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MultiplayerGameplayState
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_edu.gatech.cs2335.lemmings.engine.GamePlayState">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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edu.gatech.cs2335.lemmings.engine</FONT>
<BR>
Class MultiplayerGameplayState</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">edu.gatech.cs2335.lemmings.engine.AbstractGameState</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">edu.gatech.cs2335.lemmings.engine.GamePlayState</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.engine.MultiplayerGameplayState</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.awt.event.ActionListener, java.util.EventListener</DD>
</DL>
<HR>
<DL>
<DT>public class <B>MultiplayerGameplayState</B><DT>extends <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></DL>
<P>
The mutiplayer game state, where the actual game is displayed and played.
Koala Update - fixed
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>1.0</DD>
<DT><B>Author:</B></DT>
<DD><A href="mailto:gtg308i@mail.gatech.edu">Vladimir Urazov</A></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
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<TD COLSPAN=2><FONT SIZE="+2">
<B>Field Summary</B></FONT></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_edu.gatech.cs2335.lemmings.engine.GamePlayState"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Fields inherited from class edu.gatech.cs2335.lemmings.engine.<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#UPDATE_DELAY">UPDATE_DELAY</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#UPDATE_FREQUENCY">UPDATE_FREQUENCY</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#MultiplayerGameplayState(edu.gatech.cs2335.lemmings.engine.Level)">MultiplayerGameplayState</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A>&nbsp;l)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;constructor</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD COLSPAN=2><FONT SIZE="+2">
<B>Method Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#endLevel()">endLevel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the level and goes on to the next state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#getOtherPlayerLevel()">getOtherPlayerLevel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accessor for otherPlayerlevel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#otherPlayerEnded()">otherPlayerEnded</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Konchil on.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#receiveMessage(edu.gatech.cs2335.lemmings.networking.AbstractMessage)">receiveMessage</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/networking/AbstractMessage.html" title="class in edu.gatech.cs2335.lemmings.networking">AbstractMessage</A>&nbsp;msg)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates both players levels based on msg data</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#requestNuke()">requestNuke</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines if the little guys should be nuked and nukes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialDecreaseHandle()">specialDecreaseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for decrease.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialIncreaseHandle()">specialIncreaseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for increase.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialInitialize()">specialInitialize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>specialInitialize</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialNukeHandle()">specialNukeHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for nuke.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialPauseHandle()">specialPauseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for pause.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialSpeedupHandle()">specialSpeedupHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for speedup.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html#specialUpdate()">specialUpdate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>specialUpdate</code> method here.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.engine.GamePlayState"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.engine.<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#actionPerformed(java.awt.event.ActionEvent)">actionPerformed</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#cleanUp()">cleanUp</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getGamePlayPanel()">getGamePlayPanel</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getGameSpeed()">getGameSpeed</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getLemmingFlow()">getLemmingFlow</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getLevel()">getLevel</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getPauseButton()">getPauseButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleDecreaseButton()">handleDecreaseButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleIncreaseButton()">handleIncreaseButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleNukeButton()">handleNukeButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handlePauseButton()">handlePauseButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleSpeedupButton()">handleSpeedupButton</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#initialize()">initialize</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#isPauseSelected()">isPauseSelected</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#setGameSpeed(long)">setGameSpeed</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleDecreaseButtonHandle()">singleDecreaseButtonHandle</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleIncreaseButtonHandle()">singleIncreaseButtonHandle</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleNukeButtonHandle()">singleNukeButtonHandle</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singlePauseButtonHandle()">singlePauseButtonHandle</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleSpeedupButtonHandle()">singleSpeedupButtonHandle</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#updateStuff()">updateStuff</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.engine.AbstractGameState"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.engine.<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#getUI()">getUI</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#setUI(edu.gatech.cs2335.lemmings.gui.LRootPane)">setUI</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="MultiplayerGameplayState(edu.gatech.cs2335.lemmings.engine.Level)"><!-- --></A><H3>
MultiplayerGameplayState</H3>
<PRE>
public <B>MultiplayerGameplayState</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A>&nbsp;l)</PRE>
<DL>
<DD>constructor
<P>
<DT><B>Parameters:</B><DD><CODE>l</CODE> - level</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="specialInitialize()"><!-- --></A><H3>
specialInitialize</H3>
<PRE>
protected void <B>specialInitialize</B>()</PRE>
<DL>
<DD>Describe <code>specialInitialize</code> method here.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialInitialize()">specialInitialize</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialPauseHandle()"><!-- --></A><H3>
specialPauseHandle</H3>
<PRE>
protected void <B>specialPauseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for pause.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialPauseHandle()">specialPauseHandle</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialSpeedupHandle()"><!-- --></A><H3>
specialSpeedupHandle</H3>
<PRE>
protected void <B>specialSpeedupHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for speedup.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialSpeedupHandle()">specialSpeedupHandle</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialNukeHandle()"><!-- --></A><H3>
specialNukeHandle</H3>
<PRE>
protected void <B>specialNukeHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for nuke.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialNukeHandle()">specialNukeHandle</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialIncreaseHandle()"><!-- --></A><H3>
specialIncreaseHandle</H3>
<PRE>
protected void <B>specialIncreaseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for increase.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialIncreaseHandle()">specialIncreaseHandle</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialDecreaseHandle()"><!-- --></A><H3>
specialDecreaseHandle</H3>
<PRE>
protected void <B>specialDecreaseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for decrease.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialDecreaseHandle()">specialDecreaseHandle</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialUpdate()"><!-- --></A><H3>
specialUpdate</H3>
<PRE>
protected void <B>specialUpdate</B>()</PRE>
<DL>
<DD>Describe <code>specialUpdate</code> method here.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialUpdate()">specialUpdate</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="receiveMessage(edu.gatech.cs2335.lemmings.networking.AbstractMessage)"><!-- --></A><H3>
receiveMessage</H3>
<PRE>
public void <B>receiveMessage</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/networking/AbstractMessage.html" title="class in edu.gatech.cs2335.lemmings.networking">AbstractMessage</A>&nbsp;msg)</PRE>
<DL>
<DD>Updates both players levels based on msg data
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>msg</CODE> - , network message holding game state updates</DL>
</DD>
</DL>
<HR>
<A NAME="endLevel()"><!-- --></A><H3>
endLevel</H3>
<PRE>
public void <B>endLevel</B>()</PRE>
<DL>
<DD>Ends the level and goes on to the next state.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#endLevel()">endLevel</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="otherPlayerEnded()"><!-- --></A><H3>
otherPlayerEnded</H3>
<PRE>
public void <B>otherPlayerEnded</B>()</PRE>
<DL>
<DD>Konchil on.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOtherPlayerLevel()"><!-- --></A><H3>
getOtherPlayerLevel</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A> <B>getOtherPlayerLevel</B>()</PRE>
<DL>
<DD>Accessor for otherPlayerlevel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Level , Level of remote player</DL>
</DD>
</DL>
<HR>
<A NAME="requestNuke()"><!-- --></A><H3>
requestNuke</H3>
<PRE>
public void <B>requestNuke</B>()</PRE>
<DL>
<DD>Determines if the little guys should be nuked and nukes.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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