Files
GTSchoolShit/CS2335/FinalSubmission/src/edu/gatech/cs2335/lemmings/gui/LFader.java
2025-06-07 01:59:34 -04:00

216 lines
5.7 KiB
Java

package edu.gatech.cs2335.lemmings.gui;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
//import java.awt.AlphaComposite;
/**
* Class LFader: This little widget allows one to fade the screen to a
* certain color in different kinds of cool ways.
*
* <PRE>
* Revision History:
* v1.0 (Apr. 15, 2004) - Created the LFader class
* </PRE>
*
* @author <A HREF="mailto:gtg308i@mail.gatech.edu">Vladimir Urazov</A>
* @version Version 1.0, Apr. 15, 2004
*/
public class LFader extends LColoredComponent {
/**
* Show debug output?
*/
private static final boolean VERBOSE = false;
/**
* Just a little flag so we know when we have started fading.
*/
private boolean startedFading;
/**
* The amount of time remaining in the fading.
*/
private long timeRemaining;
/**
* Creates a new <code>LFader</code> instance.
*/
public LFader() {
startedFading = false;
}
/**
* Creates a new thread that will update the fading of the thing
* specially timed to complete in the specified number of millis.
*
* @param time a <code>long</code> value
* @return a <code>Thread</code> value
*/
private Thread createThread(final long time) {
Thread defThread = new Thread(new Runnable() {
public void run() { }
});
//First, make sure we have a valid time:
if (time < 0) {
return defThread;
}
if ((time * 6) / 100 == 0) {
//The time period provided is much too short.
return defThread;
}
Runnable r = new Runnable() {
public void run() {
//We would like to have 60 steps per second, so calculate
//the number of steps.
long numSteps = (time * 6) / 100;
//Calculate the delay between each step:
long delay = time / numSteps;
//Calculate the percent of the fade to do at each step:
float incrementPercent = 1.0f / numSteps;
//A variable to store the progress to the completion of the fade:
float currentPercentComplete = 0.0f;
//The time of the last update:
long lastTime = System.currentTimeMillis();
//The targetted end fade time:
long finalTime = time + lastTime;
if (VERBOSE) {
System.out.println("LFader: Set up fading... ");
System.out.println(" Time: " + time);
System.out.println(" Steps: " + numSteps);
System.out.println(" Delay: " + delay);
System.out.println(" Increment: " + incrementPercent);
System.out.flush();
}
resetFade();
startedFading = true;
for (int i = 0; i < numSteps; i++) {
//Update the fading:
update(currentPercentComplete);
//Increment percent to completion:
currentPercentComplete += incrementPercent;
//Sleep some:
lastTime += delay;
try {
Thread.sleep(Math.max(0, lastTime - System.currentTimeMillis()));
} catch (Exception e) {
//Sleep interrupted...
System.out.println("");
} finally {
lastTime = System.currentTimeMillis();
timeRemaining = finalTime - lastTime;
}
}
// startedFading = false;
}
};
return new Thread(r);
}
/**
* Fades to foreground in the time specified.
*
* @param time a <code>long</code> value
*/
public void fadeToForeground(long time) {
createThread(time).start();
}
/**
* Returns true if we are currently fading.
*
* @return a <code>boolean</code> value
*/
public boolean isFading() {
return startedFading;
}
/**
* Describe <code>getTimeRemaining</code> method here.
*
* @return a <code>long</code> value
*/
public long getTimeRemaining() {
return timeRemaining;
}
/**
* Updates the fading.
* @param progress the percent to completion.
*/
protected void update(float progress) {
if (VERBOSE) {
System.out.println("Updating - " + (progress * 100) + "%");
System.out.flush();
}
//Do a simple fade to black for now:
Color f = getForeground();
setForeground(new Color(f.getRed() / 255.0f,
f.getGreen() / 255.0f,
f.getBlue() / 255.0f,
progress));
}
/**
* Resets the fading to the original configuration.
*/
protected void resetFade() {
Color f = getForeground();
setForeground(new Color(f.getRed() / 255.0f,
f.getGreen() / 255.0f,
f.getBlue() / 255.0f,
0.0f));
}
/**
* Deep-copies self <b>into the component</b> passed in.
*
* @param component a <code>LComponent</code> value
*/
protected void copy(LComponent component) {
}
/**
* Performs all of the necessary drawing for this control only. The
* children will be taken care of separately. This method need not
* concern itself with them.
*
* @param g a <code>Graphics</code> value
* @return a <code>boolean</code> value
*/
protected boolean paint(Graphics g) {
if (!startedFading) {
return true;
}
if (VERBOSE) {
System.out.println("Fading - " + getForeground());
System.out.flush();
}
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(getForeground());
g2d.fill(getBounds());
return true;
}
}