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trunk/bin/Release/config.icfg
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34
trunk/bin/Release/config.icfg
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######################
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#
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######################
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Load_Asset_Path: ../../base_tux/
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# Target FPS rate
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TargetFrameRate: 60
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# How many frames do we skip between animation frames?
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# 1 means at every graphical update we go to the next animation frame.
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# So we in the end have (TargetFrameRate / AnimationDelay) animation
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# frames per second.
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AnimationDelay: 12
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# If the player comes to within this many pixels of a screen edge, the view will recenter on him:
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ScrollMargin: 200
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# Input bindings
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ActionLeft: Keyboard A; Joystick 3
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ActionRight: Keyboard D; Joystick 1
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ActionUp: Keyboard W; Joystick 4
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ActionDown: Keyboard S; Joystick 0
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ActionShoot: Keyboard Space; Mouse 0; Joystick 6
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# For the love of puppies, kill the bastard!
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ShowSnappy: False
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# Should we render collision boxes?
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RenderCollisionBoxes: False
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# Should we show the scripting console?
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ShowConsole: True
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