using System; namespace Icarus.Input.MovementEvents { /// /// Stores event information for when the mouse is moved. /// public class MouseMovementEvent : MovementEvent { /// /// Creates a new MouseMovementEvent. /// /// Change in the x-coordinate. /// Change in the y-coordinate. /// Change in the z-coordinate. public MouseMovementEvent(int dx, int dy, int dz) { this.DX = dx; this.DY = dy; this.DZ = dz; } } }