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edu.gatech.cs2335.lemmings.engine
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Package edu.gatech.cs2335.lemmings.engine
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</H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=2><FONT SIZE="+2">
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<B>Interface Summary</B></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/ICleanable.html" title="interface in edu.gatech.cs2335.lemmings.engine">ICleanable</A></B></TD>
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<TD>Interface ICleanable: The implementing objects will be able to be
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cleaned up.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=2><FONT SIZE="+2">
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<B>Class Summary</B></FONT></TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></B></TD>
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<TD>This is the parent of all the game state classes.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AttractState.html" title="class in edu.gatech.cs2335.lemmings.engine">AttractState</A></B></TD>
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<TD>Class GamePlayState: where the actual game is displayed and played</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/BloodParticle.html" title="class in edu.gatech.cs2335.lemmings.engine">BloodParticle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/BoneParticle.html" title="class in edu.gatech.cs2335.lemmings.engine">BoneParticle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/CreditsState.html" title="class in edu.gatech.cs2335.lemmings.engine">CreditsState</A></B></TD>
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<TD>Class CreditsState: Displays the credits screen, and when we are
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done - goes back to the main menu.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/DirtParticle.html" title="class in edu.gatech.cs2335.lemmings.engine">DirtParticle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/EstablishingConnectionState.html" title="class in edu.gatech.cs2335.lemmings.engine">EstablishingConnectionState</A></B></TD>
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<TD>Class EstablishingConnectionState: This state will load a level,
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and then wait for a connection to be established.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html" title="class in edu.gatech.cs2335.lemmings.engine">FlameParticle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlingTrap.html" title="class in edu.gatech.cs2335.lemmings.engine">FlingTrap</A></B></TD>
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<TD>Class FlingTrap: when the lemming comes close to this one, it flings him.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GameEngine.html" title="class in edu.gatech.cs2335.lemmings.engine">GameEngine</A></B></TD>
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<TD>This class will manage the states of the game and their
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transitions.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html" title="class in edu.gatech.cs2335.lemmings.engine">GamePlayState</A></B></TD>
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<TD>The game state, where the actual game is displayed and played.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/HelpState.html" title="class in edu.gatech.cs2335.lemmings.engine">HelpState</A></B></TD>
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<TD>Class HelpState: Help screen...</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Lemming.html" title="class in edu.gatech.cs2335.lemmings.engine">Lemming</A></B></TD>
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<TD>Represents a generic lemming, that can move around, and do
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stuff.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LemmingDrown.html" title="class in edu.gatech.cs2335.lemmings.engine">LemmingDrown</A></B></TD>
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<TD>Class LemmingDrown: This pretty sprite is created when the lemming
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drowns.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LemmingSplat.html" title="class in edu.gatech.cs2335.lemmings.engine">LemmingSplat</A></B></TD>
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<TD>Class LemmingSplat: When the lemming falls too far and smashes into
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the ground, this blood-splattering animation will be played.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LemmingsSoul.html" title="class in edu.gatech.cs2335.lemmings.engine">LemmingsSoul</A></B></TD>
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<TD>Class LemmingsSoul: You have failed, The lemming is DEAD, His soul
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goes to heaven.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A></B></TD>
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<TD>This is a playable level.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LevelData.html" title="class in edu.gatech.cs2335.lemmings.engine">LevelData</A></B></TD>
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<TD>This class contains the data associated with a certain level.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LevelEntrance.html" title="class in edu.gatech.cs2335.lemmings.engine">LevelEntrance</A></B></TD>
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<TD>Class LevelEntrance: This is where lemmings enter a level.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LevelExit.html" title="class in edu.gatech.cs2335.lemmings.engine">LevelExit</A></B></TD>
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<TD>Class LevelExit: This is where lemmings exit a level.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LevelResultsState.html" title="class in edu.gatech.cs2335.lemmings.engine">LevelResultsState</A></B></TD>
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<TD>Class LevelResultsState: Shows the results of a level.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LevelSelectionState.html" title="class in edu.gatech.cs2335.lemmings.engine">LevelSelectionState</A></B></TD>
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<TD>This is the main menu state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/LoadLevelState.html" title="class in edu.gatech.cs2335.lemmings.engine">LoadLevelState</A></B></TD>
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<TD>Class LoadLevelState: The display to show random humorous messages
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while the user is waiting for the level to load.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MainMenuState.html" title="class in edu.gatech.cs2335.lemmings.engine">MainMenuState</A></B></TD>
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<TD>This is the main menu state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Map.html" title="class in edu.gatech.cs2335.lemmings.engine">Map</A></B></TD>
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<TD>The map on which stuff will be happening.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MapSettings.html" title="class in edu.gatech.cs2335.lemmings.engine">MapSettings</A></B></TD>
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<TD>Map Settings, thanks to PMD, a Singleton class
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Holds Physics Constants</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiLevelResultsState.html" title="class in edu.gatech.cs2335.lemmings.engine">MultiLevelResultsState</A></B></TD>
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<TD>Class MultiLevelResultsState: this is the multilevel result state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html" title="class in edu.gatech.cs2335.lemmings.engine">MultiplayerGameplayState</A></B></TD>
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<TD>The mutiplayer game state, where the actual game is displayed and played.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerSetupState.html" title="class in edu.gatech.cs2335.lemmings.engine">MultiplayerSetupState</A></B></TD>
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<TD>Class MultiplayerSetupState: This is where the player can either
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start up the server, or join an existing game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/NetworkErrorState.html" title="class in edu.gatech.cs2335.lemmings.engine">NetworkErrorState</A></B></TD>
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<TD>Class NetworkErrorState: Displays a network error...</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Particle.html" title="class in edu.gatech.cs2335.lemmings.engine">Particle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Portal.html" title="class in edu.gatech.cs2335.lemmings.engine">Portal</A></B></TD>
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<TD>Class Portal: Represents a portal in the map.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PortalFactory.html" title="class in edu.gatech.cs2335.lemmings.engine">PortalFactory</A></B></TD>
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<TD>Class PortalFactory: Creates different portals.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html" title="class in edu.gatech.cs2335.lemmings.engine">PrettySprite</A></B></TD>
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<TD>Class PrettySprite: This is basically an eye-candy sprite.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/ProgramRunner.html" title="class in edu.gatech.cs2335.lemmings.engine">ProgramRunner</A></B></TD>
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<TD>This class will essentially run the Lemmings game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/SavedLemming.html" title="class in edu.gatech.cs2335.lemmings.engine">SavedLemming</A></B></TD>
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<TD>Class SavedLemming: This thing will basically show the animation of
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the lemming going upstairs into the exit.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/SplashScreenState.html" title="class in edu.gatech.cs2335.lemmings.engine">SplashScreenState</A></B></TD>
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<TD>This state basically represents the splash screen.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/WaterParticle.html" title="class in edu.gatech.cs2335.lemmings.engine">WaterParticle</A></B></TD>
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<TD>Class Particle: When a lemming blows up, he makes particles.</TD>
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</TR>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
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</BODY>
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</HTML>
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