edu.gatech.cs2335.lemmings.engine
Class LoadLevelState

java.lang.Object
  extended byedu.gatech.cs2335.lemmings.engine.AbstractGameState
      extended byedu.gatech.cs2335.lemmings.engine.LoadLevelState
All Implemented Interfaces:
java.awt.event.ActionListener, java.util.EventListener

public class LoadLevelState
extends AbstractGameState

Class LoadLevelState: The display to show random humorous messages while the user is waiting for the level to load.

 Revision History:
     v1.0 (Apr. 01, 2004) - Created the LoadLevelState class
 

Version:
Version 1.0, Apr. 01, 2004
Author:
Vladimir Urazov

Constructor Summary
LoadLevelState()
          Creates a new LoadLevelState instance.
 
Method Summary
 void actionPerformed(java.awt.event.ActionEvent ae)
          This function essentially processes the action event that may have been thrown by the UI.
 boolean cleanUp()
          This method will perform all of the necessary clean up operations once the object is no longer needed.
 boolean initialize()
          This method will initialize the state that it belongs to.
 void loadLevel(java.lang.String id)
          Loads the level with the specified id.
 
Methods inherited from class edu.gatech.cs2335.lemmings.engine.AbstractGameState
getUI, setUI
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LoadLevelState

public LoadLevelState()
Creates a new LoadLevelState instance.

Method Detail

initialize

public boolean initialize()
This method will initialize the state that it belongs to. It will then return true upon success, and false upon failure.

Specified by:
initialize in class AbstractGameState
Returns:
boolean

cleanUp

public boolean cleanUp()
This method will perform all of the necessary clean up operations once the object is no longer needed.

Specified by:
cleanUp in class AbstractGameState
Returns:
boolean

actionPerformed

public void actionPerformed(java.awt.event.ActionEvent ae)
This function essentially processes the action event that may have been thrown by the UI.

Parameters:
ae - ae

loadLevel

public void loadLevel(java.lang.String id)
Loads the level with the specified id.

Parameters:
id - a String value