Files
2025-06-07 01:59:34 -04:00

957 lines
35 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.4.2_03) on Fri Apr 23 12:22:22 EDT 2004 -->
<TITLE>
GamePlayState
</TITLE>
<META NAME="keywords" CONTENT="edu.gatech.cs2335.lemmings.engine.GamePlayState class">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
parent.document.title="GamePlayState";
}
</SCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GameEngine.html" title="class in edu.gatech.cs2335.lemmings.engine"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/HelpState.html" title="class in edu.gatech.cs2335.lemmings.engine"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GamePlayState.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
edu.gatech.cs2335.lemmings.engine</FONT>
<BR>
Class GamePlayState</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">edu.gatech.cs2335.lemmings.engine.AbstractGameState</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.engine.GamePlayState</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.awt.event.ActionListener, java.util.EventListener</DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AttractState.html" title="class in edu.gatech.cs2335.lemmings.engine">AttractState</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/MultiplayerGameplayState.html" title="class in edu.gatech.cs2335.lemmings.engine">MultiplayerGameplayState</A></DD>
</DL>
<HR>
<DL>
<DT>public class <B>GamePlayState</B><DT>extends <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></DL>
<P>
The game state, where the actual game is displayed and played.
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>1.0</DD>
<DT><B>Author:</B></DT>
<DD><A HREF="mailto:gtg308i@mail.gatech.edu">Vladimir Urazov</A></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Field Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#UPDATE_DELAY">UPDATE_DELAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delay between the updates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#UPDATE_FREQUENCY">UPDATE_FREQUENCY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;How many times per second should we update the lemmings?</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#GamePlayState(edu.gatech.cs2335.lemmings.engine.Level)">GamePlayState</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A>&nbsp;l)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new GamePlayState instance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#GamePlayState(java.lang.String)">GamePlayState</A></B>(java.lang.String&nbsp;levelName)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads the level with the id passed in and uses that to play.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Method Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#actionPerformed(java.awt.event.ActionEvent)">actionPerformed</A></B>(java.awt.event.ActionEvent&nbsp;ae)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function essentially processes the action event that may
have been thrown by the UI.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#cleanUp()">cleanUp</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method will perform all of the necessary clean up operations
once the object is no longer needed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#endLevel()">endLevel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the level and goes on to the next state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html" title="class in edu.gatech.cs2335.lemmings.gui">GamePlayPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getGamePlayPanel()">getGamePlayPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;accessor for gpp</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getGameSpeed()">getGameSpeed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>getGameSpeed</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getLemmingFlow()">getLemmingFlow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>getLemmingFlow</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getLevel()">getLevel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Access method for the level property.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LToggleButton.html" title="class in edu.gatech.cs2335.lemmings.gui">LToggleButton</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#getPauseButton()">getPauseButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>getPauseButton</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleDecreaseButton()">handleDecreaseButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles it when the decrease button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleIncreaseButton()">handleIncreaseButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles it when the increase button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleNukeButton()">handleNukeButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles it when the nuke button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handlePauseButton()">handlePauseButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles it when the pause button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#handleSpeedupButton()">handleSpeedupButton</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles it when the speedup button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#initialize()">initialize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method will initialize the state that it belongs to.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#isPauseSelected()">isPauseSelected</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>isPauseSelected</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#setGameSpeed(long)">setGameSpeed</A></B>(long&nbsp;speed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method will set the gamespeed;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleDecreaseButtonHandle()">singleDecreaseButtonHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>singleDecreaseButtonHandle</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleIncreaseButtonHandle()">singleIncreaseButtonHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>singleIncreaseButtonHandle</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleNukeButtonHandle()">singleNukeButtonHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>singleNukeButtonHandle</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singlePauseButtonHandle()">singlePauseButtonHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>singlePauseButtonHandle</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#singleSpeedupButtonHandle()">singleSpeedupButtonHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>singleSpeedupButtonHandle</code> method here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialDecreaseHandle()">specialDecreaseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for decrease.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialIncreaseHandle()">specialIncreaseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for increase.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialInitialize()">specialInitialize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be initialized.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialNukeHandle()">specialNukeHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for nuke.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialPauseHandle()">specialPauseHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for pause.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialSpeedupHandle()">specialSpeedupHandle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whatever else needs to be done for speedup.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#specialUpdate()">specialUpdate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the special update.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GamePlayState.html#updateStuff()">updateStuff</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describe <code>updateStuff</code> method here.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.engine.AbstractGameState"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.engine.<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#getUI()">getUI</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#setUI(edu.gatech.cs2335.lemmings.gui.LRootPane)">setUI</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="UPDATE_FREQUENCY"><!-- --></A><H3>
UPDATE_FREQUENCY</H3>
<PRE>
public static final float <B>UPDATE_FREQUENCY</B></PRE>
<DL>
<DD>How many times per second should we update the lemmings?
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#edu.gatech.cs2335.lemmings.engine.GamePlayState.UPDATE_FREQUENCY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UPDATE_DELAY"><!-- --></A><H3>
UPDATE_DELAY</H3>
<PRE>
public static final long <B>UPDATE_DELAY</B></PRE>
<DL>
<DD>Delay between the updates.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#edu.gatech.cs2335.lemmings.engine.GamePlayState.UPDATE_DELAY">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="GamePlayState(edu.gatech.cs2335.lemmings.engine.Level)"><!-- --></A><H3>
GamePlayState</H3>
<PRE>
public <B>GamePlayState</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A>&nbsp;l)</PRE>
<DL>
<DD>Creates a new GamePlayState instance.
<P>
<DT><B>Parameters:</B><DD><CODE>l</CODE> - The level that we would like to play on.</DL>
<HR>
<A NAME="GamePlayState(java.lang.String)"><!-- --></A><H3>
GamePlayState</H3>
<PRE>
public <B>GamePlayState</B>(java.lang.String&nbsp;levelName)</PRE>
<DL>
<DD>Loads the level with the id passed in and uses that to play.
<P>
<DT><B>Parameters:</B><DD><CODE>levelName</CODE> - a <code>String</code> value</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="getLevel()"><!-- --></A><H3>
getLevel</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Level.html" title="class in edu.gatech.cs2335.lemmings.engine">Level</A> <B>getLevel</B>()</PRE>
<DL>
<DD>Access method for the level property.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the current value of the level property</DL>
</DD>
</DL>
<HR>
<A NAME="initialize()"><!-- --></A><H3>
initialize</H3>
<PRE>
public boolean <B>initialize</B>()</PRE>
<DL>
<DD>This method will initialize the state that it belongs to. It will
then return true upon success, and false upon failure.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#initialize()">initialize</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="specialInitialize()"><!-- --></A><H3>
specialInitialize</H3>
<PRE>
protected void <B>specialInitialize</B>()</PRE>
<DL>
<DD>Whatever else needs to be initialized.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateStuff()"><!-- --></A><H3>
updateStuff</H3>
<PRE>
protected void <B>updateStuff</B>()</PRE>
<DL>
<DD>Describe <code>updateStuff</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialUpdate()"><!-- --></A><H3>
specialUpdate</H3>
<PRE>
protected void <B>specialUpdate</B>()</PRE>
<DL>
<DD>Handles the special update.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="cleanUp()"><!-- --></A><H3>
cleanUp</H3>
<PRE>
public boolean <B>cleanUp</B>()</PRE>
<DL>
<DD>This method will perform all of the necessary clean up operations
once the object is no longer needed.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html#cleanUp()">cleanUp</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/AbstractGameState.html" title="class in edu.gatech.cs2335.lemmings.engine">AbstractGameState</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="setGameSpeed(long)"><!-- --></A><H3>
setGameSpeed</H3>
<PRE>
public void <B>setGameSpeed</B>(long&nbsp;speed)</PRE>
<DL>
<DD>This method will set the gamespeed;
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>speed</CODE> - for gamespeed</DL>
</DD>
</DL>
<HR>
<A NAME="endLevel()"><!-- --></A><H3>
endLevel</H3>
<PRE>
public void <B>endLevel</B>()</PRE>
<DL>
<DD>Ends the level and goes on to the next state.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handlePauseButton()"><!-- --></A><H3>
handlePauseButton</H3>
<PRE>
protected void <B>handlePauseButton</B>()</PRE>
<DL>
<DD>Handles it when the pause button is pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="singlePauseButtonHandle()"><!-- --></A><H3>
singlePauseButtonHandle</H3>
<PRE>
protected void <B>singlePauseButtonHandle</B>()</PRE>
<DL>
<DD>Describe <code>singlePauseButtonHandle</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPauseButton()"><!-- --></A><H3>
getPauseButton</H3>
<PRE>
protected <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/LToggleButton.html" title="class in edu.gatech.cs2335.lemmings.gui">LToggleButton</A> <B>getPauseButton</B>()</PRE>
<DL>
<DD>Describe <code>getPauseButton</code> method here.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>LToggleButton</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="specialPauseHandle()"><!-- --></A><H3>
specialPauseHandle</H3>
<PRE>
protected void <B>specialPauseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for pause.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleSpeedupButton()"><!-- --></A><H3>
handleSpeedupButton</H3>
<PRE>
protected void <B>handleSpeedupButton</B>()</PRE>
<DL>
<DD>Handles it when the speedup button is pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="singleSpeedupButtonHandle()"><!-- --></A><H3>
singleSpeedupButtonHandle</H3>
<PRE>
protected void <B>singleSpeedupButtonHandle</B>()</PRE>
<DL>
<DD>Describe <code>singleSpeedupButtonHandle</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialSpeedupHandle()"><!-- --></A><H3>
specialSpeedupHandle</H3>
<PRE>
protected void <B>specialSpeedupHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for speedup.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleNukeButton()"><!-- --></A><H3>
handleNukeButton</H3>
<PRE>
protected void <B>handleNukeButton</B>()</PRE>
<DL>
<DD>Handles it when the nuke button is pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="singleNukeButtonHandle()"><!-- --></A><H3>
singleNukeButtonHandle</H3>
<PRE>
protected void <B>singleNukeButtonHandle</B>()</PRE>
<DL>
<DD>Describe <code>singleNukeButtonHandle</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialNukeHandle()"><!-- --></A><H3>
specialNukeHandle</H3>
<PRE>
protected void <B>specialNukeHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for nuke.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleIncreaseButton()"><!-- --></A><H3>
handleIncreaseButton</H3>
<PRE>
protected void <B>handleIncreaseButton</B>()</PRE>
<DL>
<DD>Handles it when the increase button is pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="singleIncreaseButtonHandle()"><!-- --></A><H3>
singleIncreaseButtonHandle</H3>
<PRE>
protected void <B>singleIncreaseButtonHandle</B>()</PRE>
<DL>
<DD>Describe <code>singleIncreaseButtonHandle</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialIncreaseHandle()"><!-- --></A><H3>
specialIncreaseHandle</H3>
<PRE>
protected void <B>specialIncreaseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for increase.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleDecreaseButton()"><!-- --></A><H3>
handleDecreaseButton</H3>
<PRE>
protected void <B>handleDecreaseButton</B>()</PRE>
<DL>
<DD>Handles it when the decrease button is pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="singleDecreaseButtonHandle()"><!-- --></A><H3>
singleDecreaseButtonHandle</H3>
<PRE>
protected void <B>singleDecreaseButtonHandle</B>()</PRE>
<DL>
<DD>Describe <code>singleDecreaseButtonHandle</code> method here.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specialDecreaseHandle()"><!-- --></A><H3>
specialDecreaseHandle</H3>
<PRE>
protected void <B>specialDecreaseHandle</B>()</PRE>
<DL>
<DD>Whatever else needs to be done for decrease.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="actionPerformed(java.awt.event.ActionEvent)"><!-- --></A><H3>
actionPerformed</H3>
<PRE>
public void <B>actionPerformed</B>(java.awt.event.ActionEvent&nbsp;ae)</PRE>
<DL>
<DD>This function essentially processes the action event that may
have been thrown by the UI.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ae</CODE> - ae</DL>
</DD>
</DL>
<HR>
<A NAME="isPauseSelected()"><!-- --></A><H3>
isPauseSelected</H3>
<PRE>
protected boolean <B>isPauseSelected</B>()</PRE>
<DL>
<DD>Describe <code>isPauseSelected</code> method here.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>boolean</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getGameSpeed()"><!-- --></A><H3>
getGameSpeed</H3>
<PRE>
protected int <B>getGameSpeed</B>()</PRE>
<DL>
<DD>Describe <code>getGameSpeed</code> method here.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an <code>int</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getLemmingFlow()"><!-- --></A><H3>
getLemmingFlow</H3>
<PRE>
protected int <B>getLemmingFlow</B>()</PRE>
<DL>
<DD>Describe <code>getLemmingFlow</code> method here.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an <code>int</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getGamePlayPanel()"><!-- --></A><H3>
getGamePlayPanel</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/gui/GamePlayPanel.html" title="class in edu.gatech.cs2335.lemmings.gui">GamePlayPanel</A> <B>getGamePlayPanel</B>()</PRE>
<DL>
<DD>accessor for gpp
<P>
<DD><DL>
<DT><B>Returns:</B><DD>GamePlayPanel</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/GameEngine.html" title="class in edu.gatech.cs2335.lemmings.engine"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/HelpState.html" title="class in edu.gatech.cs2335.lemmings.engine"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GamePlayState.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>