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GTSchoolShit/CS4451/proj5/utils.h
2025-06-07 01:59:34 -04:00

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C

#ifndef _UTILS_H_
#define _UTILS_H_
#include <GL/glut.h>
#include <math.h>
#include "structs.h"
inline void cross(Vector& dest, Point& a, Point& b) {
dest.i = ( (a.y*b.z) - (a.z*b.y) ); //i
dest.j = ( (a.z*b.x) - (a.x*b.z) ); //j
dest.k = ( (a.x*b.y) - (a.y*b.x) ); //k
}
inline void cross(Point& dest, Point& a, Point& b) {
dest.x = ( (a.y*b.z) - (a.z*b.y) ); //i
dest.y = ( (a.z*b.x) - (a.x*b.z) ); //j
dest.z = ( (a.x*b.y) - (a.y*b.x) ); //k
}
inline GLfloat dot(Vector &a, Vector &b) {
return (a.i*b.i)+(a.j*b.j)+(a.k*b.k);
}
inline GLfloat dot(Point &a, Point &b) {
return (a.x*b.x)+(a.y*b.y)+(a.z*b.z);
}
#endif