edu.gatech.cs2335.lemmings.engine
Class SplashScreenState

java.lang.Object
  extended byedu.gatech.cs2335.lemmings.engine.AbstractGameState
      extended byedu.gatech.cs2335.lemmings.engine.SplashScreenState
All Implemented Interfaces:
java.awt.event.ActionListener, java.util.EventListener

public class SplashScreenState
extends AbstractGameState

This state basically represents the splash screen. It's just a fancy graphics, which when the player clicks, disappears.

Author:
Vladimir Urazov

Constructor Summary
SplashScreenState()
          Creates a new SplashScreenState instance.
 
Method Summary
 void actionPerformed(java.awt.event.ActionEvent ae)
          This function essentially processes the action event that may have been thrown by the UI.
 boolean cleanUp()
          This method will perform all of the necessary clean up operations once the object is no longer needed.
 boolean initialize()
          This method will initialize the state that it belongs to.
 
Methods inherited from class edu.gatech.cs2335.lemmings.engine.AbstractGameState
getUI, setUI
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SplashScreenState

public SplashScreenState()
Creates a new SplashScreenState instance.

Method Detail

initialize

public boolean initialize()
This method will initialize the state that it belongs to. It will then return true upon success, and false upon failure.

Specified by:
initialize in class AbstractGameState
Returns:
boolean

cleanUp

public boolean cleanUp()
This method will perform all of the necessary clean up operations once the object is no longer needed.

Specified by:
cleanUp in class AbstractGameState
Returns:
boolean

actionPerformed

public void actionPerformed(java.awt.event.ActionEvent ae)
This function essentially processes the action event that may have been thrown by the UI.

Parameters:
ae - ae