using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; namespace Icarus.Logic.GameEngine { /// /// Form for creating and editng levels. /// Provides for saving and loading levels. /// public class LevelBuilder : System.Windows.Forms.Form { #region GUI Components private System.Windows.Forms.TextBox levelNameTextBox; private System.Windows.Forms.Label levelNameLabel; private System.Windows.Forms.Label physicsScaleLabel; private System.Windows.Forms.TextBox physicsScaleTextBox; private System.Windows.Forms.Label bgImageLabel; private System.Windows.Forms.TextBox bgImageTextBox; private System.Windows.Forms.Button bgImageButton; private System.Windows.Forms.Button itemButton; private System.Windows.Forms.Button actorButton; private System.Windows.Forms.Button terrainButton; private System.Windows.Forms.Button particleButton; private System.Windows.Forms.ListBox itemList; private System.Windows.Forms.ListBox actorList; private System.Windows.Forms.ListBox terrainList; private System.Windows.Forms.ListBox particleList; private System.Windows.Forms.Button loadButton; private System.Windows.Forms.Button saveButton; private System.Windows.Forms.Button itemEditButton; private System.Windows.Forms.Button itemRemoveButton; private System.Windows.Forms.Button actorRemoveButton; private System.Windows.Forms.Button actorEditButton; private System.Windows.Forms.Button terrainRemoveButton; private System.Windows.Forms.Button terrainEditButton; private System.Windows.Forms.Button particleRemoveButton; private System.Windows.Forms.Button particleEditButton; private System.ComponentModel.Container components = null; #endregion #region Execution And Initialization /// /// Executes the Level Builder /// public static void Main() { new LevelBuilder().Show(); Console.WriteLine("You are now running the level builder program for the Icarus Game Engine."); } /// /// Initialize the LevelBuilder object /// public LevelBuilder() { // Required for Windows Form Designer support InitializeComponent(); } /// /// Clean up any resources being used. /// protected override void Dispose(bool disposing) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); Console.WriteLine("You have exited the level builder program for the Icarus Game Engine."); Console.WriteLine("Have A Nice Day!"); } #endregion #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.levelNameTextBox = new System.Windows.Forms.TextBox(); this.levelNameLabel = new System.Windows.Forms.Label(); this.physicsScaleLabel = new System.Windows.Forms.Label(); this.physicsScaleTextBox = new System.Windows.Forms.TextBox(); this.bgImageLabel = new System.Windows.Forms.Label(); this.bgImageTextBox = new System.Windows.Forms.TextBox(); this.bgImageButton = new System.Windows.Forms.Button(); this.itemButton = new System.Windows.Forms.Button(); this.actorButton = new System.Windows.Forms.Button(); this.terrainButton = new System.Windows.Forms.Button(); this.particleButton = new System.Windows.Forms.Button(); this.itemList = new System.Windows.Forms.ListBox(); this.actorList = new System.Windows.Forms.ListBox(); this.terrainList = new System.Windows.Forms.ListBox(); this.particleList = new System.Windows.Forms.ListBox(); this.loadButton = new System.Windows.Forms.Button(); this.saveButton = new System.Windows.Forms.Button(); this.itemEditButton = new System.Windows.Forms.Button(); this.itemRemoveButton = new System.Windows.Forms.Button(); this.actorRemoveButton = new System.Windows.Forms.Button(); this.actorEditButton = new System.Windows.Forms.Button(); this.terrainRemoveButton = new System.Windows.Forms.Button(); this.terrainEditButton = new System.Windows.Forms.Button(); this.particleRemoveButton = new System.Windows.Forms.Button(); this.particleEditButton = new System.Windows.Forms.Button(); this.SuspendLayout(); // // levelNameTextBox // this.levelNameTextBox.Location = new System.Drawing.Point(112, 48); this.levelNameTextBox.Name = "levelNameTextBox"; this.levelNameTextBox.Size = new System.Drawing.Size(416, 20); this.levelNameTextBox.TabIndex = 0; this.levelNameTextBox.Text = "Level"; // // levelNameLabel // this.levelNameLabel.Location = new System.Drawing.Point(40, 48); this.levelNameLabel.Name = "levelNameLabel"; this.levelNameLabel.Size = new System.Drawing.Size(72, 23); this.levelNameLabel.TabIndex = 1; this.levelNameLabel.Text = "Level Name:"; this.levelNameLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // physicsScaleLabel // this.physicsScaleLabel.Location = new System.Drawing.Point(32, 112); this.physicsScaleLabel.Name = "physicsScaleLabel"; this.physicsScaleLabel.Size = new System.Drawing.Size(80, 23); this.physicsScaleLabel.TabIndex = 2; this.physicsScaleLabel.Text = "Physics Scale:"; this.physicsScaleLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // physicsScaleTextBox // this.physicsScaleTextBox.Location = new System.Drawing.Point(112, 112); this.physicsScaleTextBox.Name = "physicsScaleTextBox"; this.physicsScaleTextBox.Size = new System.Drawing.Size(48, 20); this.physicsScaleTextBox.TabIndex = 3; this.physicsScaleTextBox.Text = "1"; // // bgImageLabel // this.bgImageLabel.Location = new System.Drawing.Point(8, 80); this.bgImageLabel.Name = "bgImageLabel"; this.bgImageLabel.Size = new System.Drawing.Size(104, 23); this.bgImageLabel.TabIndex = 4; this.bgImageLabel.Text = "Background Image:"; this.bgImageLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // bgImageTextBox // this.bgImageTextBox.Location = new System.Drawing.Point(112, 80); this.bgImageTextBox.Name = "bgImageTextBox"; this.bgImageTextBox.ReadOnly = true; this.bgImageTextBox.Size = new System.Drawing.Size(416, 20); this.bgImageTextBox.TabIndex = 5; this.bgImageTextBox.Text = "[None]"; // // bgImageButton // this.bgImageButton.Location = new System.Drawing.Point(536, 80); this.bgImageButton.Name = "bgImageButton"; this.bgImageButton.TabIndex = 6; this.bgImageButton.Text = "Browse..."; this.bgImageButton.Click += new System.EventHandler(this.bgImageButton_Click); // // itemButton // this.itemButton.Location = new System.Drawing.Point(32, 152); this.itemButton.Name = "itemButton"; this.itemButton.Size = new System.Drawing.Size(104, 23); this.itemButton.TabIndex = 7; this.itemButton.Text = "Add New Item"; this.itemButton.Click += new System.EventHandler(this.itemButton_Click); // // actorButton // this.actorButton.Location = new System.Drawing.Point(184, 152); this.actorButton.Name = "actorButton"; this.actorButton.Size = new System.Drawing.Size(104, 23); this.actorButton.TabIndex = 8; this.actorButton.Text = "Add New Actor"; this.actorButton.Click += new System.EventHandler(this.actorButton_Click); // // terrainButton // this.terrainButton.Location = new System.Drawing.Point(336, 152); this.terrainButton.Name = "terrainButton"; this.terrainButton.Size = new System.Drawing.Size(104, 23); this.terrainButton.TabIndex = 9; this.terrainButton.Text = "Add New Terrain"; this.terrainButton.Click += new System.EventHandler(this.terrainButton_Click); // // particleButton // this.particleButton.Location = new System.Drawing.Point(488, 152); this.particleButton.Name = "particleButton"; this.particleButton.Size = new System.Drawing.Size(104, 23); this.particleButton.TabIndex = 10; this.particleButton.Text = "Add New Particle"; this.particleButton.Click += new System.EventHandler(this.particleButton_Click); // // itemList // this.itemList.Location = new System.Drawing.Point(16, 184); this.itemList.Name = "itemList"; this.itemList.ScrollAlwaysVisible = true; this.itemList.Size = new System.Drawing.Size(136, 238); this.itemList.TabIndex = 11; // // actorList // this.actorList.Location = new System.Drawing.Point(168, 184); this.actorList.Name = "actorList"; this.actorList.ScrollAlwaysVisible = true; this.actorList.Size = new System.Drawing.Size(136, 238); this.actorList.TabIndex = 12; // // terrainList // this.terrainList.Location = new System.Drawing.Point(320, 184); this.terrainList.Name = "terrainList"; this.terrainList.ScrollAlwaysVisible = true; this.terrainList.Size = new System.Drawing.Size(136, 238); this.terrainList.TabIndex = 13; // // particleList // this.particleList.Location = new System.Drawing.Point(472, 184); this.particleList.Name = "particleList"; this.particleList.ScrollAlwaysVisible = true; this.particleList.Size = new System.Drawing.Size(136, 238); this.particleList.TabIndex = 14; // // loadButton // this.loadButton.Location = new System.Drawing.Point(8, 8); this.loadButton.Name = "loadButton"; this.loadButton.Size = new System.Drawing.Size(120, 23); this.loadButton.TabIndex = 15; this.loadButton.Text = "Load Level From File"; this.loadButton.Click += new System.EventHandler(this.loadButton_Click); // // saveButton // this.saveButton.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); this.saveButton.Location = new System.Drawing.Point(216, 472); this.saveButton.Name = "saveButton"; this.saveButton.Size = new System.Drawing.Size(200, 32); this.saveButton.TabIndex = 16; this.saveButton.Text = "Save Level"; this.saveButton.Click += new System.EventHandler(this.saveButton_Click); // // itemEditButton // this.itemEditButton.Location = new System.Drawing.Point(24, 432); this.itemEditButton.Name = "itemEditButton"; this.itemEditButton.Size = new System.Drawing.Size(56, 23); this.itemEditButton.TabIndex = 17; this.itemEditButton.Text = "Edit"; this.itemEditButton.Click += new System.EventHandler(this.itemEditButton_Click); // // itemRemoveButton // this.itemRemoveButton.Location = new System.Drawing.Point(88, 432); this.itemRemoveButton.Name = "itemRemoveButton"; this.itemRemoveButton.Size = new System.Drawing.Size(56, 23); this.itemRemoveButton.TabIndex = 18; this.itemRemoveButton.Text = "Remove"; this.itemRemoveButton.Click += new System.EventHandler(this.itemRemoveButton_Click); // // actorRemoveButton // this.actorRemoveButton.Location = new System.Drawing.Point(240, 432); this.actorRemoveButton.Name = "actorRemoveButton"; this.actorRemoveButton.Size = new System.Drawing.Size(56, 23); this.actorRemoveButton.TabIndex = 20; this.actorRemoveButton.Text = "Remove"; this.actorRemoveButton.Click += new System.EventHandler(this.actorRemoveButton_Click); // // actorEditButton // this.actorEditButton.Location = new System.Drawing.Point(176, 432); this.actorEditButton.Name = "actorEditButton"; this.actorEditButton.Size = new System.Drawing.Size(56, 23); this.actorEditButton.TabIndex = 19; this.actorEditButton.Text = "Edit"; this.actorEditButton.Click += new System.EventHandler(this.actorEditButton_Click); // // terrainRemoveButton // this.terrainRemoveButton.Location = new System.Drawing.Point(392, 432); this.terrainRemoveButton.Name = "terrainRemoveButton"; this.terrainRemoveButton.Size = new System.Drawing.Size(56, 23); this.terrainRemoveButton.TabIndex = 22; this.terrainRemoveButton.Text = "Remove"; this.terrainRemoveButton.Click += new System.EventHandler(this.terrainRemoveButton_Click); // // terrainEditButton // this.terrainEditButton.Location = new System.Drawing.Point(328, 432); this.terrainEditButton.Name = "terrainEditButton"; this.terrainEditButton.Size = new System.Drawing.Size(56, 23); this.terrainEditButton.TabIndex = 21; this.terrainEditButton.Text = "Edit"; this.terrainEditButton.Click += new System.EventHandler(this.terrainEditButton_Click); // // particleRemoveButton // this.particleRemoveButton.Location = new System.Drawing.Point(544, 432); this.particleRemoveButton.Name = "particleRemoveButton"; this.particleRemoveButton.Size = new System.Drawing.Size(56, 23); this.particleRemoveButton.TabIndex = 24; this.particleRemoveButton.Text = "Remove"; this.particleRemoveButton.Click += new System.EventHandler(this.particleRemoveButton_Click); // // particleEditButton // this.particleEditButton.Location = new System.Drawing.Point(480, 432); this.particleEditButton.Name = "particleEditButton"; this.particleEditButton.Size = new System.Drawing.Size(56, 23); this.particleEditButton.TabIndex = 23; this.particleEditButton.Text = "Edit"; this.particleEditButton.Click += new System.EventHandler(this.particleEditButton_Click); // // LevelBuilder // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(624, 518); this.Controls.Add(this.particleRemoveButton); this.Controls.Add(this.particleEditButton); this.Controls.Add(this.terrainRemoveButton); this.Controls.Add(this.terrainEditButton); this.Controls.Add(this.actorRemoveButton); this.Controls.Add(this.actorEditButton); this.Controls.Add(this.itemRemoveButton); this.Controls.Add(this.itemEditButton); this.Controls.Add(this.saveButton); this.Controls.Add(this.loadButton); this.Controls.Add(this.particleList); this.Controls.Add(this.terrainList); this.Controls.Add(this.actorList); this.Controls.Add(this.itemList); this.Controls.Add(this.particleButton); this.Controls.Add(this.terrainButton); this.Controls.Add(this.actorButton); this.Controls.Add(this.itemButton); this.Controls.Add(this.bgImageButton); this.Controls.Add(this.bgImageTextBox); this.Controls.Add(this.bgImageLabel); this.Controls.Add(this.physicsScaleTextBox); this.Controls.Add(this.physicsScaleLabel); this.Controls.Add(this.levelNameLabel); this.Controls.Add(this.levelNameTextBox); this.Name = "LevelBuilder"; this.Text = "LevelBuilder"; this.ResumeLayout(false); } #endregion #region File System Buttons private void loadButton_Click(object sender, System.EventArgs e) { } private void saveButton_Click(object sender, System.EventArgs e) { } private void bgImageButton_Click(object sender, System.EventArgs e) { } #endregion #region WorldObject Creation private void itemButton_Click(object sender, System.EventArgs e) { } private void actorButton_Click(object sender, System.EventArgs e) { } private void terrainButton_Click(object sender, System.EventArgs e) { } private void particleButton_Click(object sender, System.EventArgs e) { } #endregion #region WorldObject Editing private void itemEditButton_Click(object sender, System.EventArgs e) { } private void actorEditButton_Click(object sender, System.EventArgs e) { } private void terrainEditButton_Click(object sender, System.EventArgs e) { } private void particleEditButton_Click(object sender, System.EventArgs e) { } #endregion #region WorldObject Removal private void itemRemoveButton_Click(object sender, System.EventArgs e) { } private void actorRemoveButton_Click(object sender, System.EventArgs e) { } private void terrainRemoveButton_Click(object sender, System.EventArgs e) { } private void particleRemoveButton_Click(object sender, System.EventArgs e) { } #endregion } }