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java.lang.Objectedu.gatech.cs2335.lemmings.engine.AbstractGameState
edu.gatech.cs2335.lemmings.engine.GamePlayState
edu.gatech.cs2335.lemmings.engine.AttractState
Class GamePlayState: where the actual game is displayed and played
| Field Summary |
| Fields inherited from class edu.gatech.cs2335.lemmings.engine.GamePlayState |
UPDATE_DELAY, UPDATE_FREQUENCY |
| Constructor Summary | |
AttractState(Level l)
Constructor |
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AttractState(java.lang.String l)
Constructor |
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| Method Summary | |
void |
actionPerformed(java.awt.event.ActionEvent ae)
This function essentially processes the action event that may have been thrown by the UI. |
protected void |
specialInitialize()
Whatever else needs to be initialized. |
protected void |
specialUpdate()
Handles the special update. |
| Methods inherited from class edu.gatech.cs2335.lemmings.engine.GamePlayState |
cleanUp, endLevel, getGamePlayPanel, getGameSpeed, getLemmingFlow, getLevel, getPauseButton, handleDecreaseButton, handleIncreaseButton, handleNukeButton, handlePauseButton, handleSpeedupButton, initialize, isPauseSelected, setGameSpeed, singleDecreaseButtonHandle, singleIncreaseButtonHandle, singleNukeButtonHandle, singlePauseButtonHandle, singleSpeedupButtonHandle, specialDecreaseHandle, specialIncreaseHandle, specialNukeHandle, specialPauseHandle, specialSpeedupHandle, updateStuff |
| Methods inherited from class edu.gatech.cs2335.lemmings.engine.AbstractGameState |
getUI, setUI |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public AttractState(Level l)
l - , Levelpublic AttractState(java.lang.String l)
l - , string of level name| Method Detail |
protected void specialUpdate()
specialUpdate in class GamePlayStatepublic void actionPerformed(java.awt.event.ActionEvent ae)
actionPerformed in interface java.awt.event.ActionListeneractionPerformed in class GamePlayStateae - aeprotected void specialInitialize()
specialInitialize in class GamePlayState
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