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java.lang.Objectedu.gatech.cs2335.lemmings.engine.AbstractGameState
edu.gatech.cs2335.lemmings.engine.MultiplayerSetupState
Class MultiplayerSetupState: This is where the player can either start up the server, or join an existing game.
Revision History:
v1.0 (Apr. 14, 2004) - Created the MultiplayerSetupState class
| Constructor Summary | |
MultiplayerSetupState()
Creates a new MultiplayerSetupState instance. |
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| Method Summary | |
void |
actionPerformed(java.awt.event.ActionEvent ae)
This function essentially processes the action event that may have been thrown by the UI. |
boolean |
cleanUp()
This method will perform all of the necessary clean up operations once the object is no longer needed. |
boolean |
initialize()
This method will initialize the state that it belongs to. |
| Methods inherited from class edu.gatech.cs2335.lemmings.engine.AbstractGameState |
getUI, setUI |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public MultiplayerSetupState()
MultiplayerSetupState instance.
| Method Detail |
public boolean initialize()
initialize in class AbstractGameStatepublic boolean cleanUp()
cleanUp in class AbstractGameStatepublic void actionPerformed(java.awt.event.ActionEvent ae)
ae - ae
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