using System;
namespace Icarus.Input.MovementEvents {
///
/// Stores event information for when the mouse is moved.
///
public class MouseMovementEvent : MovementEvent {
///
/// Creates a new MouseMovementEvent.
///
/// Change in the x-coordinate.
/// Change in the y-coordinate.
/// Change in the z-coordinate.
public MouseMovementEvent(int dx, int dy, int dz) {
this.DX = dx;
this.DY = dy;
this.DZ = dz;
}
}
}