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59
refactor/src/Icarus/Graphics/Animation/Frameset.cs
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59
refactor/src/Icarus/Graphics/Animation/Frameset.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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namespace Icarus.Graphics.Animation
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{
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public class Frameset
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{
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/**
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* The list of frames in this frameset.
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*/
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private List<IFrame> m_FrameList;
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/**
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* Performs some necessary initialization.
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*/
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public Frameset()
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{
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m_FrameList = new List<IFrame>();
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}
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/**
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* Returns the number of frames in the frameset.
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*/
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public int getFrameCount()
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{
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return m_FrameList.Count;
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}
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/**
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* Adds a new frame to the frameset and returns the current number of frames in the frameset.
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*/
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public int addFrame(IFrame frame)
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{
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m_FrameList.Add(frame);
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return this.getFrameCount();
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}
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/**
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* Adds a new frame to the frameset and returns the current number of frames in the frameset.
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*/
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public int addFrame(Bitmap img, Point anchor)
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{
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IFrame new_frame = AnimationFactory.getInstance().makeBlankFrame();
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new_frame.initialize(anchor, img);
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return this.addFrame(new_frame);
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}
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/**
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* Returns the frame at the specified index.
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*/
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public IFrame getFrameAt(int index)
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{
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return m_FrameList[index];
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}
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}
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}
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