35 lines
904 B
Plaintext
35 lines
904 B
Plaintext
######################
|
|
#
|
|
######################
|
|
|
|
|
|
Load_Asset_Path: ../../base_tux/
|
|
|
|
# Target FPS rate
|
|
TargetFrameRate: 60
|
|
|
|
# How many frames do we skip between animation frames?
|
|
# 1 means at every graphical update we go to the next animation frame.
|
|
# So we in the end have (TargetFrameRate / AnimationDelay) animation
|
|
# frames per second.
|
|
AnimationDelay: 12
|
|
|
|
# If the player comes to within this many pixels of a screen edge, the view will recenter on him:
|
|
ScrollMargin: 200
|
|
|
|
# Input bindings
|
|
ActionLeft: Keyboard A; Joystick 3
|
|
ActionRight: Keyboard D; Joystick 1
|
|
ActionUp: Keyboard W; Joystick 4
|
|
ActionDown: Keyboard S; Joystick 0
|
|
ActionShoot: Keyboard Space; Mouse 0; Joystick 6
|
|
|
|
# For the love of puppies, kill the bastard!
|
|
ShowSnappy: False
|
|
|
|
# Should we render collision boxes?
|
|
RenderCollisionBoxes: False
|
|
|
|
# Should we show the scripting console?
|
|
ShowConsole: False
|