using System;

namespace Icarus.Logic.Physics
{
	/// <summary>
	/// This class is just for differentiating whip collisions with
	/// other objects and Edo's(Tux) head
	/// </summary>
	public class PhysicsTuxHead : ChildObject
	{
		public PhysicsTuxHead()
		{
			//
			// TODO: Add constructor logic here
			//
		}
	}
}
