using System;

namespace Icarus.Logic.GameEngine
{
	/// <summary>
	/// I am a combination of Relations that define who
	///  my enemies and friends are.
	///  
	/// A Relation is composed of a friend and an enemy
	///  and is loaded as a script.
	/// 
	/// </summary>
	public class GameFaction
	{

        //private Relation[] arrRelations;
        private string strFactionName;

        /// <summary>
        /// The faction Name
        /// 
        /// Just a string
        /// </summary>
        public string Name {
            get { return this.strFactionName; }
            set { this.strFactionName = value;}
        }

        /// <summary>
        /// Initialize the GameFaction object to default values
        /// </summary>
		public GameFaction()
		{
			strFactionName = null;
		}
	}
}
