###################### # ###################### Load_Asset_Path: ../../base_tux/ # Target FPS rate TargetFrameRate: 60 # How many frames do we skip between animation frames? # 1 means at every graphical update we go to the next animation frame. # So we in the end have (TargetFrameRate / AnimationDelay) animation # frames per second. AnimationDelay: 12 # If the player comes to within this many pixels of a screen edge, the view will recenter on him: ScrollMargin: 200 # Input bindings ActionLeft: Keyboard A; Joystick 3 ActionRight: Keyboard D; Joystick 1 ActionUp: Keyboard W; Joystick 4 ActionDown: Keyboard S; Joystick 0 ActionShoot: Keyboard Space; Mouse 0; Joystick 6 # For the love of puppies, kill the bastard! ShowSnappy: False # Should we render collision boxes? RenderCollisionBoxes: False # Should we show the scripting console? ShowConsole: True