Files
GTSchoolShit/CS4451/oglexamples/GL/gl.h
2025-06-07 01:59:34 -04:00

3285 lines
151 KiB
C

#ifndef __gl_h_
#define __gl_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 1998-2002, NVIDIA Corporation.
** All Rights Reserved.
**
** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
**
**
** Copyright 1992-1999, Silicon Graphics, Inc.
** All Rights Reserved.
**
** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
** Graphics, Inc.; the contents of this file may not be disclosed to third
** parties, copied or duplicated in any form, in whole or in part, without
** the prior written permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to
** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
** Technical Data and Computer Software clause at DFARS 252.227-7013,
** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
** Supplement. Unpublished - rights reserved under the Copyright Laws of
** the United States.
*/
#ifndef GLAPI
# ifdef _WIN32
# define GLAPI __stdcall
# else
# define GLAPI
# endif
# define __DEFINED_GLAPI
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef unsigned short GLhalf;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
#if defined(_WIN64)
typedef __int64 GLintptrARB;
typedef __int64 GLsizeiptrARB;
#elif defined(__ia64__) || defined(__x86_64__)
typedef long int GLintptrARB;
typedef long int GLsizeiptrARB;
#else
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
#endif
/*************************************************************/
/* Version */
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
#define GL_VERSION_1_3 1
#define GL_VERSION_1_4 1
/* Extensions */
#define GL_ARB_depth_texture 1
#define GL_ARB_fragment_program 1
#define GL_ARB_imaging 1
#define GL_ARB_multisample 1
#define GL_ARB_multitexture 1
#define GL_ARB_point_parameters 1
#define GL_ARB_shadow 1
#define GL_ARB_shadow_ambient 1
#define GL_ARB_texture_border_clamp 1
#define GL_ARB_texture_compression 1
#define GL_ARB_texture_cube_map 1
#define GL_ARB_texture_env_add 1
#define GL_ARB_texture_env_combine 1
#define GL_ARB_texture_env_dot3 1
#define GL_ARB_texture_mirrored_repeat 1
#define GL_ARB_transpose_matrix 1
#define GL_ARB_vertex_buffer_object 1
#define GL_ARB_vertex_program 1
#define GL_ARB_window_pos 1
#define GL_Autodesk_valid_back_buffer_hint 1
#define GL_EXT_abgr 1
#define GL_EXT_bgra 1
#define GL_EXT_blend_color 1
#define GL_EXT_blend_func_separate 1
#define GL_EXT_blend_minmax 1
#define GL_EXT_blend_subtract 1
#define GL_EXT_clip_volume_hint 1
#define GL_EXT_compiled_vertex_array 1
#define GL_EXT_color_table 1
#define GL_EXT_depth_bounds_test 1
#define GL_EXT_draw_range_elements 1
#define GL_EXT_fog_coord 1
#define GL_EXT_multi_draw_arrays 1
#define GL_EXT_packed_pixels 1
#define GL_EXT_paletted_texture 1
#define GL_EXT_point_parameters 1
#define GL_EXT_rescale_normal 1
#define GL_EXT_secondary_color 1
#define GL_EXT_separate_specular_color 1
#define GL_EXT_shadow_funcs 1
#define GL_EXT_shared_texture_palette 1
#define GL_EXT_stencil_two_side 1
#define GL_EXT_stencil_wrap 1
#define GL_EXT_texture3D 1
#define GL_EXT_texture_compression_s3tc 1
#define GL_EXT_texture_cube_map 1
#define GL_EXT_texture_edge_clamp 1
#define GL_EXT_texture_env_add 1
#define GL_EXT_texture_env_combine 1
#define GL_EXT_texture_env_dot3 1
#define GL_EXT_texture_filter_anisotropic 1
#define GL_EXT_texture_lod_bias 1
#define GL_EXT_texture_object 1
#define GL_EXT_vertex_array 1
#define GL_EXT_vertex_weighting 1
#define GL_HP_occlusion_test 1
#define GL_IBM_texture_mirrored_repeat 1
#define GL_NV_blend_square 1
#define GL_NV_copy_depth_to_color 1
#define GL_NV_depth_clamp 1
#define GL_NV_draw_mesh 1
#define GL_NV_extended_combiner_program 1
#define GL_NV_fence 1
#define GL_NV_float_buffer 1
#define GL_NV_flush_hold 1
#define GL_NV_fog_distance 1
#define GL_NV_fragment_program 1
#define GL_NV_half_float 1
#define GL_NV_light_max_exponent 1
#define GL_NV_mac_get_proc_address 1
#define GL_NV_multisample_filter_hint 1
#define GL_NV_occlusion_query 1
#define GL_NV_packed_depth_stencil 1
#define GL_NV_pixel_data_range 1
#define GL_NV_point_sprite 1
#define GL_NV_primitive_restart 1
#define GL_NV_register_combiners 1
#define GL_NV_register_combiners2 1
#define GL_NV_set_window_stereomode 1
#define GL_NV_texgen_reflection 1
#define GL_NV_texture_compression_vtc 1
#define GL_NV_texture_env_combine4 1
#define GL_NV_texture_expand_normal 1
#define GL_NV_texture_rectangle 1
#define GL_NV_texture_shader 1
#define GL_NV_texture_shader2 1
#define GL_NV_texture_shader3 1
#define GL_NV_vertex_array_range 1
#define GL_NV_vertex_array_range2 1
#define GL_NV_vertex_program 1
#define GL_NV_vertex_program1_1 1
#define GL_NV_vertex_program2 1
#define GL_S3_s3tc 1
#define GL_SGIS_generate_mipmap 1
#define GL_SGIS_multitexture 1
#define GL_SGIS_texture_lod 1
#define GL_SGIX_depth_texture 1
#define GL_SGIX_shadow 1
#define GL_APPLE_transform_hint 1
#define GL_WIN_swap_hint 1
#define GL_NVX_ycrcb 1
/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* ClearBufferMask */
/* GL_COLOR_BUFFER_BIT */
/* GL_ACCUM_BUFFER_BIT */
/* GL_STENCIL_BUFFER_BIT */
/* GL_DEPTH_BUFFER_BIT */
/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* AccumOp */
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* ColorMaterialFace */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* ColorMaterialParameter */
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* GL_EMISSION */
/* GL_AMBIENT_AND_DIFFUSE */
/* ColorPointerType */
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* CullFaceMode */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* DrawBufferMode */
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
/* EnableCap */
/* GL_FOG */
/* GL_LIGHTING */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
/* GL_LINE_STIPPLE */
/* GL_POLYGON_STIPPLE */
/* GL_CULL_FACE */
/* GL_ALPHA_TEST */
/* GL_BLEND */
/* GL_INDEX_LOGIC_OP */
/* GL_COLOR_LOGIC_OP */
/* GL_DITHER */
/* GL_STENCIL_TEST */
/* GL_DEPTH_TEST */
/* GL_CLIP_PLANE0 */
/* GL_CLIP_PLANE1 */
/* GL_CLIP_PLANE2 */
/* GL_CLIP_PLANE3 */
/* GL_CLIP_PLANE4 */
/* GL_CLIP_PLANE5 */
/* GL_LIGHT0 */
/* GL_LIGHT1 */
/* GL_LIGHT2 */
/* GL_LIGHT3 */
/* GL_LIGHT4 */
/* GL_LIGHT5 */
/* GL_LIGHT6 */
/* GL_LIGHT7 */
/* GL_TEXTURE_GEN_S */
/* GL_TEXTURE_GEN_T */
/* GL_TEXTURE_GEN_R */
/* GL_TEXTURE_GEN_Q */
/* GL_MAP1_VERTEX_3 */
/* GL_MAP1_VERTEX_4 */
/* GL_MAP1_COLOR_4 */
/* GL_MAP1_INDEX */
/* GL_MAP1_NORMAL */
/* GL_MAP1_TEXTURE_COORD_1 */
/* GL_MAP1_TEXTURE_COORD_2 */
/* GL_MAP1_TEXTURE_COORD_3 */
/* GL_MAP1_TEXTURE_COORD_4 */
/* GL_MAP2_VERTEX_3 */
/* GL_MAP2_VERTEX_4 */
/* GL_MAP2_COLOR_4 */
/* GL_MAP2_INDEX */
/* GL_MAP2_NORMAL */
/* GL_MAP2_TEXTURE_COORD_1 */
/* GL_MAP2_TEXTURE_COORD_2 */
/* GL_MAP2_TEXTURE_COORD_3 */
/* GL_MAP2_TEXTURE_COORD_4 */
/* GL_POINT_SMOOTH */
/* GL_LINE_SMOOTH */
/* GL_POLYGON_SMOOTH */
/* GL_SCISSOR_TEST */
/* GL_COLOR_MATERIAL */
/* GL_NORMALIZE */
/* GL_AUTO_NORMAL */
/* GL_POLYGON_OFFSET_POINT */
/* GL_POLYGON_OFFSET_LINE */
/* GL_POLYGON_OFFSET_FILL */
/* GL_VERTEX_ARRAY */
/* GL_NORMAL_ARRAY */
/* GL_COLOR_ARRAY */
/* GL_INDEX_ARRAY */
/* GL_TEXTURE_COORD_ARRAY */
/* GL_EDGE_FLAG_ARRAY */
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_TABLE_TOO_LARGE 0x8031
/* FeedbackType */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
/* FogMode */
/* GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* FogParameter */
/* GL_FOG_COLOR */
/* GL_FOG_DENSITY */
/* GL_FOG_END */
/* GL_FOG_INDEX */
/* GL_FOG_MODE */
/* GL_FOG_START */
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetColorTableParameterPNameEXT */
/* GL_COLOR_TABLE_FORMAT_EXT */
/* GL_COLOR_TABLE_WIDTH_EXT */
/* GL_COLOR_TABLE_RED_SIZE_EXT */
/* GL_COLOR_TABLE_GREEN_SIZE_EXT */
/* GL_COLOR_TABLE_BLUE_SIZE_EXT */
/* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
/* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
/* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
/* GetMapQuery */
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* GetPixelMap */
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
/* GetPointervPName */
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
/* GetPName */
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
/* GL_VERTEX_ARRAY_COUNT_EXT */
/* GL_NORMAL_ARRAY_COUNT_EXT */
/* GL_COLOR_ARRAY_COUNT_EXT */
/* GL_INDEX_ARRAY_COUNT_EXT */
/* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
/* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
/* GL_ARRAY_ELEMENT_LOCK_COUNT_EXT */
/* GL_ARRAY_ELEMENT_LOCK_FIRST_EXT */
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
/* GL_PERSPECTIVE_CORRECTION_HINT */
/* GL_POINT_SMOOTH_HINT */
/* GL_LINE_SMOOTH_HINT */
/* GL_POLYGON_SMOOTH_HINT */
/* GL_FOG_HINT */
/* IndexMaterialParameterSGI */
/* GL_INDEX_OFFSET */
/* IndexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* IndexFunctionSGI */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* LightModelParameter */
/* GL_LIGHT_MODEL_AMBIENT */
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
/* GL_LIGHT_MODEL_TWO_SIDE */
/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
/* ListMode */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
#define GL_DOUBLE_EXT 0x140A
/* ListNameType */
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* GL_2_BYTES */
/* GL_3_BYTES */
/* GL_4_BYTES */
/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MapTarget */
/* GL_MAP1_COLOR_4 */
/* GL_MAP1_INDEX */
/* GL_MAP1_NORMAL */
/* GL_MAP1_TEXTURE_COORD_1 */
/* GL_MAP1_TEXTURE_COORD_2 */
/* GL_MAP1_TEXTURE_COORD_3 */
/* GL_MAP1_TEXTURE_COORD_4 */
/* GL_MAP1_VERTEX_3 */
/* GL_MAP1_VERTEX_4 */
/* GL_MAP2_COLOR_4 */
/* GL_MAP2_INDEX */
/* GL_MAP2_NORMAL */
/* GL_MAP2_TEXTURE_COORD_1 */
/* GL_MAP2_TEXTURE_COORD_2 */
/* GL_MAP2_TEXTURE_COORD_3 */
/* GL_MAP2_TEXTURE_COORD_4 */
/* GL_MAP2_VERTEX_3 */
/* GL_MAP2_VERTEX_4 */
/* MaterialFace */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* MeshMode1 */
/* GL_POINT */
/* GL_LINE */
/* MeshMode2 */
/* GL_POINT */
/* GL_LINE */
/* GL_FILL */
/* NormalPointerType */
/* GL_BYTE */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* PixelCopyType */
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
/* PixelFormat */
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* GL_ABGR_EXT */
/* GL_BGR_EXT */
/* GL_BGRA_EXT */
/* PixelMap */
/* GL_PIXEL_MAP_I_TO_I */
/* GL_PIXEL_MAP_S_TO_S */
/* GL_PIXEL_MAP_I_TO_R */
/* GL_PIXEL_MAP_I_TO_G */
/* GL_PIXEL_MAP_I_TO_B */
/* GL_PIXEL_MAP_I_TO_A */
/* GL_PIXEL_MAP_R_TO_R */
/* GL_PIXEL_MAP_G_TO_G */
/* GL_PIXEL_MAP_B_TO_B */
/* GL_PIXEL_MAP_A_TO_A */
/* PixelStoreParameter */
/* GL_UNPACK_SWAP_BYTES */
/* GL_UNPACK_LSB_FIRST */
/* GL_UNPACK_ROW_LENGTH */
/* GL_UNPACK_SKIP_ROWS */
/* GL_UNPACK_SKIP_PIXELS */
/* GL_UNPACK_ALIGNMENT */
/* GL_PACK_SWAP_BYTES */
/* GL_PACK_LSB_FIRST */
/* GL_PACK_ROW_LENGTH */
/* GL_PACK_SKIP_ROWS */
/* GL_PACK_SKIP_PIXELS */
/* GL_PACK_ALIGNMENT */
/* PixelTransferParameter */
/* GL_MAP_COLOR */
/* GL_MAP_STENCIL */
/* GL_INDEX_SHIFT */
/* GL_INDEX_OFFSET */
/* GL_RED_SCALE */
/* GL_RED_BIAS */
/* GL_GREEN_SCALE */
/* GL_GREEN_BIAS */
/* GL_BLUE_SCALE */
/* GL_BLUE_BIAS */
/* GL_ALPHA_SCALE */
/* GL_ALPHA_BIAS */
/* GL_DEPTH_SCALE */
/* GL_DEPTH_BIAS */
/* PixelType */
#define GL_BITMAP 0x1A00
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* GL_UNSIGNED_BYTE_3_3_2_EXT */
/* GL_UNSIGNED_SHORT_4_4_4_4_EXT */
/* GL_UNSIGNED_SHORT_5_5_5_1_EXT */
/* GL_UNSIGNED_INT_8_8_8_8_EXT */
/* GL_UNSIGNED_INT_10_10_10_2_EXT */
/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* ReadBufferMode */
/* GL_FRONT_LEFT */
/* GL_FRONT_RIGHT */
/* GL_BACK_LEFT */
/* GL_BACK_RIGHT */
/* GL_FRONT */
/* GL_BACK */
/* GL_LEFT */
/* GL_RIGHT */
/* GL_AUX0 */
/* GL_AUX1 */
/* GL_AUX2 */
/* GL_AUX3 */
/* RenderingMode */
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
/* StencilFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* TextureCoordName */
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/* GL_BLEND */
/* GL_REPLACE */
/* GL_ADD */
/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300
/* TextureGenMode */
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* GL_TEXTURE_BORDER_COLOR */
/* GL_TEXTURE_PRIORITY */
/* TextureTarget */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
/* TextureWrapMode */
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
/* PixelInternalFormat */
#define GL_R3_G3_B2 0x2A10
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
/* GL_COLOR_INDEX1_EXT */
/* GL_COLOR_INDEX2_EXT */
/* GL_COLOR_INDEX4_EXT */
/* GL_COLOR_INDEX8_EXT */
/* GL_COLOR_INDEX12_EXT */
/* GL_COLOR_INDEX16_EXT */
/* InterleavedArrayFormat */
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* VertexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* ClipPlaneName */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
/* EXT_abgr */
#define GL_ABGR_EXT 0x8000
/* EXT_blend_color */
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
/* EXT_blend_minmax */
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
/* EXT_blend_subtract */
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
/* EXT_packed_pixels */
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
/* OpenGL12 */
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/* ARB_imaging */
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_IGNORE_BORDER 0x8150
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
/* OpenGL13 */
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_SUBTRACT 0x84E7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* EXT_vertex_array */
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
/* EXT_texture3D */
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
/* EXT_color_table */
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
/* EXT_bgra */
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
/* SGIS_texture_lod */
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
/* EXT_paletted_texture */
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
/* EXT_clip_volume_hint */
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
/* EXT_point_parameters */
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
/* EXT_compiled_vertex_array */
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
/* EXT_shared_texture_palette */
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
/* SGIS_multitexture */
#define GL_SELECTED_TEXTURE_SGIS 0x835C
#define GL_MAX_TEXTURES_SGIS 0x835D
#define GL_TEXTURE0_SGIS 0x835E
#define GL_TEXTURE1_SGIS 0x835F
#define GL_TEXTURE2_SGIS 0x8360
#define GL_TEXTURE3_SGIS 0x8361
/* ARB_multitexture */
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
/* EXT_fog_coord */
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
/* EXT_secondary_color */
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
/* EXT_separate_specular_color */
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
/* EXT_rescale_normal */
#define GL_RESCALE_NORMAL_EXT 0x803A
/* EXT_stencil_wrap */
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
/* EXT_vertex_weighting */
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
/* NV_texgen_reflection */
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
/* EXT_texture_cube_map */
#define GL_NORMAL_MAP_EXT 0x8511
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
/* ARB_texture_cube_map */
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
/* NV_vertex_array_range */
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
/* NV_vertex_array_range2 */
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
/* NV_register_combiners */
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
/* GL_ZERO */
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
/* GL_FOG */
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F
/* GL_TEXTURE0_ARB */
/* GL_TEXTURE1_ARB */
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
/* GL_NONE */
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_DISCARD_NV 0x8530
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F
/* NV_fog_distance */
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B
/* GL_EYE_PLANE */
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
/* NV_fragment_program */
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
/* NV_light_max_exponent */
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
/* ARB_texture_env_combine */
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_SUBTRACT_ARB 0x84E7
/* EXT_texture_env_combine */
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
/* NV_texture_env_combine4 */
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
/* EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* EXT_texture_lod_bias */
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
/* EXT_texture_edge_clamp */
#define GL_CLAMP_TO_EDGE_EXT 0x812F
/* S3_s3tc */
#define GL_RGB_S3TC 0x83A0
#define GL_RGB4_S3TC 0x83A1
#define GL_RGBA_S3TC 0x83A2
#define GL_RGBA4_S3TC 0x83A3
#define GL_RGBA_DXT5_S3TC 0x83A4
#define GL_RGBA4_DXT5_S3TC 0x83A5
/* ARB_transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
/* ARB_texture_compression */
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/* EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* NV_fence */
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
/* NV_mac_get_proc_address */
#define GL_ALL_EXTENSIONS_NV 0x84FB
#define GL_MAC_GET_PROC_ADDRESS_NV 0x84FC
/* NV_vertex_program */
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_IDENTITY_NV 0x862A
#define GL_INVERSE_NV 0x862B
#define GL_TRANSPOSE_NV 0x862C
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_NV 0x8637
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
/* NV_texture_shader */
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
/* NV_texture_shader2 */
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
/* NV_texture_shader3 */
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_HILO8_NV 0x885E
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
/* NV_register_combiners2 */
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
/* IBM_texture_mirrored_repeat */
#define GL_MIRRORED_REPEAT_IBM 0x8370
/* ARB_texture_env_dot3 */
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
/* EXT_texture_env_dot3 */
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
/* APPLE_transform_hint */
#define GL_TRANSFORM_HINT_APPLE 0x85B1
/* ARB_texture_border_clamp */
#define GL_CLAMP_TO_BORDER_ARB 0x812D
/* NV_texture_rectangle */
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
/* SGIX_shadow */
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
/* SGIX_depth_texture */
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
/* ARB_multisample */
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
/* NV_multisample_filter_hint */
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
/* NV_packed_depth_stencil */
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
/* EXT_draw_range_elements */
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
/* SGIS_generate_mipmap */
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
/* NV_pixel_data_range */
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
/* NV_packed_normal */
#define GL_UNSIGNED_INT_S10_S11_S11_REV_NV 0x886B
/* NV_half_float */
#define GL_HALF_FLOAT_NV 0x140B
/* NV_copy_depth_to_color */
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
/* HP_occlusion_test */
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
/* NV_occlusion_query */
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_PIXEL_COUNT_NV 0x8866
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
/* NV_point_sprite */
#define GL_POINT_SPRITE_NV 0x8861
#define GL_COORD_REPLACE_NV 0x8862
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
/* 3DFX_tbuffer */
#define GL_TBUFFER_WRITE_MASK_3DFX 0x86D8
/* NV_depth_clamp */
#define GL_DEPTH_CLAMP_NV 0x864F
/* NV_float_buffer */
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E
/* EXT_stencil_two_side */
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
/* EXT_blend_func_separate */
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
/* ARB_texture_mirrored_repeat */
#define GL_MIRRORED_REPEAT_ARB 0x8370
/* ARB_depth_texture */
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
/* ARB_shadow */
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
/* ARB_shadow_ambient */
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
/* NV_force_software */
#define GL_FORCE_SOFTWARE_NV 0x6007
/* NV_flush_hold */
#define GL_CURRENT_FLUSHHOLD_NVX 0x6008
#define GL_MAX_PENDING_FLUSHHOLD_NVX 0x6009
/* ARB_point_parameters */
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
/* EXT_depth_bounds_test */
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
/* ARB_vertex_program */
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_COLOR_SUM_ARB 0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
/* OpenGL14 */
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_MIRRORED_REPEAT 0x8370
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_COMPARE_R_TO_TEXTURE 0x884E
/* NV_primitive_restart */
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
/* SGIS_texture_color_mask */
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
/* NVX_ycrcb */
#define GL_CRYCBY_422_NVX 0x600A
#define GL_YCRYCB_422_NVX 0x600B
/* NV_texture_expand_normal */
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
/* ARB_fragment_program */
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
/* GL_PROGRAM_FORMAT_ASCII_ARB */
/* GL_PROGRAM_LENGTH_ARB */
/* GL_PROGRAM_FORMAT_ARB */
/* GL_PROGRAM_BINDING_ARB */
/* GL_PROGRAM_INSTRUCTIONS_ARB */
/* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
/* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
/* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
/* GL_PROGRAM_TEMPORARIES_ARB */
/* GL_MAX_PROGRAM_TEMPORARIES_ARB */
/* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
/* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
/* GL_PROGRAM_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_PARAMETERS_ARB */
/* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
/* GL_PROGRAM_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_ATTRIBS_ARB */
/* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
/* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
/* GL_PROGRAM_STRING_ARB */
/* GL_PROGRAM_ERROR_POSITION_ARB */
/* GL_CURRENT_MATRIX_ARB */
/* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
/* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
/* GL_MAX_PROGRAM_MATRICES_ARB */
/* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* GL_PROGRAM_ERROR_STRING_ARB */
/* GL_MATRIX0_ARB */
/* GL_MATRIX1_ARB */
/* GL_MATRIX2_ARB */
/* GL_MATRIX3_ARB */
/* GL_MATRIX4_ARB */
/* GL_MATRIX5_ARB */
/* GL_MATRIX6_ARB */
/* GL_MATRIX7_ARB */
/* GL_MATRIX8_ARB */
/* GL_MATRIX9_ARB */
/* GL_MATRIX10_ARB */
/* GL_MATRIX11_ARB */
/* GL_MATRIX12_ARB */
/* GL_MATRIX13_ARB */
/* GL_MATRIX14_ARB */
/* GL_MATRIX15_ARB */
/* GL_MATRIX16_ARB */
/* GL_MATRIX17_ARB */
/* GL_MATRIX18_ARB */
/* GL_MATRIX19_ARB */
/* GL_MATRIX20_ARB */
/* GL_MATRIX21_ARB */
/* GL_MATRIX22_ARB */
/* GL_MATRIX23_ARB */
/* GL_MATRIX24_ARB */
/* GL_MATRIX25_ARB */
/* GL_MATRIX26_ARB */
/* GL_MATRIX27_ARB */
/* GL_MATRIX28_ARB */
/* GL_MATRIX29_ARB */
/* GL_MATRIX30_ARB */
/* GL_MATRIX31_ARB */
/* ARB_vertex_buffer_object */
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
/*************************************************************/
void glAccum (GLenum op, GLfloat value);
void glActiveStencilFaceEXT (GLenum face);
void glActiveTexture (GLenum texture);
void glActiveTextureARB (GLenum texture);
void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height);
void glAlphaFunc (GLenum func, GLclampf ref);
GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
void glArrayElement (GLint i);
void glArrayElementEXT (GLint i);
void glBegin (GLenum mode);
void glBeginOcclusionQueryNV (GLuint id);
void glBindBufferARB (GLenum target, GLuint buffer);
void glBindProgramARB (GLenum target, GLuint program);
void glBindProgramNV (GLenum target, GLuint id);
void glBindTexture (GLenum target, GLuint texture);
void glBindTextureEXT (GLenum target, GLuint texture);
void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquation (GLenum mode);
void glBlendEquationEXT (GLenum mode);
void glBlendFunc (GLenum sfactor, GLenum dfactor);
void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
void glCallList (GLuint list);
void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
void glClear (GLbitfield mask);
void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepth (GLclampd depth);
void glClearIndex (GLfloat c);
void glClearStencil (GLint s);
void glClientActiveTexture (GLenum texture);
void glClientActiveTextureARB (GLenum texture);
void glClipPlane (GLenum plane, const GLdouble *equation);
void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv (const GLbyte *v);
void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv (const GLdouble *v);
void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv (const GLfloat *v);
void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue);
void glColor3hvNV (const GLhalf *v);
void glColor3i (GLint red, GLint green, GLint blue);
void glColor3iv (const GLint *v);
void glColor3s (GLshort red, GLshort green, GLshort blue);
void glColor3sv (const GLshort *v);
void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv (const GLubyte *v);
void glColor3ui (GLuint red, GLuint green, GLuint blue);
void glColor3uiv (const GLuint *v);
void glColor3us (GLushort red, GLushort green, GLushort blue);
void glColor3usv (const GLushort *v);
void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv (const GLbyte *v);
void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv (const GLdouble *v);
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4fv (const GLfloat *v);
void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
void glColor4hvNV (const GLhalf *v);
void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv (const GLint *v);
void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv (const GLshort *v);
void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv (const GLubyte *v);
void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv (const GLuint *v);
void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv (const GLushort *v);
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaterial (GLenum face, GLenum mode);
void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
void glCombinerParameterfNV (GLenum pname, GLfloat param);
void glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
void glCombinerParameteriNV (GLenum pname, GLint param);
void glCombinerParameterivNV (GLenum pname, const GLint *params);
void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCullFace (GLenum mode);
void glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
void glDeleteFencesNV (GLsizei n, const GLuint *fences);
void glDeleteLists (GLuint list, GLsizei range);
void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
void glDeleteProgramsARB (GLsizei n, const GLuint *programs);
void glDeleteProgramsNV (GLsizei n, const GLuint *programs);
void glDeleteTextures (GLsizei n, const GLuint *textures);
void glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
void glDepthFunc (GLenum func);
void glDepthMask (GLboolean flag);
void glDepthRange (GLclampd zNear, GLclampd zFar);
void glDisable (GLenum cap);
void glDisableClientState (GLenum array);
void glDisableVertexAttribArrayARB (GLuint index);
void glDrawArrays (GLenum mode, GLint first, GLsizei count);
void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
void glDrawBuffer (GLenum mode);
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void glDrawMeshNV (GLenum mode, GLsizei count, GLenum type, GLsizei stride, const GLvoid *indicesTexCoord, const GLvoid *indicesNormal, const GLvoid *indicesVertex);
void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void glEdgeFlag (GLboolean flag);
void glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer);
void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
void glEdgeFlagv (const GLboolean *flag);
void glEnable (GLenum cap);
void glEnableClientState (GLenum array);
void glEnableVertexAttribArrayARB (GLuint index);
void glEnd (void);
void glEndList (void);
void glEndOcclusionQueryNV (void);
void glEvalCoord1d (GLdouble u);
void glEvalCoord1dv (const GLdouble *u);
void glEvalCoord1f (GLfloat u);
void glEvalCoord1fv (const GLfloat *u);
void glEvalCoord2d (GLdouble u, GLdouble v);
void glEvalCoord2dv (const GLdouble *u);
void glEvalCoord2f (GLfloat u, GLfloat v);
void glEvalCoord2fv (const GLfloat *u);
void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1 (GLint i);
void glEvalPoint2 (GLint i, GLint j);
void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void glFinish (void);
void glFinishFenceNV (GLuint fence);
void glFlush (void);
GLuint glFlushHold (void);
void glFlushPixelDataRangeNV (GLenum target);
void glFlushVertexArrayRangeNV (void);
void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
void glFogCoordd (GLdouble fog);
void glFogCoorddEXT (GLdouble fog);
void glFogCoorddv (const GLdouble *fog);
void glFogCoorddvEXT (const GLdouble *fog);
void glFogCoordf (GLfloat fog);
void glFogCoordfEXT (GLfloat fog);
void glFogCoordfv (const GLfloat *fog);
void glFogCoordfvEXT (const GLfloat *fog);
void glFogCoordhNV (GLhalf fog);
void glFogCoordhvNV (const GLhalf *fog);
void glFogf (GLenum pname, GLfloat param);
void glFogfv (GLenum pname, const GLfloat *params);
void glFogi (GLenum pname, GLint param);
void glFogiv (GLenum pname, const GLint *params);
void glFrontFace (GLenum mode);
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glGenBuffersARB (GLsizei n, GLuint *buffers);
void glGenFencesNV (GLsizei n, GLuint *fences);
GLuint glGenLists (GLsizei range);
void glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
void glGenProgramsARB (GLsizei n, GLuint *programs);
void glGenProgramsNV (GLsizei n, GLuint *programs);
void glGenTextures (GLsizei n, GLuint *textures);
void glGenTexturesEXT (GLsizei n, GLuint *textures);
void glGetBooleanv (GLenum pname, GLboolean *params);
void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
void glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
void glGetClipPlane (GLenum plane, GLdouble *equation);
void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *table);
void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
void glGetCompressedTexImageARB (GLenum target, GLint lod, GLvoid *img);
void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
void glGetDoublev (GLenum pname, GLdouble *params);
GLenum glGetError (void);
void glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
void glGetFloatv (GLenum pname, GLfloat *params);
void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
void glGetIntegerv (GLenum pname, GLint *params);
void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
void glGetLightiv (GLenum light, GLenum pname, GLint *params);
void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
void glGetMapiv (GLenum target, GLenum query, GLint *v);
void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
void glGetPixelMapfv (GLenum map, GLfloat *values);
void glGetPixelMapuiv (GLenum map, GLuint *values);
void glGetPixelMapusv (GLenum map, GLushort *values);
void glGetPointerv (GLenum pname, GLvoid* *params);
void glGetPointervEXT (GLenum pname, GLvoid* *params);
void glGetPolygonStipple (GLubyte *mask);
void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
void glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
void glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
void glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
const GLubyte * glGetString (GLenum name);
void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
void glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
void glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer);
void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
void glHint (GLenum target, GLenum mode);
void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void glIndexMask (GLuint mask);
void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glIndexd (GLdouble c);
void glIndexdv (const GLdouble *c);
void glIndexf (GLfloat c);
void glIndexfv (const GLfloat *c);
void glIndexi (GLint c);
void glIndexiv (const GLint *c);
void glIndexs (GLshort c);
void glIndexsv (const GLshort *c);
void glIndexub (GLubyte c);
void glIndexubv (const GLubyte *c);
void glInitNames (void);
void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean glIsBufferARB (GLuint buffer);
GLboolean glIsEnabled (GLenum cap);
GLboolean glIsFenceNV (GLuint fence);
GLboolean glIsList (GLuint list);
GLboolean glIsOcclusionQueryNV (GLuint id);
GLboolean glIsProgramARB (GLuint program);
GLboolean glIsProgramNV (GLuint id);
GLboolean glIsTexture (GLuint texture);
GLboolean glIsTextureEXT (GLuint texture);
void glLightModelf (GLenum pname, GLfloat param);
void glLightModelfv (GLenum pname, const GLfloat *params);
void glLightModeli (GLenum pname, GLint param);
void glLightModeliv (GLenum pname, const GLint *params);
void glLightf (GLenum light, GLenum pname, GLfloat param);
void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
void glLighti (GLenum light, GLenum pname, GLint param);
void glLightiv (GLenum light, GLenum pname, const GLint *params);
void glLineStipple (GLint factor, GLushort pattern);
void glLineWidth (GLfloat width);
void glListBase (GLuint base);
void glLoadIdentity (void);
void glLoadMatrixd (const GLdouble *m);
void glLoadMatrixf (const GLfloat *m);
void glLoadName (GLuint name);
void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
void glLoadTransposeMatrixd (const GLdouble *m);
void glLoadTransposeMatrixdARB (const GLdouble *m);
void glLoadTransposeMatrixf (const GLfloat *m);
void glLoadTransposeMatrixfARB (const GLfloat *m);
void glLockArraysEXT (GLint first, GLsizei count);
void glLogicOp (GLenum opcode);
void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
GLvoid* glMapBufferARB (GLenum target, GLenum access);
void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void glMaterialf (GLenum face, GLenum pname, GLfloat param);
void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
void glMateriali (GLenum face, GLenum pname, GLint param);
void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
void glMatrixMode (GLenum mode);
void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
void glMultMatrixd (const GLdouble *m);
void glMultMatrixf (const GLfloat *m);
void glMultTransposeMatrixd (const GLdouble *m);
void glMultTransposeMatrixdARB (const GLdouble *m);
void glMultTransposeMatrixf (const GLfloat *m);
void glMultTransposeMatrixfARB (const GLfloat *m);
void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void glMultiTexCoord1d (GLenum target, GLdouble s);
void glMultiTexCoord1dARB (GLenum target, GLdouble s);
void glMultiTexCoord1dSGIS (GLenum target, GLdouble s);
void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
void glMultiTexCoord1dvSGIS (GLenum target, const GLdouble *v);
void glMultiTexCoord1f (GLenum target, GLfloat s);
void glMultiTexCoord1fARB (GLenum target, GLfloat s);
void glMultiTexCoord1fSGIS (GLenum target, GLfloat s);
void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
void glMultiTexCoord1fvSGIS (GLenum target, const GLfloat *v);
void glMultiTexCoord1hNV (GLenum target, GLhalf s);
void glMultiTexCoord1hvNV (GLenum target, const GLhalf *v);
void glMultiTexCoord1i (GLenum target, GLint s);
void glMultiTexCoord1iARB (GLenum target, GLint s);
void glMultiTexCoord1iSGIS (GLenum target, GLint s);
void glMultiTexCoord1iv (GLenum target, const GLint *v);
void glMultiTexCoord1ivARB (GLenum target, const GLint *v);
void glMultiTexCoord1ivSGIS (GLenum target, const GLint *v);
void glMultiTexCoord1s (GLenum target, GLshort s);
void glMultiTexCoord1sARB (GLenum target, GLshort s);
void glMultiTexCoord1sSGIS (GLenum target, GLshort s);
void glMultiTexCoord1sv (GLenum target, const GLshort *v);
void glMultiTexCoord1svARB (GLenum target, const GLshort *v);
void glMultiTexCoord1svSGIS (GLenum target, const GLshort *v);
void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
void glMultiTexCoord2dSGIS (GLenum target, GLdouble s, GLdouble t);
void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
void glMultiTexCoord2dvSGIS (GLenum target, const GLdouble *v);
void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
void glMultiTexCoord2fSGIS (GLenum target, GLfloat s, GLfloat t);
void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
void glMultiTexCoord2fvSGIS (GLenum target, const GLfloat *v);
void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t);
void glMultiTexCoord2hvNV (GLenum target, const GLhalf *v);
void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
void glMultiTexCoord2iSGIS (GLenum target, GLint s, GLint t);
void glMultiTexCoord2iv (GLenum target, const GLint *v);
void glMultiTexCoord2ivARB (GLenum target, const GLint *v);
void glMultiTexCoord2ivSGIS (GLenum target, const GLint *v);
void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
void glMultiTexCoord2sSGIS (GLenum target, GLshort s, GLshort t);
void glMultiTexCoord2sv (GLenum target, const GLshort *v);
void glMultiTexCoord2svARB (GLenum target, const GLshort *v);
void glMultiTexCoord2svSGIS (GLenum target, const GLshort *v);
void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void glMultiTexCoord3dSGIS (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
void glMultiTexCoord3dvSGIS (GLenum target, const GLdouble *v);
void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void glMultiTexCoord3fSGIS (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
void glMultiTexCoord3fvSGIS (GLenum target, const GLfloat *v);
void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r);
void glMultiTexCoord3hvNV (GLenum target, const GLhalf *v);
void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
void glMultiTexCoord3iSGIS (GLenum target, GLint s, GLint t, GLint r);
void glMultiTexCoord3iv (GLenum target, const GLint *v);
void glMultiTexCoord3ivARB (GLenum target, const GLint *v);
void glMultiTexCoord3ivSGIS (GLenum target, const GLint *v);
void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
void glMultiTexCoord3sSGIS (GLenum target, GLshort s, GLshort t, GLshort r);
void glMultiTexCoord3sv (GLenum target, const GLshort *v);
void glMultiTexCoord3svARB (GLenum target, const GLshort *v);
void glMultiTexCoord3svSGIS (GLenum target, const GLshort *v);
void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glMultiTexCoord4dSGIS (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
void glMultiTexCoord4dvSGIS (GLenum target, const GLdouble *v);
void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fSGIS (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
void glMultiTexCoord4fvSGIS (GLenum target, const GLfloat *v);
void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
void glMultiTexCoord4hvNV (GLenum target, const GLhalf *v);
void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
void glMultiTexCoord4iSGIS (GLenum target, GLint s, GLint t, GLint r, GLint q);
void glMultiTexCoord4iv (GLenum target, const GLint *v);
void glMultiTexCoord4ivARB (GLenum target, const GLint *v);
void glMultiTexCoord4ivSGIS (GLenum target, const GLint *v);
void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void glMultiTexCoord4sSGIS (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void glMultiTexCoord4sv (GLenum target, const GLshort *v);
void glMultiTexCoord4svARB (GLenum target, const GLshort *v);
void glMultiTexCoord4svSGIS (GLenum target, const GLshort *v);
void glMultiTexCoordPointerSGIS (GLenum target, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glNewList (GLuint list, GLenum mode);
void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv (const GLbyte *v);
void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv (const GLdouble *v);
void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv (const GLfloat *v);
void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz);
void glNormal3hvNV (const GLhalf *v);
void glNormal3i (GLint nx, GLint ny, GLint nz);
void glNormal3iv (const GLint *v);
void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv (const GLshort *v);
void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glPassThrough (GLfloat token);
void glPixelDataRangeNV (GLenum target, GLsizei size, const GLvoid *pointer);
void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
void glPixelStoref (GLenum pname, GLfloat param);
void glPixelStorei (GLenum pname, GLint param);
void glPixelTransferf (GLenum pname, GLfloat param);
void glPixelTransferi (GLenum pname, GLint param);
void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
void glPointParameterf (GLenum pname, GLfloat param);
void glPointParameterfARB (GLenum pname, GLfloat param);
void glPointParameterfEXT (GLenum pname, GLfloat param);
void glPointParameterfv (GLenum pname, const GLfloat *params);
void glPointParameterfvARB (GLenum pname, const GLfloat *params);
void glPointParameterfvEXT (GLenum pname, const GLfloat *params);
void glPointParameteri (GLenum pname, GLint param);
void glPointParameteriNV (GLenum pname, GLint param);
void glPointParameteriv (GLenum pname, const GLint *params);
void glPointParameterivNV (GLenum pname, const GLint *params);
void glPointSize (GLfloat size);
void glPolygonMode (GLenum face, GLenum mode);
void glPolygonOffset (GLfloat factor, GLfloat units);
void glPolygonStipple (const GLubyte *mask);
void glPopAttrib (void);
void glPopClientAttrib (void);
void glPopMatrix (void);
void glPopName (void);
void glPrimitiveRestartIndexNV (GLuint index);
void glPrimitiveRestartNV (void);
void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
void glPushAttrib (GLbitfield mask);
void glPushClientAttrib (GLbitfield mask);
void glPushMatrix (void);
void glPushName (GLuint name);
void glRasterPos2d (GLdouble x, GLdouble y);
void glRasterPos2dv (const GLdouble *v);
void glRasterPos2f (GLfloat x, GLfloat y);
void glRasterPos2fv (const GLfloat *v);
void glRasterPos2i (GLint x, GLint y);
void glRasterPos2iv (const GLint *v);
void glRasterPos2s (GLshort x, GLshort y);
void glRasterPos2sv (const GLshort *v);
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv (const GLdouble *v);
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv (const GLfloat *v);
void glRasterPos3i (GLint x, GLint y, GLint z);
void glRasterPos3iv (const GLint *v);
void glRasterPos3s (GLshort x, GLshort y, GLshort z);
void glRasterPos3sv (const GLshort *v);
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv (const GLdouble *v);
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv (const GLfloat *v);
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv (const GLint *v);
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv (const GLshort *v);
void glReadBuffer (GLenum mode);
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv (const GLdouble *v1, const GLdouble *v2);
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv (const GLfloat *v1, const GLfloat *v2);
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv (const GLint *v1, const GLint *v2);
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv (const GLshort *v1, const GLshort *v2);
GLenum glReleaseFlushHold (GLuint id);
GLint glRenderMode (GLenum mode);
void glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
void glResetHistogram (GLenum target);
void glResetMinmax (GLenum target);
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glSampleCoverage (GLclampf value, GLboolean invert);
void glSampleCoverageARB (GLclampf value, GLboolean invert);
void glScaled (GLdouble x, GLdouble y, GLdouble z);
void glScalef (GLfloat x, GLfloat y, GLfloat z);
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
void glSecondaryColor3bv (const GLbyte *v);
void glSecondaryColor3bvEXT (const GLbyte *v);
void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
void glSecondaryColor3dv (const GLdouble *v);
void glSecondaryColor3dvEXT (const GLdouble *v);
void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
void glSecondaryColor3fv (const GLfloat *v);
void glSecondaryColor3fvEXT (const GLfloat *v);
void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue);
void glSecondaryColor3hvNV (const GLhalf *v);
void glSecondaryColor3i (GLint red, GLint green, GLint blue);
void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
void glSecondaryColor3iv (const GLint *v);
void glSecondaryColor3ivEXT (const GLint *v);
void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
void glSecondaryColor3sv (const GLshort *v);
void glSecondaryColor3svEXT (const GLshort *v);
void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
void glSecondaryColor3ubv (const GLubyte *v);
void glSecondaryColor3ubvEXT (const GLubyte *v);
void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
void glSecondaryColor3uiv (const GLuint *v);
void glSecondaryColor3uivEXT (const GLuint *v);
void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
void glSecondaryColor3usv (const GLushort *v);
void glSecondaryColor3usvEXT (const GLushort *v);
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glSelectBuffer (GLsizei size, GLuint *buffer);
void glSelectTextureCoordSetSGIS (GLenum target);
void glSelectTextureSGIS (GLenum target);
void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void glSetFenceNV (GLuint fence, GLenum condition);
void glSetWindowStereoModeNV (GLboolean displayMode);
void glShadeModel (GLenum mode);
void glStencilFunc (GLenum func, GLint ref, GLuint mask);
void glStencilMask (GLuint mask);
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
void glTbufferMask3DFX (GLuint mask);
GLboolean glTestFenceNV (GLuint fence);
void glTexCoord1d (GLdouble s);
void glTexCoord1dv (const GLdouble *v);
void glTexCoord1f (GLfloat s);
void glTexCoord1fv (const GLfloat *v);
void glTexCoord1hNV (GLhalf s);
void glTexCoord1hvNV (const GLhalf *v);
void glTexCoord1i (GLint s);
void glTexCoord1iv (const GLint *v);
void glTexCoord1s (GLshort s);
void glTexCoord1sv (const GLshort *v);
void glTexCoord2d (GLdouble s, GLdouble t);
void glTexCoord2dv (const GLdouble *v);
void glTexCoord2f (GLfloat s, GLfloat t);
void glTexCoord2fv (const GLfloat *v);
void glTexCoord2hNV (GLhalf s, GLhalf t);
void glTexCoord2hvNV (const GLhalf *v);
void glTexCoord2i (GLint s, GLint t);
void glTexCoord2iv (const GLint *v);
void glTexCoord2s (GLshort s, GLshort t);
void glTexCoord2sv (const GLshort *v);
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv (const GLdouble *v);
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv (const GLfloat *v);
void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r);
void glTexCoord3hvNV (const GLhalf *v);
void glTexCoord3i (GLint s, GLint t, GLint r);
void glTexCoord3iv (const GLint *v);
void glTexCoord3s (GLshort s, GLshort t, GLshort r);
void glTexCoord3sv (const GLshort *v);
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv (const GLdouble *v);
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv (const GLfloat *v);
void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
void glTexCoord4hvNV (const GLhalf *v);
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv (const GLint *v);
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv (const GLshort *v);
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexEnvi (GLenum target, GLenum pname, GLint param);
void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
void glTexGend (GLenum coord, GLenum pname, GLdouble param);
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
void glTexGeni (GLenum coord, GLenum pname, GLint param);
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexParameteri (GLenum target, GLenum pname, GLint param);
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void glTextureColorMaskSGIS (GLboolean r, GLboolean g, GLboolean b, GLboolean a);
void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
void glTranslated (GLdouble x, GLdouble y, GLdouble z);
void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
void glUnlockArraysEXT (void);
GLboolean glUnmapBufferARB (GLenum target);
GLboolean glValidBackBufferHintAutodesk (GLint x, GLint y, GLsizei width, GLsizei height);
void glVertex2d (GLdouble x, GLdouble y);
void glVertex2dv (const GLdouble *v);
void glVertex2f (GLfloat x, GLfloat y);
void glVertex2fv (const GLfloat *v);
void glVertex2hNV (GLhalf x, GLhalf y);
void glVertex2hvNV (const GLhalf *v);
void glVertex2i (GLint x, GLint y);
void glVertex2iv (const GLint *v);
void glVertex2s (GLshort x, GLshort y);
void glVertex2sv (const GLshort *v);
void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv (const GLdouble *v);
void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv (const GLfloat *v);
void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z);
void glVertex3hvNV (const GLhalf *v);
void glVertex3i (GLint x, GLint y, GLint z);
void glVertex3iv (const GLint *v);
void glVertex3s (GLshort x, GLshort y, GLshort z);
void glVertex3sv (const GLshort *v);
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv (const GLdouble *v);
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv (const GLfloat *v);
void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
void glVertex4hvNV (const GLhalf *v);
void glVertex4i (GLint x, GLint y, GLint z, GLint w);
void glVertex4iv (const GLint *v);
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv (const GLshort *v);
void glVertexArrayRangeNV (GLsizei size, const GLvoid *pointer);
void glVertexAttrib1dARB (GLuint index, GLdouble x);
void glVertexAttrib1dNV (GLuint index, GLdouble x);
void glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
void glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
void glVertexAttrib1fARB (GLuint index, GLfloat x);
void glVertexAttrib1fNV (GLuint index, GLfloat x);
void glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
void glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
void glVertexAttrib1hNV (GLuint index, GLhalf x);
void glVertexAttrib1hvNV (GLuint index, const GLhalf *v);
void glVertexAttrib1sARB (GLuint index, GLshort x);
void glVertexAttrib1sNV (GLuint index, GLshort x);
void glVertexAttrib1svARB (GLuint index, const GLshort *v);
void glVertexAttrib1svNV (GLuint index, const GLshort *v);
void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
void glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
void glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
void glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
void glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y);
void glVertexAttrib2hvNV (GLuint index, const GLhalf *v);
void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
void glVertexAttrib2svARB (GLuint index, const GLshort *v);
void glVertexAttrib2svNV (GLuint index, const GLshort *v);
void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
void glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
void glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
void glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z);
void glVertexAttrib3hvNV (GLuint index, const GLhalf *v);
void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
void glVertexAttrib3svARB (GLuint index, const GLshort *v);
void glVertexAttrib3svNV (GLuint index, const GLshort *v);
void glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
void glVertexAttrib4NivARB (GLuint index, const GLint *v);
void glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
void glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
void glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
void glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
void glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
void glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
void glVertexAttrib4hvNV (GLuint index, const GLhalf *v);
void glVertexAttrib4ivARB (GLuint index, const GLint *v);
void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void glVertexAttrib4svARB (GLuint index, const GLshort *v);
void glVertexAttrib4svNV (GLuint index, const GLshort *v);
void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
void glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
void glVertexAttrib4uivARB (GLuint index, const GLuint *v);
void glVertexAttrib4usvARB (GLuint index, const GLushort *v);
void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
void glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
void glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
void glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
void glVertexAttribs1hvNV (GLuint index, GLsizei count, const GLhalf *v);
void glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
void glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
void glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
void glVertexAttribs2hvNV (GLuint index, GLsizei count, const GLhalf *v);
void glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
void glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
void glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
void glVertexAttribs3hvNV (GLuint index, GLsizei count, const GLhalf *v);
void glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
void glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
void glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
void glVertexAttribs4hvNV (GLuint index, GLsizei count, const GLhalf *v);
void glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
void glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glVertexWeightfEXT (GLfloat weight);
void glVertexWeightfvEXT (const GLfloat *weight);
void glVertexWeighthNV (GLhalf weight);
void glVertexWeighthvNV (const GLhalf *weight);
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
void glWindowBackBufferHintAutodesk (void);
void glWindowPos2d (GLdouble x, GLdouble y);
void glWindowPos2dARB (GLdouble x, GLdouble y);
void glWindowPos2dv (const GLdouble *p);
void glWindowPos2dvARB (const GLdouble *p);
void glWindowPos2f (GLfloat x, GLfloat y);
void glWindowPos2fARB (GLfloat x, GLfloat y);
void glWindowPos2fv (const GLfloat *p);
void glWindowPos2fvARB (const GLfloat *p);
void glWindowPos2i (GLint x, GLint y);
void glWindowPos2iARB (GLint x, GLint y);
void glWindowPos2iv (const GLint *p);
void glWindowPos2ivARB (const GLint *p);
void glWindowPos2s (GLshort x, GLshort y);
void glWindowPos2sARB (GLshort x, GLshort y);
void glWindowPos2sv (const GLshort *p);
void glWindowPos2svARB (const GLshort *p);
void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
void glWindowPos3dv (const GLdouble *p);
void glWindowPos3dvARB (const GLdouble *p);
void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
void glWindowPos3fv (const GLfloat *p);
void glWindowPos3fvARB (const GLfloat *p);
void glWindowPos3i (GLint x, GLint y, GLint z);
void glWindowPos3iARB (GLint x, GLint y, GLint z);
void glWindowPos3iv (const GLint *p);
void glWindowPos3ivARB (const GLint *p);
void glWindowPos3s (GLshort x, GLshort y, GLshort z);
void glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
void glWindowPos3sv (const GLshort *p);
void glWindowPos3svARB (const GLshort *p);
#ifdef __DEFINED_GLAPI
# undef GLAPI
# undef __DEFINED_GLAPI
#endif
#ifdef __cplusplus
}
#endif
#endif /* __gl_h_ */