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Class Summary |
| GamePlayPanel |
Class GamePlayPanel: This class will display the game itself. |
| JobButton |
Class JobButton: This button will display the animation for the job
specified, and the number of that type of job available. |
| JobContainer |
Class JobContainer: The container for lemming job buttons. |
| JobSelectionEvent |
Class JobSelectionEvent: Fired whenever a new job has been selected. |
| LAbstractButton |
Class LAbstractButton: The abstract button class. |
| LApplication |
Class LApplication: This is the main application class. |
| LButton |
Class LButton: This is the basic class for a button. |
| LColoredComponent |
Class LColoredComponent: An abstract parent for the colored components. |
| LComponent |
The base component class, from which all of the more specific
components, such as buttons, will be derived. |
| LContainer |
Class LContainer: The parent for all components that can contain
other components. |
| LevelButton |
Class LevelButton: This is essentially the button that shows the
name of the level, it's thumbnail, and some statistics. |
| LevelContainer |
Class LevelContainer: Basically a panel that contains level buttons. |
| LFader |
Class LFader: This little widget allows one to fade the screen to a
certain color in different kinds of cool ways. |
| LFancyLabel |
Class LFancyLabel: In addition to the regular label functionality,
this guy allows you to specify different fonts for the label. |
| LIcon |
Class LIcon: This class will display an image. |
| LLabel |
Class LLabel: Your regular old label. |
| LLeafComponent |
Class LLeafComponent: This is the opposite of a container. |
| LRootPane |
Class LRootPane: This is the class for the root pane. |
| LTextField |
Class LTextField: This guy basically allows one to type in some text. |
| LToggleButton |
Class LToggleButton: this is the ltogglebutton class. |
| MiniMap |
Class MiniMap: Contains the minimap of a level. |