first commit
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trunk/bin/Debug/Icarus.Animation.dll
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trunk/bin/Debug/Icarus.Animation.dll
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trunk/bin/Debug/Icarus.Input.dll
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trunk/bin/Debug/Icarus.Input.dll
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trunk/bin/Debug/Icarus.LUCIE.dll
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trunk/bin/Debug/Icarus.LUCIE.dll
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trunk/bin/Debug/Icarus.Logic.dll
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trunk/bin/Debug/Icarus.Logic.dll
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trunk/bin/Debug/Icarus.Renderer.dll
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trunk/bin/Debug/Icarus.Renderer.dll
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trunk/bin/Debug/Icarus.Resources.dll
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trunk/bin/Debug/Icarus.Resources.dll
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trunk/bin/Debug/Icarus.Scripting.dll
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trunk/bin/Debug/Icarus.Scripting.dll
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trunk/bin/Debug/Icarus.SoundEngine.dll
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trunk/bin/Debug/Icarus.SoundEngine.dll
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trunk/bin/Debug/Icarus.Utilities.dll
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trunk/bin/Debug/Icarus.Utilities.dll
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trunk/bin/Debug/LevelEditor.exe
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trunk/bin/Debug/LevelEditor.exe
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trunk/bin/Debug/LevelEditor.exe.config
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trunk/bin/Debug/LevelEditor.exe.config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<appSettings>
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<!-- User application and configured property settings go here.-->
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<!-- Example: <add key="settingName" value="settingValue"/> -->
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<add key="panelWorkSpace.AutoScroll" value="True" />
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</appSettings>
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</configuration>
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trunk/bin/Debug/LevelEditor.pdb
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trunk/bin/Debug/LevelEditor.pdb
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trunk/bin/Debug/PostBuildEvent.bat
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trunk/bin/Debug/PostBuildEvent.bat
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@echo off
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xcopy "D:\School Shit\08 - 2005 - Fall\TuxHunter\development\config.icfg" "D:\School Shit\08 - 2005 - Fall\TuxHunter\development\bin\Debug\" /Y
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if errorlevel 1 goto CSharpReportError
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goto CSharpEnd
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:CSharpReportError
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echo Project error: A tool returned an error code from the build event
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exit 1
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:CSharpEnd
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trunk/bin/Debug/Runner.exe
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trunk/bin/Debug/Runner.exe
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trunk/bin/Debug/Runner.pdb
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trunk/bin/Debug/Runner.pdb
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trunk/bin/Debug/TuxHunter.dll
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trunk/bin/Debug/TuxHunter.dll
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trunk/bin/Debug/config.icfg
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trunk/bin/Debug/config.icfg
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######################
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#
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######################
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Load_Asset_Path: ../../base_tux/
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# Target FPS rate
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TargetFrameRate: 60
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# How many frames do we skip between animation frames?
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# 1 means at every graphical update we go to the next animation frame.
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# So we in the end have (TargetFrameRate / AnimationDelay) animation
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# frames per second.
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AnimationDelay: 12
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# If the player comes to within this many pixels of a screen edge, the view will recenter on him:
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ScrollMargin: 200
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# Input bindings
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ActionLeft: Keyboard A; Joystick 3
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ActionRight: Keyboard D; Joystick 1
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ActionUp: Keyboard W; Joystick 4
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ActionDown: Keyboard S; Joystick 0
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ActionShoot: Keyboard Space; Mouse 0; Joystick 6
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# For the love of puppies, kill the bastard!
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ShowSnappy: False
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# Should we render collision boxes?
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RenderCollisionBoxes: False
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# Should we show the scripting console?
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ShowConsole: False
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