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PhysicsSettings
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edu.gatech.cs2335.lemmings.physics</FONT>
<BR>
Class PhysicsSettings</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.physics.PhysicsSettings</B>
</PRE>
<HR>
<DL>
<DT>public class <B>PhysicsSettings</B><DT>extends java.lang.Object</DL>
<P>
Physics Settings, thanks to PMD, a Singleton class
Holds Physics Constants
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD><A HREF="mailto:gtg184g@mail.gatech.edu">Jose Caban</A></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD COLSPAN=2><FONT SIZE="+2">
<B>Method Summary</B></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getAngelVelocity()">getAngelVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getAngelVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getBounceVelocity()">getBounceVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getBounceVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getFloatSpeed()">getFloatSpeed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getFloatSpeed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getFriction()">getFriction</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the friction</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getGlideX()">getGlideX</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getGlideX</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getGravity()">getGravity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the gravity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getInitialX()">getInitialX</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getInitialX , getInitialX</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html" title="class in edu.gatech.cs2335.lemmings.physics">PhysicsSettings</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getInstance()">getInstance</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>getInstance</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getLaunchSpeed()">getLaunchSpeed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getLaunchSpeed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#getTerminalVelocity()">getTerminalVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getTerminalVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setAngelVelocity(int)">setAngelVelocity</A></B>(int&nbsp;angelVelocity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setAngelVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setBounceVelocity(int)">setBounceVelocity</A></B>(int&nbsp;bounceVelocity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setBounceVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setFloatSpeed(int)">setFloatSpeed</A></B>(int&nbsp;floatSpeed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setFloatSpeed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setFriction(int)">setFriction</A></B>(int&nbsp;aFriction)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the friction</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setGlideX()">setGlideX</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setGlideX</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setGravity(int)">setGravity</A></B>(int&nbsp;aGravity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the gravity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setInitialX(int)">setInitialX</A></B>(int&nbsp;initialX)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setInitialX</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setLaunchSpeed(int)">setLaunchSpeed</A></B>(int&nbsp;launchSpeed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setLaunchSpeed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setTerminalVelocity(int)">setTerminalVelocity</A></B>(int&nbsp;terminalVelocity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setTerminalVelocity</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#setUseClassicPhysics(boolean)">setUseClassicPhysics</A></B>(boolean&nbsp;useClassicPhysics)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method setUseClassicPhysics</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html#useClassicPhysics()">useClassicPhysics</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method getUseClassicPhysics</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="getGravity()"><!-- --></A><H3>
getGravity</H3>
<PRE>
public static int <B>getGravity</B>()</PRE>
<DL>
<DD>Get the gravity
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the gravity of the system</DL>
</DD>
</DL>
<HR>
<A NAME="getFriction()"><!-- --></A><H3>
getFriction</H3>
<PRE>
public static int <B>getFriction</B>()</PRE>
<DL>
<DD>Get the friction
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the friction of the system</DL>
</DD>
</DL>
<HR>
<A NAME="getTerminalVelocity()"><!-- --></A><H3>
getTerminalVelocity</H3>
<PRE>
public static int <B>getTerminalVelocity</B>()</PRE>
<DL>
<DD>Method getTerminalVelocity
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , terminal velocity from PhysicsSettings</DL>
</DD>
</DL>
<HR>
<A NAME="getInstance()"><!-- --></A><H3>
getInstance</H3>
<PRE>
public static <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsSettings.html" title="class in edu.gatech.cs2335.lemmings.physics">PhysicsSettings</A> <B>getInstance</B>()</PRE>
<DL>
<DD>Describe <code>getInstance</code> method here.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>PhysicsSettings</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="setGravity(int)"><!-- --></A><H3>
setGravity</H3>
<PRE>
public static void <B>setGravity</B>(int&nbsp;aGravity)</PRE>
<DL>
<DD>Set the gravity
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>aGravity</CODE> - , the new gravity of the system</DL>
</DD>
</DL>
<HR>
<A NAME="setFriction(int)"><!-- --></A><H3>
setFriction</H3>
<PRE>
public static void <B>setFriction</B>(int&nbsp;aFriction)</PRE>
<DL>
<DD>Set the friction
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>aFriction</CODE> - , the friction of the system</DL>
</DD>
</DL>
<HR>
<A NAME="setTerminalVelocity(int)"><!-- --></A><H3>
setTerminalVelocity</H3>
<PRE>
public static void <B>setTerminalVelocity</B>(int&nbsp;terminalVelocity)</PRE>
<DL>
<DD>Method setTerminalVelocity
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>terminalVelocity</CODE> - , termVelocity</DL>
</DD>
</DL>
<HR>
<A NAME="setInitialX(int)"><!-- --></A><H3>
setInitialX</H3>
<PRE>
public static void <B>setInitialX</B>(int&nbsp;initialX)</PRE>
<DL>
<DD>Method setInitialX
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>initialX</CODE> - , initialX</DL>
</DD>
</DL>
<HR>
<A NAME="getInitialX()"><!-- --></A><H3>
getInitialX</H3>
<PRE>
public static int <B>getInitialX</B>()</PRE>
<DL>
<DD>Method getInitialX , getInitialX
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , initialX from PhysicsSettings</DL>
</DD>
</DL>
<HR>
<A NAME="setFloatSpeed(int)"><!-- --></A><H3>
setFloatSpeed</H3>
<PRE>
public static void <B>setFloatSpeed</B>(int&nbsp;floatSpeed)</PRE>
<DL>
<DD>Method setFloatSpeed
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>floatSpeed</CODE> - , float speed</DL>
</DD>
</DL>
<HR>
<A NAME="setBounceVelocity(int)"><!-- --></A><H3>
setBounceVelocity</H3>
<PRE>
public static void <B>setBounceVelocity</B>(int&nbsp;bounceVelocity)</PRE>
<DL>
<DD>Method setBounceVelocity
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>bounceVelocity</CODE> - , bounceVelocity</DL>
</DD>
</DL>
<HR>
<A NAME="getFloatSpeed()"><!-- --></A><H3>
getFloatSpeed</H3>
<PRE>
public static int <B>getFloatSpeed</B>()</PRE>
<DL>
<DD>Method getFloatSpeed
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , float speed</DL>
</DD>
</DL>
<HR>
<A NAME="getBounceVelocity()"><!-- --></A><H3>
getBounceVelocity</H3>
<PRE>
public static int <B>getBounceVelocity</B>()</PRE>
<DL>
<DD>Method getBounceVelocity
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , bounce velocity</DL>
</DD>
</DL>
<HR>
<A NAME="setAngelVelocity(int)"><!-- --></A><H3>
setAngelVelocity</H3>
<PRE>
public static void <B>setAngelVelocity</B>(int&nbsp;angelVelocity)</PRE>
<DL>
<DD>Method setAngelVelocity
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>angelVelocity</CODE> - , angel Velocity</DL>
</DD>
</DL>
<HR>
<A NAME="getAngelVelocity()"><!-- --></A><H3>
getAngelVelocity</H3>
<PRE>
public static int <B>getAngelVelocity</B>()</PRE>
<DL>
<DD>Method getAngelVelocity
<P>
<DD><DL>
<DT><B>Returns:</B><DD>angleVelocity</DL>
</DD>
</DL>
<HR>
<A NAME="setUseClassicPhysics(boolean)"><!-- --></A><H3>
setUseClassicPhysics</H3>
<PRE>
public static void <B>setUseClassicPhysics</B>(boolean&nbsp;useClassicPhysics)</PRE>
<DL>
<DD>Method setUseClassicPhysics
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>useClassicPhysics</CODE> - , boolean bla bla</DL>
</DD>
</DL>
<HR>
<A NAME="useClassicPhysics()"><!-- --></A><H3>
useClassicPhysics</H3>
<PRE>
public static boolean <B>useClassicPhysics</B>()</PRE>
<DL>
<DD>Method getUseClassicPhysics
<P>
<DD><DL>
<DT><B>Returns:</B><DD>boolean , whether or not classic physics is turned on.</DL>
</DD>
</DL>
<HR>
<A NAME="setLaunchSpeed(int)"><!-- --></A><H3>
setLaunchSpeed</H3>
<PRE>
public static void <B>setLaunchSpeed</B>(int&nbsp;launchSpeed)</PRE>
<DL>
<DD>Method setLaunchSpeed
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>launchSpeed</CODE> - , launchSpeeeeed</DL>
</DD>
</DL>
<HR>
<A NAME="getLaunchSpeed()"><!-- --></A><H3>
getLaunchSpeed</H3>
<PRE>
public static int <B>getLaunchSpeed</B>()</PRE>
<DL>
<DD>Method getLaunchSpeed
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , LaunchSpeed from PhysicsSettings</DL>
</DD>
</DL>
<HR>
<A NAME="setGlideX()"><!-- --></A><H3>
setGlideX</H3>
<PRE>
public static void <B>setGlideX</B>()</PRE>
<DL>
<DD>Method setGlideX
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGlideX()"><!-- --></A><H3>
getGlideX</H3>
<PRE>
public static int <B>getGlideX</B>()</PRE>
<DL>
<DD>Method getGlideX
<P>
<DD><DL>
<DT><B>Returns:</B><DD>int , glideX value from PhysicsSettings</DL>
</DD>
</DL>
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