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GamePlayPanel
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edu.gatech.cs2335.lemmings.gui</FONT>
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Class GamePlayPanel</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">edu.gatech.cs2335.lemmings.gui.LComponent</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">edu.gatech.cs2335.lemmings.gui.LLeafComponent</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.gui.GamePlayPanel</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IClickable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IClickable</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseMotionable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseMotionable</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseWheelable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseWheelable</A></DD>
</DL>
<HR>
<DL>
<DT>public class <B>GamePlayPanel</B><DT>extends <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LLeafComponent</A><DT>implements <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseMotionable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseMotionable</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseWheelable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseWheelable</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IClickable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IClickable</A></DL>
<P>
Class GamePlayPanel: This class will display the game itself.
<PRE>
Revision History:
v1.0 (Mar. 28, 2004) - Created the GamePlayPanel class
</PRE>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>Version 1.0, Mar. 28, 2004</DD>
<DT><B>Author:</B></DT>
<DD><A HREF="mailto:gtg308i@mail.gatech.edu">Vladimir Urazov</A></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#SCROLL_OFFSET">SCROLL_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If the cursor is within this many pixels of the edge of the map,
we will scroll.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#GamePlayPanel(edu.gatech.cs2335.lemmings.graphics.Renderer)">GamePlayPanel</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Renderer.html" title="class in edu.gatech.cs2335.lemmings.graphics">Renderer</A>&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>GamePlayPanel</code> instance.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#copy(edu.gatech.cs2335.lemmings.gui.LComponent)">copy</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LComponent</A>&nbsp;component)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deep-copies self <b>into the component</b> passed in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Renderer.html" title="class in edu.gatech.cs2335.lemmings.graphics">Renderer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#getRenderer()">getRenderer</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a renderer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#paint(java.awt.Graphics)">paint</A></B>(java.awt.Graphics&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs all of the necessary drawing for this control only.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#processMouseMotion(int, int, int, int)">processMouseMotion</A></B>(int&nbsp;oldX,
int&nbsp;oldY,
int&nbsp;newX,
int&nbsp;newY)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the implementing class to be told when the mouse has moved.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#processMouseWheel(int)">processMouseWheel</A></B>(int&nbsp;numClicks)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Processes the mouse wheel rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html#registerMouseClick(int, java.awt.Point)">registerMouseClick</A></B>(int&nbsp;button,
java.awt.Point&nbsp;coord)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Registers the click of a mouse button at the specified coordinates.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.gui.LLeafComponent"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.gui.<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LLeafComponent</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html#makeDirty()">makeDirty</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html#move(java.awt.Point)">move</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LLeafComponent.html#renderAll(java.awt.Graphics)">renderAll</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.gui.LComponent"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.gui.<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LComponent</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#bringToTop()">bringToTop</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#cleanUp()">cleanUp</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#getBounds()">getBounds</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#getParent()">getParent</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#initialize()">initialize</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#isActive()">isActive</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#isComponentDirty()">isComponentDirty</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#isShown()">isShown</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setBounds(java.awt.Rectangle)">setBounds</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setDirty(boolean)">setDirty</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setParent(edu.gatech.cs2335.lemmings.gui.LContainer)">setParent</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setPosition(java.awt.Point)">setPosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setShown(boolean)">setShown</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setSize(java.awt.Dimension)">setSize</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#setSize(int, int)">setSize</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#updateDimensions()">updateDimensions</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="SCROLL_OFFSET"><!-- --></A><H3>
SCROLL_OFFSET</H3>
<PRE>
public static final int <B>SCROLL_OFFSET</B></PRE>
<DL>
<DD>If the cursor is within this many pixels of the edge of the map,
we will scroll.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#edu.gatech.cs2335.lemmings.gui.GamePlayPanel.SCROLL_OFFSET">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="GamePlayPanel(edu.gatech.cs2335.lemmings.graphics.Renderer)"><!-- --></A><H3>
GamePlayPanel</H3>
<PRE>
public <B>GamePlayPanel</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Renderer.html" title="class in edu.gatech.cs2335.lemmings.graphics">Renderer</A>&nbsp;r)</PRE>
<DL>
<DD>Creates a new <code>GamePlayPanel</code> instance.
<P>
<DT><B>Parameters:</B><DD><CODE>r</CODE> - r</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="getRenderer()"><!-- --></A><H3>
getRenderer</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Renderer.html" title="class in edu.gatech.cs2335.lemmings.graphics">Renderer</A> <B>getRenderer</B>()</PRE>
<DL>
<DD>Returns a renderer
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>renderer</DL>
</DD>
</DL>
<HR>
<A NAME="copy(edu.gatech.cs2335.lemmings.gui.LComponent)"><!-- --></A><H3>
copy</H3>
<PRE>
protected void <B>copy</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LComponent</A>&nbsp;component)</PRE>
<DL>
<DD>Deep-copies self <b>into the component</b> passed in.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#copy(edu.gatech.cs2335.lemmings.gui.LComponent)">copy</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LComponent</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>component</CODE> - a <code>LComponent</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="paint(java.awt.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
protected boolean <B>paint</B>(java.awt.Graphics&nbsp;g)</PRE>
<DL>
<DD>Performs all of the necessary drawing for this control only. The
children will be taken care of separately. This method need not
concern itself with them.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html#paint(java.awt.Graphics)">paint</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LComponent.html" title="class in edu.gatech.cs2335.lemmings.gui">LComponent</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - a <code>Graphics</code> value
<DT><B>Returns:</B><DD>a <code>boolean</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="processMouseMotion(int, int, int, int)"><!-- --></A><H3>
processMouseMotion</H3>
<PRE>
public void <B>processMouseMotion</B>(int&nbsp;oldX,
int&nbsp;oldY,
int&nbsp;newX,
int&nbsp;newY)</PRE>
<DL>
<DD>Allows the implementing class to be told when the mouse has moved.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseMotionable.html#processMouseMotion(int, int, int, int)">processMouseMotion</A></CODE> in interface <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseMotionable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseMotionable</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oldX</CODE> - an <code>int</code> value<DD><CODE>oldY</CODE> - an <code>int</code> value<DD><CODE>newX</CODE> - an <code>int</code> value<DD><CODE>newY</CODE> - an <code>int</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="registerMouseClick(int, java.awt.Point)"><!-- --></A><H3>
registerMouseClick</H3>
<PRE>
public void <B>registerMouseClick</B>(int&nbsp;button,
java.awt.Point&nbsp;coord)</PRE>
<DL>
<DD>Registers the click of a mouse button at the specified coordinates.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IClickable.html#registerMouseClick(int, java.awt.Point)">registerMouseClick</A></CODE> in interface <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IClickable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IClickable</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>button</CODE> - an <code>int</code> value<DD><CODE>coord</CODE> - a <code>Point</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="processMouseWheel(int)"><!-- --></A><H3>
processMouseWheel</H3>
<PRE>
public void <B>processMouseWheel</B>(int&nbsp;numClicks)</PRE>
<DL>
<DD>Processes the mouse wheel rotation.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseWheelable.html#processMouseWheel(int)">processMouseWheel</A></CODE> in interface <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/IMouseWheelable.html" title="interface in edu.gatech.cs2335.lemmings.gui">IMouseWheelable</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>numClicks</CODE> - The number of clicks the wheel was rotated. A
negative value means the wheel was rotated away from the user,
and positive means it was rotated towards the user.</DL>
</DD>
</DL>
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