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#
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Load_Asset_Path: ../../base_tux/

# Target FPS rate
TargetFrameRate: 60

# How many frames do we skip between animation frames?
# 1 means at every graphical update we go to the next animation frame.
# So we in the end have (TargetFrameRate / AnimationDelay) animation
# frames per second.
AnimationDelay: 12

# If the player comes to within this many pixels of a screen edge, the view will recenter on him:
ScrollMargin: 200

# Input bindings
ActionLeft: Keyboard A; Joystick 3
ActionRight: Keyboard D; Joystick 1
ActionUp: Keyboard W; Joystick 4
ActionDown: Keyboard S; Joystick 0
ActionShoot: Keyboard Space; Mouse 0; Joystick 6

# For the love of puppies, kill the bastard!
ShowSnappy: False

# Should we render collision boxes?
RenderCollisionBoxes: False

# Should we show the scripting console?
ShowConsole: False
