Files
TuxHunter/refactor/src/Icarus/Logic/GameEngine/LevelBuilder.cs
2025-06-07 11:39:25 -04:00

456 lines
16 KiB
C#

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace Icarus.Logic.GameEngine
{
/// <summary>
/// Form for creating and editng levels.
/// Provides for saving and loading levels.
/// </summary>
public class LevelBuilder : System.Windows.Forms.Form
{
#region GUI Components
private System.Windows.Forms.TextBox levelNameTextBox;
private System.Windows.Forms.Label levelNameLabel;
private System.Windows.Forms.Label physicsScaleLabel;
private System.Windows.Forms.TextBox physicsScaleTextBox;
private System.Windows.Forms.Label bgImageLabel;
private System.Windows.Forms.TextBox bgImageTextBox;
private System.Windows.Forms.Button bgImageButton;
private System.Windows.Forms.Button itemButton;
private System.Windows.Forms.Button actorButton;
private System.Windows.Forms.Button terrainButton;
private System.Windows.Forms.Button particleButton;
private System.Windows.Forms.ListBox itemList;
private System.Windows.Forms.ListBox actorList;
private System.Windows.Forms.ListBox terrainList;
private System.Windows.Forms.ListBox particleList;
private System.Windows.Forms.Button loadButton;
private System.Windows.Forms.Button saveButton;
private System.Windows.Forms.Button itemEditButton;
private System.Windows.Forms.Button itemRemoveButton;
private System.Windows.Forms.Button actorRemoveButton;
private System.Windows.Forms.Button actorEditButton;
private System.Windows.Forms.Button terrainRemoveButton;
private System.Windows.Forms.Button terrainEditButton;
private System.Windows.Forms.Button particleRemoveButton;
private System.Windows.Forms.Button particleEditButton;
private System.ComponentModel.Container components = null;
#endregion
#region Execution And Initialization
/// <summary>
/// Executes the Level Builder
/// </summary>
public static void Main()
{
new LevelBuilder().Show();
Console.WriteLine("You are now running the level builder program for the Icarus Game Engine.");
}
/// <summary>
/// Initialize the LevelBuilder object
/// </summary>
public LevelBuilder()
{
// Required for Windows Form Designer support
InitializeComponent();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
Console.WriteLine("You have exited the level builder program for the Icarus Game Engine.");
Console.WriteLine("Have A Nice Day!");
}
#endregion
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.levelNameTextBox = new System.Windows.Forms.TextBox();
this.levelNameLabel = new System.Windows.Forms.Label();
this.physicsScaleLabel = new System.Windows.Forms.Label();
this.physicsScaleTextBox = new System.Windows.Forms.TextBox();
this.bgImageLabel = new System.Windows.Forms.Label();
this.bgImageTextBox = new System.Windows.Forms.TextBox();
this.bgImageButton = new System.Windows.Forms.Button();
this.itemButton = new System.Windows.Forms.Button();
this.actorButton = new System.Windows.Forms.Button();
this.terrainButton = new System.Windows.Forms.Button();
this.particleButton = new System.Windows.Forms.Button();
this.itemList = new System.Windows.Forms.ListBox();
this.actorList = new System.Windows.Forms.ListBox();
this.terrainList = new System.Windows.Forms.ListBox();
this.particleList = new System.Windows.Forms.ListBox();
this.loadButton = new System.Windows.Forms.Button();
this.saveButton = new System.Windows.Forms.Button();
this.itemEditButton = new System.Windows.Forms.Button();
this.itemRemoveButton = new System.Windows.Forms.Button();
this.actorRemoveButton = new System.Windows.Forms.Button();
this.actorEditButton = new System.Windows.Forms.Button();
this.terrainRemoveButton = new System.Windows.Forms.Button();
this.terrainEditButton = new System.Windows.Forms.Button();
this.particleRemoveButton = new System.Windows.Forms.Button();
this.particleEditButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// levelNameTextBox
//
this.levelNameTextBox.Location = new System.Drawing.Point(112, 48);
this.levelNameTextBox.Name = "levelNameTextBox";
this.levelNameTextBox.Size = new System.Drawing.Size(416, 20);
this.levelNameTextBox.TabIndex = 0;
this.levelNameTextBox.Text = "Level";
//
// levelNameLabel
//
this.levelNameLabel.Location = new System.Drawing.Point(40, 48);
this.levelNameLabel.Name = "levelNameLabel";
this.levelNameLabel.Size = new System.Drawing.Size(72, 23);
this.levelNameLabel.TabIndex = 1;
this.levelNameLabel.Text = "Level Name:";
this.levelNameLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// physicsScaleLabel
//
this.physicsScaleLabel.Location = new System.Drawing.Point(32, 112);
this.physicsScaleLabel.Name = "physicsScaleLabel";
this.physicsScaleLabel.Size = new System.Drawing.Size(80, 23);
this.physicsScaleLabel.TabIndex = 2;
this.physicsScaleLabel.Text = "Physics Scale:";
this.physicsScaleLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// physicsScaleTextBox
//
this.physicsScaleTextBox.Location = new System.Drawing.Point(112, 112);
this.physicsScaleTextBox.Name = "physicsScaleTextBox";
this.physicsScaleTextBox.Size = new System.Drawing.Size(48, 20);
this.physicsScaleTextBox.TabIndex = 3;
this.physicsScaleTextBox.Text = "1";
//
// bgImageLabel
//
this.bgImageLabel.Location = new System.Drawing.Point(8, 80);
this.bgImageLabel.Name = "bgImageLabel";
this.bgImageLabel.Size = new System.Drawing.Size(104, 23);
this.bgImageLabel.TabIndex = 4;
this.bgImageLabel.Text = "Background Image:";
this.bgImageLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// bgImageTextBox
//
this.bgImageTextBox.Location = new System.Drawing.Point(112, 80);
this.bgImageTextBox.Name = "bgImageTextBox";
this.bgImageTextBox.ReadOnly = true;
this.bgImageTextBox.Size = new System.Drawing.Size(416, 20);
this.bgImageTextBox.TabIndex = 5;
this.bgImageTextBox.Text = "[None]";
//
// bgImageButton
//
this.bgImageButton.Location = new System.Drawing.Point(536, 80);
this.bgImageButton.Name = "bgImageButton";
this.bgImageButton.TabIndex = 6;
this.bgImageButton.Text = "Browse...";
this.bgImageButton.Click += new System.EventHandler(this.bgImageButton_Click);
//
// itemButton
//
this.itemButton.Location = new System.Drawing.Point(32, 152);
this.itemButton.Name = "itemButton";
this.itemButton.Size = new System.Drawing.Size(104, 23);
this.itemButton.TabIndex = 7;
this.itemButton.Text = "Add New Item";
this.itemButton.Click += new System.EventHandler(this.itemButton_Click);
//
// actorButton
//
this.actorButton.Location = new System.Drawing.Point(184, 152);
this.actorButton.Name = "actorButton";
this.actorButton.Size = new System.Drawing.Size(104, 23);
this.actorButton.TabIndex = 8;
this.actorButton.Text = "Add New Actor";
this.actorButton.Click += new System.EventHandler(this.actorButton_Click);
//
// terrainButton
//
this.terrainButton.Location = new System.Drawing.Point(336, 152);
this.terrainButton.Name = "terrainButton";
this.terrainButton.Size = new System.Drawing.Size(104, 23);
this.terrainButton.TabIndex = 9;
this.terrainButton.Text = "Add New Terrain";
this.terrainButton.Click += new System.EventHandler(this.terrainButton_Click);
//
// particleButton
//
this.particleButton.Location = new System.Drawing.Point(488, 152);
this.particleButton.Name = "particleButton";
this.particleButton.Size = new System.Drawing.Size(104, 23);
this.particleButton.TabIndex = 10;
this.particleButton.Text = "Add New Particle";
this.particleButton.Click += new System.EventHandler(this.particleButton_Click);
//
// itemList
//
this.itemList.Location = new System.Drawing.Point(16, 184);
this.itemList.Name = "itemList";
this.itemList.ScrollAlwaysVisible = true;
this.itemList.Size = new System.Drawing.Size(136, 238);
this.itemList.TabIndex = 11;
//
// actorList
//
this.actorList.Location = new System.Drawing.Point(168, 184);
this.actorList.Name = "actorList";
this.actorList.ScrollAlwaysVisible = true;
this.actorList.Size = new System.Drawing.Size(136, 238);
this.actorList.TabIndex = 12;
//
// terrainList
//
this.terrainList.Location = new System.Drawing.Point(320, 184);
this.terrainList.Name = "terrainList";
this.terrainList.ScrollAlwaysVisible = true;
this.terrainList.Size = new System.Drawing.Size(136, 238);
this.terrainList.TabIndex = 13;
//
// particleList
//
this.particleList.Location = new System.Drawing.Point(472, 184);
this.particleList.Name = "particleList";
this.particleList.ScrollAlwaysVisible = true;
this.particleList.Size = new System.Drawing.Size(136, 238);
this.particleList.TabIndex = 14;
//
// loadButton
//
this.loadButton.Location = new System.Drawing.Point(8, 8);
this.loadButton.Name = "loadButton";
this.loadButton.Size = new System.Drawing.Size(120, 23);
this.loadButton.TabIndex = 15;
this.loadButton.Text = "Load Level From File";
this.loadButton.Click += new System.EventHandler(this.loadButton_Click);
//
// saveButton
//
this.saveButton.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.saveButton.Location = new System.Drawing.Point(216, 472);
this.saveButton.Name = "saveButton";
this.saveButton.Size = new System.Drawing.Size(200, 32);
this.saveButton.TabIndex = 16;
this.saveButton.Text = "Save Level";
this.saveButton.Click += new System.EventHandler(this.saveButton_Click);
//
// itemEditButton
//
this.itemEditButton.Location = new System.Drawing.Point(24, 432);
this.itemEditButton.Name = "itemEditButton";
this.itemEditButton.Size = new System.Drawing.Size(56, 23);
this.itemEditButton.TabIndex = 17;
this.itemEditButton.Text = "Edit";
this.itemEditButton.Click += new System.EventHandler(this.itemEditButton_Click);
//
// itemRemoveButton
//
this.itemRemoveButton.Location = new System.Drawing.Point(88, 432);
this.itemRemoveButton.Name = "itemRemoveButton";
this.itemRemoveButton.Size = new System.Drawing.Size(56, 23);
this.itemRemoveButton.TabIndex = 18;
this.itemRemoveButton.Text = "Remove";
this.itemRemoveButton.Click += new System.EventHandler(this.itemRemoveButton_Click);
//
// actorRemoveButton
//
this.actorRemoveButton.Location = new System.Drawing.Point(240, 432);
this.actorRemoveButton.Name = "actorRemoveButton";
this.actorRemoveButton.Size = new System.Drawing.Size(56, 23);
this.actorRemoveButton.TabIndex = 20;
this.actorRemoveButton.Text = "Remove";
this.actorRemoveButton.Click += new System.EventHandler(this.actorRemoveButton_Click);
//
// actorEditButton
//
this.actorEditButton.Location = new System.Drawing.Point(176, 432);
this.actorEditButton.Name = "actorEditButton";
this.actorEditButton.Size = new System.Drawing.Size(56, 23);
this.actorEditButton.TabIndex = 19;
this.actorEditButton.Text = "Edit";
this.actorEditButton.Click += new System.EventHandler(this.actorEditButton_Click);
//
// terrainRemoveButton
//
this.terrainRemoveButton.Location = new System.Drawing.Point(392, 432);
this.terrainRemoveButton.Name = "terrainRemoveButton";
this.terrainRemoveButton.Size = new System.Drawing.Size(56, 23);
this.terrainRemoveButton.TabIndex = 22;
this.terrainRemoveButton.Text = "Remove";
this.terrainRemoveButton.Click += new System.EventHandler(this.terrainRemoveButton_Click);
//
// terrainEditButton
//
this.terrainEditButton.Location = new System.Drawing.Point(328, 432);
this.terrainEditButton.Name = "terrainEditButton";
this.terrainEditButton.Size = new System.Drawing.Size(56, 23);
this.terrainEditButton.TabIndex = 21;
this.terrainEditButton.Text = "Edit";
this.terrainEditButton.Click += new System.EventHandler(this.terrainEditButton_Click);
//
// particleRemoveButton
//
this.particleRemoveButton.Location = new System.Drawing.Point(544, 432);
this.particleRemoveButton.Name = "particleRemoveButton";
this.particleRemoveButton.Size = new System.Drawing.Size(56, 23);
this.particleRemoveButton.TabIndex = 24;
this.particleRemoveButton.Text = "Remove";
this.particleRemoveButton.Click += new System.EventHandler(this.particleRemoveButton_Click);
//
// particleEditButton
//
this.particleEditButton.Location = new System.Drawing.Point(480, 432);
this.particleEditButton.Name = "particleEditButton";
this.particleEditButton.Size = new System.Drawing.Size(56, 23);
this.particleEditButton.TabIndex = 23;
this.particleEditButton.Text = "Edit";
this.particleEditButton.Click += new System.EventHandler(this.particleEditButton_Click);
//
// LevelBuilder
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(624, 518);
this.Controls.Add(this.particleRemoveButton);
this.Controls.Add(this.particleEditButton);
this.Controls.Add(this.terrainRemoveButton);
this.Controls.Add(this.terrainEditButton);
this.Controls.Add(this.actorRemoveButton);
this.Controls.Add(this.actorEditButton);
this.Controls.Add(this.itemRemoveButton);
this.Controls.Add(this.itemEditButton);
this.Controls.Add(this.saveButton);
this.Controls.Add(this.loadButton);
this.Controls.Add(this.particleList);
this.Controls.Add(this.terrainList);
this.Controls.Add(this.actorList);
this.Controls.Add(this.itemList);
this.Controls.Add(this.particleButton);
this.Controls.Add(this.terrainButton);
this.Controls.Add(this.actorButton);
this.Controls.Add(this.itemButton);
this.Controls.Add(this.bgImageButton);
this.Controls.Add(this.bgImageTextBox);
this.Controls.Add(this.bgImageLabel);
this.Controls.Add(this.physicsScaleTextBox);
this.Controls.Add(this.physicsScaleLabel);
this.Controls.Add(this.levelNameLabel);
this.Controls.Add(this.levelNameTextBox);
this.Name = "LevelBuilder";
this.Text = "LevelBuilder";
this.ResumeLayout(false);
}
#endregion
#region File System Buttons
private void loadButton_Click(object sender, System.EventArgs e)
{
}
private void saveButton_Click(object sender, System.EventArgs e)
{
}
private void bgImageButton_Click(object sender, System.EventArgs e)
{
}
#endregion
#region WorldObject Creation
private void itemButton_Click(object sender, System.EventArgs e)
{
}
private void actorButton_Click(object sender, System.EventArgs e)
{
}
private void terrainButton_Click(object sender, System.EventArgs e)
{
}
private void particleButton_Click(object sender, System.EventArgs e)
{
}
#endregion
#region WorldObject Editing
private void itemEditButton_Click(object sender, System.EventArgs e)
{
}
private void actorEditButton_Click(object sender, System.EventArgs e)
{
}
private void terrainEditButton_Click(object sender, System.EventArgs e)
{
}
private void particleEditButton_Click(object sender, System.EventArgs e)
{
}
#endregion
#region WorldObject Removal
private void itemRemoveButton_Click(object sender, System.EventArgs e)
{
}
private void actorRemoveButton_Click(object sender, System.EventArgs e)
{
}
private void terrainRemoveButton_Click(object sender, System.EventArgs e)
{
}
private void particleRemoveButton_Click(object sender, System.EventArgs e)
{
}
#endregion
}
}