#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright 1998-2002, NVIDIA Corporation. ** All Rights Reserved. ** ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO ** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION. ** ** ** Copyright 1992-1999, Silicon Graphics, Inc. ** All Rights Reserved. ** ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon ** Graphics, Inc.; the contents of this file may not be disclosed to third ** parties, copied or duplicated in any form, in whole or in part, without ** the prior written permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in ** Technical Data and Computer Software clause at DFARS 252.227-7013, ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR ** Supplement. Unpublished - rights reserved under the Copyright Laws of ** the United States. */ #ifndef GLAPI # ifdef _WIN32 # define GLAPI __stdcall # else # define GLAPI # endif # define __DEFINED_GLAPI #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef unsigned short GLhalf; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_WIN64) typedef __int64 GLintptrARB; typedef __int64 GLsizeiptrARB; #elif defined(__ia64__) || defined(__x86_64__) typedef long int GLintptrARB; typedef long int GLsizeiptrARB; #else typedef int GLintptrARB; typedef int GLsizeiptrARB; #endif /*************************************************************/ /* Version */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_VERSION_1_4 1 /* Extensions */ #define GL_ARB_depth_texture 1 #define GL_ARB_fragment_program 1 #define GL_ARB_imaging 1 #define GL_ARB_multisample 1 #define GL_ARB_multitexture 1 #define GL_ARB_point_parameters 1 #define GL_ARB_shadow 1 #define GL_ARB_shadow_ambient 1 #define GL_ARB_texture_border_clamp 1 #define GL_ARB_texture_compression 1 #define GL_ARB_texture_cube_map 1 #define GL_ARB_texture_env_add 1 #define GL_ARB_texture_env_combine 1 #define GL_ARB_texture_env_dot3 1 #define GL_ARB_texture_mirrored_repeat 1 #define GL_ARB_transpose_matrix 1 #define GL_ARB_vertex_buffer_object 1 #define GL_ARB_vertex_program 1 #define GL_ARB_window_pos 1 #define GL_Autodesk_valid_back_buffer_hint 1 #define GL_EXT_abgr 1 #define GL_EXT_bgra 1 #define GL_EXT_blend_color 1 #define GL_EXT_blend_func_separate 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_blend_subtract 1 #define GL_EXT_clip_volume_hint 1 #define GL_EXT_compiled_vertex_array 1 #define GL_EXT_color_table 1 #define GL_EXT_depth_bounds_test 1 #define GL_EXT_draw_range_elements 1 #define GL_EXT_fog_coord 1 #define GL_EXT_multi_draw_arrays 1 #define GL_EXT_packed_pixels 1 #define GL_EXT_paletted_texture 1 #define GL_EXT_point_parameters 1 #define GL_EXT_rescale_normal 1 #define GL_EXT_secondary_color 1 #define GL_EXT_separate_specular_color 1 #define GL_EXT_shadow_funcs 1 #define GL_EXT_shared_texture_palette 1 #define GL_EXT_stencil_two_side 1 #define GL_EXT_stencil_wrap 1 #define GL_EXT_texture3D 1 #define GL_EXT_texture_compression_s3tc 1 #define GL_EXT_texture_cube_map 1 #define GL_EXT_texture_edge_clamp 1 #define GL_EXT_texture_env_add 1 #define GL_EXT_texture_env_combine 1 #define GL_EXT_texture_env_dot3 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_EXT_texture_lod_bias 1 #define GL_EXT_texture_object 1 #define GL_EXT_vertex_array 1 #define GL_EXT_vertex_weighting 1 #define GL_HP_occlusion_test 1 #define GL_IBM_texture_mirrored_repeat 1 #define GL_NV_blend_square 1 #define GL_NV_copy_depth_to_color 1 #define GL_NV_depth_clamp 1 #define GL_NV_draw_mesh 1 #define GL_NV_extended_combiner_program 1 #define GL_NV_fence 1 #define GL_NV_float_buffer 1 #define GL_NV_flush_hold 1 #define GL_NV_fog_distance 1 #define GL_NV_fragment_program 1 #define GL_NV_half_float 1 #define GL_NV_light_max_exponent 1 #define GL_NV_mac_get_proc_address 1 #define GL_NV_multisample_filter_hint 1 #define GL_NV_occlusion_query 1 #define GL_NV_packed_depth_stencil 1 #define GL_NV_pixel_data_range 1 #define GL_NV_point_sprite 1 #define GL_NV_primitive_restart 1 #define GL_NV_register_combiners 1 #define GL_NV_register_combiners2 1 #define GL_NV_set_window_stereomode 1 #define GL_NV_texgen_reflection 1 #define GL_NV_texture_compression_vtc 1 #define GL_NV_texture_env_combine4 1 #define GL_NV_texture_expand_normal 1 #define GL_NV_texture_rectangle 1 #define GL_NV_texture_shader 1 #define GL_NV_texture_shader2 1 #define GL_NV_texture_shader3 1 #define GL_NV_vertex_array_range 1 #define GL_NV_vertex_array_range2 1 #define GL_NV_vertex_program 1 #define GL_NV_vertex_program1_1 1 #define GL_NV_vertex_program2 1 #define GL_S3_s3tc 1 #define GL_SGIS_generate_mipmap 1 #define GL_SGIS_multitexture 1 #define GL_SGIS_texture_lod 1 #define GL_SGIX_depth_texture 1 #define GL_SGIX_shadow 1 #define GL_APPLE_transform_hint 1 #define GL_WIN_swap_hint 1 #define GL_NVX_ycrcb 1 /* AttribMask */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* AccumOp */ #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* EnableCap */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_TABLE_TOO_LARGE 0x8031 /* FeedbackType */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetColorTableParameterPNameEXT */ /* GL_COLOR_TABLE_FORMAT_EXT */ /* GL_COLOR_TABLE_WIDTH_EXT */ /* GL_COLOR_TABLE_RED_SIZE_EXT */ /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ /* GetMapQuery */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* GetPixelMap */ #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 /* GetPointervPName */ #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 /* GetPName */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE #define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE #define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C /* GL_VERTEX_ARRAY_COUNT_EXT */ /* GL_NORMAL_ARRAY_COUNT_EXT */ /* GL_COLOR_ARRAY_COUNT_EXT */ /* GL_INDEX_ARRAY_COUNT_EXT */ /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */ /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */ /* GL_ARRAY_ELEMENT_LOCK_COUNT_EXT */ /* GL_ARRAY_ELEMENT_LOCK_FIRST_EXT */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* IndexMaterialParameterSGI */ /* GL_INDEX_OFFSET */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* IndexFunctionSGI */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* ListMode */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_DOUBLE_EXT 0x140A /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* PixelFormat */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* GL_ABGR_EXT */ /* GL_BGR_EXT */ /* GL_BGRA_EXT */ /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStoreParameter */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* PixelTransferParameter */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* PixelType */ #define GL_BITMAP 0x1A00 /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_UNSIGNED_BYTE_3_3_2_EXT */ /* GL_UNSIGNED_SHORT_4_4_4_4_EXT */ /* GL_UNSIGNED_SHORT_5_5_5_1_EXT */ /* GL_UNSIGNED_INT_8_8_8_8_EXT */ /* GL_UNSIGNED_INT_10_10_10_2_EXT */ /* PolygonMode */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureCoordName */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ /* GL_REPLACE */ /* GL_ADD */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* TextureWrapMode */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* PixelInternalFormat */ #define GL_R3_G3_B2 0x2A10 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B /* GL_COLOR_INDEX1_EXT */ /* GL_COLOR_INDEX2_EXT */ /* GL_COLOR_INDEX4_EXT */ /* GL_COLOR_INDEX8_EXT */ /* GL_COLOR_INDEX12_EXT */ /* GL_COLOR_INDEX16_EXT */ /* InterleavedArrayFormat */ #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* EXT_abgr */ #define GL_ABGR_EXT 0x8000 /* EXT_blend_color */ #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 /* EXT_blend_minmax */ #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 /* EXT_blend_subtract */ #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B /* EXT_packed_pixels */ #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 /* OpenGL12 */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* ARB_imaging */ #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 /* OpenGL13 */ #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_SUBTRACT 0x84E7 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_CLAMP_TO_BORDER 0x812D #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 /* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 /* EXT_texture3D */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 /* EXT_color_table */ #define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF /* EXT_bgra */ #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 /* SGIS_texture_lod */ #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D /* EXT_paletted_texture */ #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED /* EXT_clip_volume_hint */ #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 /* EXT_point_parameters */ #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 /* EXT_compiled_vertex_array */ #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 /* EXT_shared_texture_palette */ #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB /* SGIS_multitexture */ #define GL_SELECTED_TEXTURE_SGIS 0x835C #define GL_MAX_TEXTURES_SGIS 0x835D #define GL_TEXTURE0_SGIS 0x835E #define GL_TEXTURE1_SGIS 0x835F #define GL_TEXTURE2_SGIS 0x8360 #define GL_TEXTURE3_SGIS 0x8361 /* ARB_multitexture */ #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF /* EXT_fog_coord */ #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 /* EXT_secondary_color */ #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E /* EXT_separate_specular_color */ #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 /* EXT_rescale_normal */ #define GL_RESCALE_NORMAL_EXT 0x803A /* EXT_stencil_wrap */ #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 /* EXT_vertex_weighting */ #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 /* NV_texgen_reflection */ #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 /* EXT_texture_cube_map */ #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C /* ARB_texture_cube_map */ #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C /* NV_vertex_array_range */ #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 /* NV_vertex_array_range2 */ #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 /* NV_register_combiners */ #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 /* GL_ZERO */ #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B /* GL_FOG */ #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F /* GL_TEXTURE0_ARB */ /* GL_TEXTURE1_ARB */ #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 /* GL_NONE */ #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_DISCARD_NV 0x8530 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F /* NV_fog_distance */ #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B /* GL_EYE_PLANE */ #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* NV_fragment_program */ #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 /* NV_light_max_exponent */ #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 /* ARB_texture_env_combine */ #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_SUBTRACT_ARB 0x84E7 /* EXT_texture_env_combine */ #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A /* NV_texture_env_combine4 */ #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B /* EXT_texture_filter_anisotropic */ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* EXT_texture_lod_bias */ #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 /* EXT_texture_edge_clamp */ #define GL_CLAMP_TO_EDGE_EXT 0x812F /* S3_s3tc */ #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 /* ARB_transpose_matrix */ #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 /* ARB_texture_compression */ #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 /* EXT_texture_compression_s3tc */ #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* NV_fence */ #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 /* NV_mac_get_proc_address */ #define GL_ALL_EXTENSIONS_NV 0x84FB #define GL_MAC_GET_PROC_ADDRESS_NV 0x84FC /* NV_vertex_program */ #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F /* NV_texture_shader */ #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F /* NV_texture_shader2 */ #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF /* NV_texture_shader3 */ #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 /* NV_register_combiners2 */ #define GL_PER_STAGE_CONSTANTS_NV 0x8535 /* IBM_texture_mirrored_repeat */ #define GL_MIRRORED_REPEAT_IBM 0x8370 /* ARB_texture_env_dot3 */ #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF /* EXT_texture_env_dot3 */ #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 /* APPLE_transform_hint */ #define GL_TRANSFORM_HINT_APPLE 0x85B1 /* ARB_texture_border_clamp */ #define GL_CLAMP_TO_BORDER_ARB 0x812D /* NV_texture_rectangle */ #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 /* SGIX_shadow */ #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D /* SGIX_depth_texture */ #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 /* ARB_multisample */ #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 /* NV_multisample_filter_hint */ #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 /* NV_packed_depth_stencil */ #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA /* EXT_draw_range_elements */ #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 /* SGIS_generate_mipmap */ #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 /* NV_pixel_data_range */ #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D /* NV_packed_normal */ #define GL_UNSIGNED_INT_S10_S11_S11_REV_NV 0x886B /* NV_half_float */ #define GL_HALF_FLOAT_NV 0x140B /* NV_copy_depth_to_color */ #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F /* HP_occlusion_test */ #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 /* NV_occlusion_query */ #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 /* NV_point_sprite */ #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 /* 3DFX_tbuffer */ #define GL_TBUFFER_WRITE_MASK_3DFX 0x86D8 /* NV_depth_clamp */ #define GL_DEPTH_CLAMP_NV 0x864F /* NV_float_buffer */ #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E /* EXT_stencil_two_side */ #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 /* EXT_blend_func_separate */ #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB /* ARB_texture_mirrored_repeat */ #define GL_MIRRORED_REPEAT_ARB 0x8370 /* ARB_depth_texture */ #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B /* ARB_shadow */ #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E /* ARB_shadow_ambient */ #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF /* NV_force_software */ #define GL_FORCE_SOFTWARE_NV 0x6007 /* NV_flush_hold */ #define GL_CURRENT_FLUSHHOLD_NVX 0x6008 #define GL_MAX_PENDING_FLUSHHOLD_NVX 0x6009 /* ARB_point_parameters */ #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 /* EXT_depth_bounds_test */ #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 /* ARB_vertex_program */ #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF /* OpenGL14 */ #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_MIRRORED_REPEAT 0x8370 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E /* NV_primitive_restart */ #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 /* SGIS_texture_color_mask */ #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF /* NVX_ycrcb */ #define GL_CRYCBY_422_NVX 0x600A #define GL_YCRYCB_422_NVX 0x600B /* NV_texture_expand_normal */ #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F /* ARB_fragment_program */ #define GL_FRAGMENT_PROGRAM_ARB 0x8804 /* GL_PROGRAM_FORMAT_ASCII_ARB */ /* GL_PROGRAM_LENGTH_ARB */ /* GL_PROGRAM_FORMAT_ARB */ /* GL_PROGRAM_BINDING_ARB */ /* GL_PROGRAM_INSTRUCTIONS_ARB */ /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ /* GL_PROGRAM_TEMPORARIES_ARB */ /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ /* GL_PROGRAM_PARAMETERS_ARB */ /* GL_MAX_PROGRAM_PARAMETERS_ARB */ /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ /* GL_PROGRAM_ATTRIBS_ARB */ /* GL_MAX_PROGRAM_ATTRIBS_ARB */ /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 /* GL_PROGRAM_STRING_ARB */ /* GL_PROGRAM_ERROR_POSITION_ARB */ /* GL_CURRENT_MATRIX_ARB */ /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ /* GL_MAX_PROGRAM_MATRICES_ARB */ /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* GL_PROGRAM_ERROR_STRING_ARB */ /* GL_MATRIX0_ARB */ /* GL_MATRIX1_ARB */ /* GL_MATRIX2_ARB */ /* GL_MATRIX3_ARB */ /* GL_MATRIX4_ARB */ /* GL_MATRIX5_ARB */ /* GL_MATRIX6_ARB */ /* GL_MATRIX7_ARB */ /* GL_MATRIX8_ARB */ /* GL_MATRIX9_ARB */ /* GL_MATRIX10_ARB */ /* GL_MATRIX11_ARB */ /* GL_MATRIX12_ARB */ /* GL_MATRIX13_ARB */ /* GL_MATRIX14_ARB */ /* GL_MATRIX15_ARB */ /* GL_MATRIX16_ARB */ /* GL_MATRIX17_ARB */ /* GL_MATRIX18_ARB */ /* GL_MATRIX19_ARB */ /* GL_MATRIX20_ARB */ /* GL_MATRIX21_ARB */ /* GL_MATRIX22_ARB */ /* GL_MATRIX23_ARB */ /* GL_MATRIX24_ARB */ /* GL_MATRIX25_ARB */ /* GL_MATRIX26_ARB */ /* GL_MATRIX27_ARB */ /* GL_MATRIX28_ARB */ /* GL_MATRIX29_ARB */ /* GL_MATRIX30_ARB */ /* GL_MATRIX31_ARB */ /* ARB_vertex_buffer_object */ #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD /*************************************************************/ void glAccum (GLenum op, GLfloat value); void glActiveStencilFaceEXT (GLenum face); void glActiveTexture (GLenum texture); void glActiveTextureARB (GLenum texture); void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height); void glAlphaFunc (GLenum func, GLclampf ref); GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); void glArrayElement (GLint i); void glArrayElementEXT (GLint i); void glBegin (GLenum mode); void glBeginOcclusionQueryNV (GLuint id); void glBindBufferARB (GLenum target, GLuint buffer); void glBindProgramARB (GLenum target, GLuint program); void glBindProgramNV (GLenum target, GLuint id); void glBindTexture (GLenum target, GLuint texture); void glBindTextureEXT (GLenum target, GLuint texture); void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glBlendEquation (GLenum mode); void glBlendEquationEXT (GLenum mode); void glBlendFunc (GLenum sfactor, GLenum dfactor); void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); void glCallList (GLuint list); void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); void glClear (GLbitfield mask); void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glClearDepth (GLclampd depth); void glClearIndex (GLfloat c); void glClearStencil (GLint s); void glClientActiveTexture (GLenum texture); void glClientActiveTextureARB (GLenum texture); void glClipPlane (GLenum plane, const GLdouble *equation); void glColor3b (GLbyte red, GLbyte green, GLbyte blue); void glColor3bv (const GLbyte *v); void glColor3d (GLdouble red, GLdouble green, GLdouble blue); void glColor3dv (const GLdouble *v); void glColor3f (GLfloat red, GLfloat green, GLfloat blue); void glColor3fv (const GLfloat *v); void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue); void glColor3hvNV (const GLhalf *v); void glColor3i (GLint red, GLint green, GLint blue); void glColor3iv (const GLint *v); void glColor3s (GLshort red, GLshort green, GLshort blue); void glColor3sv (const GLshort *v); void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); void glColor3ubv (const GLubyte *v); void glColor3ui (GLuint red, GLuint green, GLuint blue); void glColor3uiv (const GLuint *v); void glColor3us (GLushort red, GLushort green, GLushort blue); void glColor3usv (const GLushort *v); void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor4bv (const GLbyte *v); void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4dv (const GLdouble *v); void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4fv (const GLfloat *v); void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); void glColor4hvNV (const GLhalf *v); void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); void glColor4iv (const GLint *v); void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4sv (const GLshort *v); void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4ubv (const GLubyte *v); void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4uiv (const GLuint *v); void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4usv (const GLushort *v); void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glColorMaterial (GLenum face, GLenum mode); void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); void glCombinerParameterfNV (GLenum pname, GLfloat param); void glCombinerParameterfvNV (GLenum pname, const GLfloat *params); void glCombinerParameteriNV (GLenum pname, GLint param); void glCombinerParameterivNV (GLenum pname, const GLint *params); void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCullFace (GLenum mode); void glDeleteBuffersARB (GLsizei n, const GLuint *buffers); void glDeleteFencesNV (GLsizei n, const GLuint *fences); void glDeleteLists (GLuint list, GLsizei range); void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); void glDeleteProgramsARB (GLsizei n, const GLuint *programs); void glDeleteProgramsNV (GLsizei n, const GLuint *programs); void glDeleteTextures (GLsizei n, const GLuint *textures); void glDeleteTexturesEXT (GLsizei n, const GLuint *textures); void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); void glDepthFunc (GLenum func); void glDepthMask (GLboolean flag); void glDepthRange (GLclampd zNear, GLclampd zFar); void glDisable (GLenum cap); void glDisableClientState (GLenum array); void glDisableVertexAttribArrayARB (GLuint index); void glDrawArrays (GLenum mode, GLint first, GLsizei count); void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); void glDrawBuffer (GLenum mode); void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glDrawMeshNV (GLenum mode, GLsizei count, GLenum type, GLsizei stride, const GLvoid *indicesTexCoord, const GLvoid *indicesNormal, const GLvoid *indicesVertex); void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void glEdgeFlag (GLboolean flag); void glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer); void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); void glEdgeFlagv (const GLboolean *flag); void glEnable (GLenum cap); void glEnableClientState (GLenum array); void glEnableVertexAttribArrayARB (GLuint index); void glEnd (void); void glEndList (void); void glEndOcclusionQueryNV (void); void glEvalCoord1d (GLdouble u); void glEvalCoord1dv (const GLdouble *u); void glEvalCoord1f (GLfloat u); void glEvalCoord1fv (const GLfloat *u); void glEvalCoord2d (GLdouble u, GLdouble v); void glEvalCoord2dv (const GLdouble *u); void glEvalCoord2f (GLfloat u, GLfloat v); void glEvalCoord2fv (const GLfloat *u); void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1 (GLint i); void glEvalPoint2 (GLint i, GLint j); void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); void glFinish (void); void glFinishFenceNV (GLuint fence); void glFlush (void); GLuint glFlushHold (void); void glFlushPixelDataRangeNV (GLenum target); void glFlushVertexArrayRangeNV (void); void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); void glFogCoordd (GLdouble fog); void glFogCoorddEXT (GLdouble fog); void glFogCoorddv (const GLdouble *fog); void glFogCoorddvEXT (const GLdouble *fog); void glFogCoordf (GLfloat fog); void glFogCoordfEXT (GLfloat fog); void glFogCoordfv (const GLfloat *fog); void glFogCoordfvEXT (const GLfloat *fog); void glFogCoordhNV (GLhalf fog); void glFogCoordhvNV (const GLhalf *fog); void glFogf (GLenum pname, GLfloat param); void glFogfv (GLenum pname, const GLfloat *params); void glFogi (GLenum pname, GLint param); void glFogiv (GLenum pname, const GLint *params); void glFrontFace (GLenum mode); void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glGenBuffersARB (GLsizei n, GLuint *buffers); void glGenFencesNV (GLsizei n, GLuint *fences); GLuint glGenLists (GLsizei range); void glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); void glGenProgramsARB (GLsizei n, GLuint *programs); void glGenProgramsNV (GLsizei n, GLuint *programs); void glGenTextures (GLsizei n, GLuint *textures); void glGenTexturesEXT (GLsizei n, GLuint *textures); void glGetBooleanv (GLenum pname, GLboolean *params); void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); void glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); void glGetClipPlane (GLenum plane, GLdouble *equation); void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *table); void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img); void glGetCompressedTexImageARB (GLenum target, GLint lod, GLvoid *img); void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); void glGetDoublev (GLenum pname, GLdouble *params); GLenum glGetError (void); void glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); void glGetFloatv (GLenum pname, GLfloat *params); void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); void glGetIntegerv (GLenum pname, GLint *params); void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); void glGetLightiv (GLenum light, GLenum pname, GLint *params); void glGetMapdv (GLenum target, GLenum query, GLdouble *v); void glGetMapfv (GLenum target, GLenum query, GLfloat *v); void glGetMapiv (GLenum target, GLenum query, GLint *v); void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); void glGetPixelMapfv (GLenum map, GLfloat *values); void glGetPixelMapuiv (GLenum map, GLuint *values); void glGetPixelMapusv (GLenum map, GLushort *values); void glGetPointerv (GLenum pname, GLvoid* *params); void glGetPointervEXT (GLenum pname, GLvoid* *params); void glGetPolygonStipple (GLubyte *mask); void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); void glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); void glGetProgramivARB (GLenum target, GLenum pname, GLint *params); void glGetProgramivNV (GLuint id, GLenum pname, GLint *params); void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); const GLubyte * glGetString (GLenum name); void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); void glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); void glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); void glHint (GLenum target, GLenum mode); void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void glIndexMask (GLuint mask); void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glIndexd (GLdouble c); void glIndexdv (const GLdouble *c); void glIndexf (GLfloat c); void glIndexfv (const GLfloat *c); void glIndexi (GLint c); void glIndexiv (const GLint *c); void glIndexs (GLshort c); void glIndexsv (const GLshort *c); void glIndexub (GLubyte c); void glIndexubv (const GLubyte *c); void glInitNames (void); void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean glIsBufferARB (GLuint buffer); GLboolean glIsEnabled (GLenum cap); GLboolean glIsFenceNV (GLuint fence); GLboolean glIsList (GLuint list); GLboolean glIsOcclusionQueryNV (GLuint id); GLboolean glIsProgramARB (GLuint program); GLboolean glIsProgramNV (GLuint id); GLboolean glIsTexture (GLuint texture); GLboolean glIsTextureEXT (GLuint texture); void glLightModelf (GLenum pname, GLfloat param); void glLightModelfv (GLenum pname, const GLfloat *params); void glLightModeli (GLenum pname, GLint param); void glLightModeliv (GLenum pname, const GLint *params); void glLightf (GLenum light, GLenum pname, GLfloat param); void glLightfv (GLenum light, GLenum pname, const GLfloat *params); void glLighti (GLenum light, GLenum pname, GLint param); void glLightiv (GLenum light, GLenum pname, const GLint *params); void glLineStipple (GLint factor, GLushort pattern); void glLineWidth (GLfloat width); void glListBase (GLuint base); void glLoadIdentity (void); void glLoadMatrixd (const GLdouble *m); void glLoadMatrixf (const GLfloat *m); void glLoadName (GLuint name); void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); void glLoadTransposeMatrixd (const GLdouble *m); void glLoadTransposeMatrixdARB (const GLdouble *m); void glLoadTransposeMatrixf (const GLfloat *m); void glLoadTransposeMatrixfARB (const GLfloat *m); void glLockArraysEXT (GLint first, GLsizei count); void glLogicOp (GLenum opcode); void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLvoid* glMapBufferARB (GLenum target, GLenum access); void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMaterialf (GLenum face, GLenum pname, GLfloat param); void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); void glMateriali (GLenum face, GLenum pname, GLint param); void glMaterialiv (GLenum face, GLenum pname, const GLint *params); void glMatrixMode (GLenum mode); void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); void glMultMatrixd (const GLdouble *m); void glMultMatrixf (const GLfloat *m); void glMultTransposeMatrixd (const GLdouble *m); void glMultTransposeMatrixdARB (const GLdouble *m); void glMultTransposeMatrixf (const GLfloat *m); void glMultTransposeMatrixfARB (const GLfloat *m); void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); void glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); void glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); void glMultiTexCoord1d (GLenum target, GLdouble s); void glMultiTexCoord1dARB (GLenum target, GLdouble s); void glMultiTexCoord1dSGIS (GLenum target, GLdouble s); void glMultiTexCoord1dv (GLenum target, const GLdouble *v); void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); void glMultiTexCoord1dvSGIS (GLenum target, const GLdouble *v); void glMultiTexCoord1f (GLenum target, GLfloat s); void glMultiTexCoord1fARB (GLenum target, GLfloat s); void glMultiTexCoord1fSGIS (GLenum target, GLfloat s); void glMultiTexCoord1fv (GLenum target, const GLfloat *v); void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); void glMultiTexCoord1fvSGIS (GLenum target, const GLfloat *v); void glMultiTexCoord1hNV (GLenum target, GLhalf s); void glMultiTexCoord1hvNV (GLenum target, const GLhalf *v); void glMultiTexCoord1i (GLenum target, GLint s); void glMultiTexCoord1iARB (GLenum target, GLint s); void glMultiTexCoord1iSGIS (GLenum target, GLint s); void glMultiTexCoord1iv (GLenum target, const GLint *v); void glMultiTexCoord1ivARB (GLenum target, const GLint *v); void glMultiTexCoord1ivSGIS (GLenum target, const GLint *v); void glMultiTexCoord1s (GLenum target, GLshort s); void glMultiTexCoord1sARB (GLenum target, GLshort s); void glMultiTexCoord1sSGIS (GLenum target, GLshort s); void glMultiTexCoord1sv (GLenum target, const GLshort *v); void glMultiTexCoord1svARB (GLenum target, const GLshort *v); void glMultiTexCoord1svSGIS (GLenum target, const GLshort *v); void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); void glMultiTexCoord2dSGIS (GLenum target, GLdouble s, GLdouble t); void glMultiTexCoord2dv (GLenum target, const GLdouble *v); void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); void glMultiTexCoord2dvSGIS (GLenum target, const GLdouble *v); void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); void glMultiTexCoord2fSGIS (GLenum target, GLfloat s, GLfloat t); void glMultiTexCoord2fv (GLenum target, const GLfloat *v); void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); void glMultiTexCoord2fvSGIS (GLenum target, const GLfloat *v); void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t); void glMultiTexCoord2hvNV (GLenum target, const GLhalf *v); void glMultiTexCoord2i (GLenum target, GLint s, GLint t); void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); void glMultiTexCoord2iSGIS (GLenum target, GLint s, GLint t); void glMultiTexCoord2iv (GLenum target, const GLint *v); void glMultiTexCoord2ivARB (GLenum target, const GLint *v); void glMultiTexCoord2ivSGIS (GLenum target, const GLint *v); void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); void glMultiTexCoord2sSGIS (GLenum target, GLshort s, GLshort t); void glMultiTexCoord2sv (GLenum target, const GLshort *v); void glMultiTexCoord2svARB (GLenum target, const GLshort *v); void glMultiTexCoord2svSGIS (GLenum target, const GLshort *v); void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); void glMultiTexCoord3dSGIS (GLenum target, GLdouble s, GLdouble t, GLdouble r); void glMultiTexCoord3dv (GLenum target, const GLdouble *v); void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); void glMultiTexCoord3dvSGIS (GLenum target, const GLdouble *v); void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); void glMultiTexCoord3fSGIS (GLenum target, GLfloat s, GLfloat t, GLfloat r); void glMultiTexCoord3fv (GLenum target, const GLfloat *v); void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); void glMultiTexCoord3fvSGIS (GLenum target, const GLfloat *v); void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r); void glMultiTexCoord3hvNV (GLenum target, const GLhalf *v); void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); void glMultiTexCoord3iSGIS (GLenum target, GLint s, GLint t, GLint r); void glMultiTexCoord3iv (GLenum target, const GLint *v); void glMultiTexCoord3ivARB (GLenum target, const GLint *v); void glMultiTexCoord3ivSGIS (GLenum target, const GLint *v); void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); void glMultiTexCoord3sSGIS (GLenum target, GLshort s, GLshort t, GLshort r); void glMultiTexCoord3sv (GLenum target, const GLshort *v); void glMultiTexCoord3svARB (GLenum target, const GLshort *v); void glMultiTexCoord3svSGIS (GLenum target, const GLshort *v); void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glMultiTexCoord4dSGIS (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glMultiTexCoord4dv (GLenum target, const GLdouble *v); void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); void glMultiTexCoord4dvSGIS (GLenum target, const GLdouble *v); void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glMultiTexCoord4fSGIS (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glMultiTexCoord4fv (GLenum target, const GLfloat *v); void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); void glMultiTexCoord4fvSGIS (GLenum target, const GLfloat *v); void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); void glMultiTexCoord4hvNV (GLenum target, const GLhalf *v); void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); void glMultiTexCoord4iSGIS (GLenum target, GLint s, GLint t, GLint r, GLint q); void glMultiTexCoord4iv (GLenum target, const GLint *v); void glMultiTexCoord4ivARB (GLenum target, const GLint *v); void glMultiTexCoord4ivSGIS (GLenum target, const GLint *v); void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void glMultiTexCoord4sSGIS (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void glMultiTexCoord4sv (GLenum target, const GLshort *v); void glMultiTexCoord4svARB (GLenum target, const GLshort *v); void glMultiTexCoord4svSGIS (GLenum target, const GLshort *v); void glMultiTexCoordPointerSGIS (GLenum target, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glNewList (GLuint list, GLenum mode); void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); void glNormal3bv (const GLbyte *v); void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3dv (const GLdouble *v); void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3fv (const GLfloat *v); void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz); void glNormal3hvNV (const GLhalf *v); void glNormal3i (GLint nx, GLint ny, GLint nz); void glNormal3iv (const GLint *v); void glNormal3s (GLshort nx, GLshort ny, GLshort nz); void glNormal3sv (const GLshort *v); void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glPassThrough (GLfloat token); void glPixelDataRangeNV (GLenum target, GLsizei size, const GLvoid *pointer); void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); void glPixelStoref (GLenum pname, GLfloat param); void glPixelStorei (GLenum pname, GLint param); void glPixelTransferf (GLenum pname, GLfloat param); void glPixelTransferi (GLenum pname, GLint param); void glPixelZoom (GLfloat xfactor, GLfloat yfactor); void glPointParameterf (GLenum pname, GLfloat param); void glPointParameterfARB (GLenum pname, GLfloat param); void glPointParameterfEXT (GLenum pname, GLfloat param); void glPointParameterfv (GLenum pname, const GLfloat *params); void glPointParameterfvARB (GLenum pname, const GLfloat *params); void glPointParameterfvEXT (GLenum pname, const GLfloat *params); void glPointParameteri (GLenum pname, GLint param); void glPointParameteriNV (GLenum pname, GLint param); void glPointParameteriv (GLenum pname, const GLint *params); void glPointParameterivNV (GLenum pname, const GLint *params); void glPointSize (GLfloat size); void glPolygonMode (GLenum face, GLenum mode); void glPolygonOffset (GLfloat factor, GLfloat units); void glPolygonStipple (const GLubyte *mask); void glPopAttrib (void); void glPopClientAttrib (void); void glPopMatrix (void); void glPopName (void); void glPrimitiveRestartIndexNV (GLuint index); void glPrimitiveRestartNV (void); void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); void glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); void glPushAttrib (GLbitfield mask); void glPushClientAttrib (GLbitfield mask); void glPushMatrix (void); void glPushName (GLuint name); void glRasterPos2d (GLdouble x, GLdouble y); void glRasterPos2dv (const GLdouble *v); void glRasterPos2f (GLfloat x, GLfloat y); void glRasterPos2fv (const GLfloat *v); void glRasterPos2i (GLint x, GLint y); void glRasterPos2iv (const GLint *v); void glRasterPos2s (GLshort x, GLshort y); void glRasterPos2sv (const GLshort *v); void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); void glRasterPos3dv (const GLdouble *v); void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); void glRasterPos3fv (const GLfloat *v); void glRasterPos3i (GLint x, GLint y, GLint z); void glRasterPos3iv (const GLint *v); void glRasterPos3s (GLshort x, GLshort y, GLshort z); void glRasterPos3sv (const GLshort *v); void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos4dv (const GLdouble *v); void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4fv (const GLfloat *v); void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); void glRasterPos4iv (const GLint *v); void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4sv (const GLshort *v); void glReadBuffer (GLenum mode); void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRectdv (const GLdouble *v1, const GLdouble *v2); void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectfv (const GLfloat *v1, const GLfloat *v2); void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); void glRectiv (const GLint *v1, const GLint *v2); void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectsv (const GLshort *v1, const GLshort *v2); GLenum glReleaseFlushHold (GLuint id); GLint glRenderMode (GLenum mode); void glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); void glResetHistogram (GLenum target); void glResetMinmax (GLenum target); void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glSampleCoverage (GLclampf value, GLboolean invert); void glSampleCoverageARB (GLclampf value, GLboolean invert); void glScaled (GLdouble x, GLdouble y, GLdouble z); void glScalef (GLfloat x, GLfloat y, GLfloat z); void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); void glSecondaryColor3bv (const GLbyte *v); void glSecondaryColor3bvEXT (const GLbyte *v); void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); void glSecondaryColor3dv (const GLdouble *v); void glSecondaryColor3dvEXT (const GLdouble *v); void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); void glSecondaryColor3fv (const GLfloat *v); void glSecondaryColor3fvEXT (const GLfloat *v); void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue); void glSecondaryColor3hvNV (const GLhalf *v); void glSecondaryColor3i (GLint red, GLint green, GLint blue); void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); void glSecondaryColor3iv (const GLint *v); void glSecondaryColor3ivEXT (const GLint *v); void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); void glSecondaryColor3sv (const GLshort *v); void glSecondaryColor3svEXT (const GLshort *v); void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); void glSecondaryColor3ubv (const GLubyte *v); void glSecondaryColor3ubvEXT (const GLubyte *v); void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); void glSecondaryColor3uiv (const GLuint *v); void glSecondaryColor3uivEXT (const GLuint *v); void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); void glSecondaryColor3usv (const GLushort *v); void glSecondaryColor3usvEXT (const GLushort *v); void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glSelectBuffer (GLsizei size, GLuint *buffer); void glSelectTextureCoordSetSGIS (GLenum target); void glSelectTextureSGIS (GLenum target); void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void glSetFenceNV (GLuint fence, GLenum condition); void glSetWindowStereoModeNV (GLboolean displayMode); void glShadeModel (GLenum mode); void glStencilFunc (GLenum func, GLint ref, GLuint mask); void glStencilMask (GLuint mask); void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); void glTbufferMask3DFX (GLuint mask); GLboolean glTestFenceNV (GLuint fence); void glTexCoord1d (GLdouble s); void glTexCoord1dv (const GLdouble *v); void glTexCoord1f (GLfloat s); void glTexCoord1fv (const GLfloat *v); void glTexCoord1hNV (GLhalf s); void glTexCoord1hvNV (const GLhalf *v); void glTexCoord1i (GLint s); void glTexCoord1iv (const GLint *v); void glTexCoord1s (GLshort s); void glTexCoord1sv (const GLshort *v); void glTexCoord2d (GLdouble s, GLdouble t); void glTexCoord2dv (const GLdouble *v); void glTexCoord2f (GLfloat s, GLfloat t); void glTexCoord2fv (const GLfloat *v); void glTexCoord2hNV (GLhalf s, GLhalf t); void glTexCoord2hvNV (const GLhalf *v); void glTexCoord2i (GLint s, GLint t); void glTexCoord2iv (const GLint *v); void glTexCoord2s (GLshort s, GLshort t); void glTexCoord2sv (const GLshort *v); void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); void glTexCoord3dv (const GLdouble *v); void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); void glTexCoord3fv (const GLfloat *v); void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r); void glTexCoord3hvNV (const GLhalf *v); void glTexCoord3i (GLint s, GLint t, GLint r); void glTexCoord3iv (const GLint *v); void glTexCoord3s (GLshort s, GLshort t, GLshort r); void glTexCoord3sv (const GLshort *v); void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord4dv (const GLdouble *v); void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4fv (const GLfloat *v); void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q); void glTexCoord4hvNV (const GLhalf *v); void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); void glTexCoord4iv (const GLint *v); void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4sv (const GLshort *v); void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glTexEnvf (GLenum target, GLenum pname, GLfloat param); void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); void glTexEnvi (GLenum target, GLenum pname, GLint param); void glTexEnviv (GLenum target, GLenum pname, const GLint *params); void glTexGend (GLenum coord, GLenum pname, GLdouble param); void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); void glTexGenf (GLenum coord, GLenum pname, GLfloat param); void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); void glTexGeni (GLenum coord, GLenum pname, GLint param); void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameterf (GLenum target, GLenum pname, GLfloat param); void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); void glTexParameteri (GLenum target, GLenum pname, GLint param); void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void glTextureColorMaskSGIS (GLboolean r, GLboolean g, GLboolean b, GLboolean a); void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); void glTranslated (GLdouble x, GLdouble y, GLdouble z); void glTranslatef (GLfloat x, GLfloat y, GLfloat z); void glUnlockArraysEXT (void); GLboolean glUnmapBufferARB (GLenum target); GLboolean glValidBackBufferHintAutodesk (GLint x, GLint y, GLsizei width, GLsizei height); void glVertex2d (GLdouble x, GLdouble y); void glVertex2dv (const GLdouble *v); void glVertex2f (GLfloat x, GLfloat y); void glVertex2fv (const GLfloat *v); void glVertex2hNV (GLhalf x, GLhalf y); void glVertex2hvNV (const GLhalf *v); void glVertex2i (GLint x, GLint y); void glVertex2iv (const GLint *v); void glVertex2s (GLshort x, GLshort y); void glVertex2sv (const GLshort *v); void glVertex3d (GLdouble x, GLdouble y, GLdouble z); void glVertex3dv (const GLdouble *v); void glVertex3f (GLfloat x, GLfloat y, GLfloat z); void glVertex3fv (const GLfloat *v); void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z); void glVertex3hvNV (const GLhalf *v); void glVertex3i (GLint x, GLint y, GLint z); void glVertex3iv (const GLint *v); void glVertex3s (GLshort x, GLshort y, GLshort z); void glVertex3sv (const GLshort *v); void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex4dv (const GLdouble *v); void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4fv (const GLfloat *v); void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w); void glVertex4hvNV (const GLhalf *v); void glVertex4i (GLint x, GLint y, GLint z, GLint w); void glVertex4iv (const GLint *v); void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4sv (const GLshort *v); void glVertexArrayRangeNV (GLsizei size, const GLvoid *pointer); void glVertexAttrib1dARB (GLuint index, GLdouble x); void glVertexAttrib1dNV (GLuint index, GLdouble x); void glVertexAttrib1dvARB (GLuint index, const GLdouble *v); void glVertexAttrib1dvNV (GLuint index, const GLdouble *v); void glVertexAttrib1fARB (GLuint index, GLfloat x); void glVertexAttrib1fNV (GLuint index, GLfloat x); void glVertexAttrib1fvARB (GLuint index, const GLfloat *v); void glVertexAttrib1fvNV (GLuint index, const GLfloat *v); void glVertexAttrib1hNV (GLuint index, GLhalf x); void glVertexAttrib1hvNV (GLuint index, const GLhalf *v); void glVertexAttrib1sARB (GLuint index, GLshort x); void glVertexAttrib1sNV (GLuint index, GLshort x); void glVertexAttrib1svARB (GLuint index, const GLshort *v); void glVertexAttrib1svNV (GLuint index, const GLshort *v); void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); void glVertexAttrib2dvARB (GLuint index, const GLdouble *v); void glVertexAttrib2dvNV (GLuint index, const GLdouble *v); void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); void glVertexAttrib2fvARB (GLuint index, const GLfloat *v); void glVertexAttrib2fvNV (GLuint index, const GLfloat *v); void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y); void glVertexAttrib2hvNV (GLuint index, const GLhalf *v); void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); void glVertexAttrib2svARB (GLuint index, const GLshort *v); void glVertexAttrib2svNV (GLuint index, const GLshort *v); void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); void glVertexAttrib3dvARB (GLuint index, const GLdouble *v); void glVertexAttrib3dvNV (GLuint index, const GLdouble *v); void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); void glVertexAttrib3fvARB (GLuint index, const GLfloat *v); void glVertexAttrib3fvNV (GLuint index, const GLfloat *v); void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z); void glVertexAttrib3hvNV (GLuint index, const GLhalf *v); void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); void glVertexAttrib3svARB (GLuint index, const GLshort *v); void glVertexAttrib3svNV (GLuint index, const GLshort *v); void glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); void glVertexAttrib4NivARB (GLuint index, const GLint *v); void glVertexAttrib4NsvARB (GLuint index, const GLshort *v); void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); void glVertexAttrib4NuivARB (GLuint index, const GLuint *v); void glVertexAttrib4NusvARB (GLuint index, const GLushort *v); void glVertexAttrib4bvARB (GLuint index, const GLbyte *v); void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertexAttrib4dvARB (GLuint index, const GLdouble *v); void glVertexAttrib4dvNV (GLuint index, const GLdouble *v); void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertexAttrib4fvARB (GLuint index, const GLfloat *v); void glVertexAttrib4fvNV (GLuint index, const GLfloat *v); void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); void glVertexAttrib4hvNV (GLuint index, const GLhalf *v); void glVertexAttrib4ivARB (GLuint index, const GLint *v); void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void glVertexAttrib4svARB (GLuint index, const GLshort *v); void glVertexAttrib4svNV (GLuint index, const GLshort *v); void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); void glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); void glVertexAttrib4uivARB (GLuint index, const GLuint *v); void glVertexAttrib4usvARB (GLuint index, const GLushort *v); void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); void glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); void glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); void glVertexAttribs1hvNV (GLuint index, GLsizei count, const GLhalf *v); void glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); void glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); void glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); void glVertexAttribs2hvNV (GLuint index, GLsizei count, const GLhalf *v); void glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); void glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); void glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); void glVertexAttribs3hvNV (GLuint index, GLsizei count, const GLhalf *v); void glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); void glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); void glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); void glVertexAttribs4hvNV (GLuint index, GLsizei count, const GLhalf *v); void glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); void glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); void glVertexWeightfEXT (GLfloat weight); void glVertexWeightfvEXT (const GLfloat *weight); void glVertexWeighthNV (GLhalf weight); void glVertexWeighthvNV (const GLhalf *weight); void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); void glWindowBackBufferHintAutodesk (void); void glWindowPos2d (GLdouble x, GLdouble y); void glWindowPos2dARB (GLdouble x, GLdouble y); void glWindowPos2dv (const GLdouble *p); void glWindowPos2dvARB (const GLdouble *p); void glWindowPos2f (GLfloat x, GLfloat y); void glWindowPos2fARB (GLfloat x, GLfloat y); void glWindowPos2fv (const GLfloat *p); void glWindowPos2fvARB (const GLfloat *p); void glWindowPos2i (GLint x, GLint y); void glWindowPos2iARB (GLint x, GLint y); void glWindowPos2iv (const GLint *p); void glWindowPos2ivARB (const GLint *p); void glWindowPos2s (GLshort x, GLshort y); void glWindowPos2sARB (GLshort x, GLshort y); void glWindowPos2sv (const GLshort *p); void glWindowPos2svARB (const GLshort *p); void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); void glWindowPos3dv (const GLdouble *p); void glWindowPos3dvARB (const GLdouble *p); void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); void glWindowPos3fv (const GLfloat *p); void glWindowPos3fvARB (const GLfloat *p); void glWindowPos3i (GLint x, GLint y, GLint z); void glWindowPos3iARB (GLint x, GLint y, GLint z); void glWindowPos3iv (const GLint *p); void glWindowPos3ivARB (const GLint *p); void glWindowPos3s (GLshort x, GLshort y, GLshort z); void glWindowPos3sARB (GLshort x, GLshort y, GLshort z); void glWindowPos3sv (const GLshort *p); void glWindowPos3svARB (const GLshort *p); #ifdef __DEFINED_GLAPI # undef GLAPI # undef __DEFINED_GLAPI #endif #ifdef __cplusplus } #endif #endif /* __gl_h_ */