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GTSchoolShit/CS2335/2335_lemmings/manual.html
2025-06-07 01:59:34 -04:00

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<html><head><title>LEMMINGS GAME PLAY MANUAL</title>
</head><body bgcolor="#d0d0d0" >
<hr>
<b>TABLE OF CONTENTS </b>
<p><img src="images/screenshots/mainMenu.PNG"></p>
<hr>
<hr>
<p>
<a href="#C1">
1) Hosting or Joining a Multiplayer Game.
</a>
</p>
<p>
<a href="#C2">
2) Selecting a Level.
</a>
</p>
<p>
<a href="#C3">
3) The Game Objective.
</a>
</p>
<p>
<a href="#C4">
4) Lemming Abilities.
</a>
</p>
<p>
<a href="#C5">
5) Multiplayer Objective.
</a>
</p>
<hr>
<hr>
<a href="#C6">
6) Game Shortcuts and Attract Mode.
</a>
</p>
<hr>
<hr>
<p>
<a name="C1"><h2>Hosting of Joining a Multiplayer Game</h2>
<hr>
<p>After the start of Lemmings program,a Main Menu will be presented to the user.Once the users clicks Multiplayer Game button from the Main Menu, he will be presented with an option to host or connect to the server.
<p><img src="images/screenshots/multiplayer.PNG"></p>In either case he must provide a valid host name and port number to be used for connection. After clicking Host or Connect, the user see the Establishing Connection screen.
<p><img src="images/screenshots/establishing.PNG"> </p>If the connection is successful the game will start automatically, otherwise the user will see the Error Establishing Connection screen and be presented with an option for returning to the main menu. </p>
<hr>
<a name="C2"><h2>Selecting a Level</h2>
<hr>
<p>After one decides whether he wants to play multiplayer of singleplayer game one will need to select a level.
<p> <img src="images/screenshots/mainLevelSelect.PNG"> </p> Select from multiple levels by scrolling up and down and press play or Back if one wishes to return to the Main Menu.
<hr>
<a name="C3"><h2>The Game Objective</h2>
<hr>
<p> The objective of the game is to move the number of lemmings determined by the level number from the starting point on the map to the finish point before the time runs out.
<p> <img src="images/screenshots/waterStats.PNG"> </p>
The trick here is to avoid the deadly water, and other deadly objects, and try not to allow lemmings to fall from large distances, more than 1/3 of the screen length, while on the way to the exit. The objective is to save as many lemmings as possible in the multiplayer game, and saving the required number of lemmings for the given level in the single player game.
The statistics are displayed at the top of the screen, for a single player it's only that players statistics. While in a multiplayer game the player also sees how the other player is doing.
In order to overcome the unpenetrable objects such as walls and others obstacles on the way to the exit, the player must utilize different lemming abilities described in the following chapter.
<hr>
<a name="C4"><h2>Lemming Abilities</h2></a>
<hr>
<p> To finish the game a player must utilize different lemming abilities on the way to the exit. The default ability given to all the lemmings at the start time is the walker, this is also the abilities the lemming are given upon termination of their other special powers. Upon release the lemmings are instinctively waling towards the exit.
<p><img src="images/screenshots/flingAbilities.PNG"></p>
<p><a href="#T1">
Basher:
</a></p>
<p><a href="#T2">
Blocker:
</a></p>
<p><a href="#T3">
Glider:
</a></p>
<p><a href="#T4">
Climber:
</a></p>
<p><a href="#T5">
Digger:
</a></p>
<p><a href="#T6">
Exploder:
</a></p>
<p><a href="#T7">
Floater:
</a></p>
<p><a href="#T8">
Miner:
</a></p>
<p><a href="#T9">
Bridger:
</a></p>
<p><a href="#10">
Jumper:
</a></p>
<a name="T1"><h2>Basher:</h2>
<hr>
<p> The basher ability must be selected immediately preceding a penetrable object. i.e. a Wall. Click on the basher icon to select the ability then click on the lemming that you wish to grant that ability to.The basher will keep moving in the direction it was walking clearing the wall on the way thus making a path for other lemmings. </p>
<a name="T2"><h2>Blocker:</h2>
<hr>
<p> The blocker ability should be selected when the player wishes to make one lemming an impenetrable object which will act as a wall thus causing the other lemming to change, and possibly prevent them from walking off a dangerous cliff.</p>
<hr>
<a name="T3"><h2>Glider:</h2>
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<p> You can select the glider ability to make your lemmings glide over large voids and holes in the ground. The lemming will glide in the direction it was originally walking. </p>
<a name="T4"><h2>Climber:</h2>
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<p> The player may select the climber job when he wishes to make his lemming climb vertically up a solid surface such as a wall. </p>
<a name="T5"><h2>Digger:</h2>
<hr>
<p> Select the digger ability when you wish to make a tunnel directly underneath the lemming. When this ability is applied to the lemming, it will cause the lemming to start digging digable surface directly below him.</p>
<a name="T6"><h2>Exploder:</h2>
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<p>This ability should be selected when the player wishes to make the lemming explode, and thus dissapear, leaving a whole in the ground after itself. </p>
<a name="T7"><h2>Miner:</h2>
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<p> The Miner ability should be selected when the player wishes to make the lemming dig at a 45% angle downwards along its original direction of travel. Once selected the lemming will start digging until he reaches the undigable surface or the end of the map, the lemmings after him can follow his throught the path that he makes. </p>
<a name="T9"><h2>Bridger:</h2>
<hr>
<p> The Bridger ability should be selected when the player wishes to make the lemming build a bridge in the air, which will allow him and the lemmings following him, to travel over the deadly wter or big voids. The lemming will be building a bridge in the direction of his original travel. </p>
<a name="T10"><h2>Jumper:</h2>
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<p> The Jumper ability should be selected when the player wishes to make the lemming </p>
<a name="C5"><h2>Multiplayer Objective</h2>
<hr>
<p> The objective ini the multiplayer game is to finish more levels than your opponent is able to finish. The lemmings that are saved each level are added to the total number of lemmings available to that player during the next level. The statistics at the top of the display screen let the player know how he/she is doing compared to the opponent.</p>
<hr>
<img src="images/screenshots/multiplayer1.PNG"> <img src="images/screenshots/multiplayer2.PNG">
<hr>
<a name="C6"><h2>Game Shortcuts and Attract Mode</h2>
<hr>
<p> For the player's convienience several short cut keys have been implemented. </p>
<p> <b> f - is used for Fast Forwarding
<p> <b> + - increases the flow of Lemmings
<p> <b> - decreases the flow of Lemmings
<p> <b> p - pauses the game
<p> <b> Esc - quits the level
<p> <b> a - starts the attract mode from main menu
<p> The attract mode starts from the MainMenu by pressing a. Then after the attract mode state has finished displaying after a certain period of time it returns to the Main Menu.
</p>
<center><img src="images/screenshots/mainCredits.PNG"></center>
<hr>
</body></html>