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FlameParticle
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edu.gatech.cs2335.lemmings.engine</FONT>
<BR>
Class FlameParticle</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html" title="class in edu.gatech.cs2335.lemmings.physics">edu.gatech.cs2335.lemmings.physics.PhysicsObject</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html" title="class in edu.gatech.cs2335.lemmings.engine">edu.gatech.cs2335.lemmings.engine.PrettySprite</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Particle.html" title="class in edu.gatech.cs2335.lemmings.engine">edu.gatech.cs2335.lemmings.engine.Particle</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.engine.FlameParticle</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/ICleanable.html" title="interface in edu.gatech.cs2335.lemmings.engine">ICleanable</A></DD>
</DL>
<HR>
<DL>
<DT>public class <B>FlameParticle</B><DT>extends <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Particle.html" title="class in edu.gatech.cs2335.lemmings.engine">Particle</A></DL>
<P>
Class Particle: When a lemming blows up, he makes particles. Well,
here they are. :)
Description from Andrew:
Adds specific flame stuff
flames shoot downward and live for five process calls
<PRE>
Revision History:
v1.0 (Apr. 11, 2004) - Created the FlameParticle class
</PRE>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>Version 1.0, Apr. 11, 2004</DD>
<DT><B>Author:</B></DT>
<DD><A HREF="mailto:gtg284h@mail.gatech.edu">Andrew Knight</A></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html#PARTICLESWHENFLAME">PARTICLESWHENFLAME</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Particles to create when death should occur</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html#FlameParticle()">FlameParticle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Particle</code> instance.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html#canKillSelf()">canKillSelf</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Should return true when the sprite is ready to kill self.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html#getCanDie()">getCanDie</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Should return canDie</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/FlameParticle.html#setCanDie(boolean)">setCanDie</A></B>(boolean&nbsp;a)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Should return canDie</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.engine.PrettySprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.engine.<A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html" title="class in edu.gatech.cs2335.lemmings.engine">PrettySprite</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#cleanUp()">cleanUp</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#getAnimation()">getAnimation</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#getLevel()">getLevel</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#setAnimation(java.lang.String)">setAnimation</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#setLevel(edu.gatech.cs2335.lemmings.engine.Level)">setLevel</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/PrettySprite.html#updateSprite()">updateSprite</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_edu.gatech.cs2335.lemmings.physics.PhysicsObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class edu.gatech.cs2335.lemmings.physics.<A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html" title="class in edu.gatech.cs2335.lemmings.physics">PhysicsObject</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#accelerate(edu.gatech.cs2335.lemmings.physics.PhysicsVector)">accelerate</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#getGravityUpdates()">getGravityUpdates</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#getPosition()">getPosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#getVelocity()">getVelocity</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#isFalling()">isFalling</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#setGravityUpdates(int)">setGravityUpdates</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#setPosition(int, int)">setPosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#setPosition(edu.gatech.cs2335.lemmings.physics.Point)">setPosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#setVelocity(edu.gatech.cs2335.lemmings.physics.PhysicsVector)">setVelocity</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#toString()">toString</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#updatePosition(int, int, int)">updatePosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#updatePosition(edu.gatech.cs2335.lemmings.physics.Point)">updatePosition</A>, <A HREF="../../../../../edu/gatech/cs2335/lemmings/physics/PhysicsObject.html#updateVelocity(edu.gatech.cs2335.lemmings.physics.PhysicsVector)">updateVelocity</A></CODE></TD>
</TR>
</TABLE>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="PARTICLESWHENFLAME"><!-- --></A><H3>
PARTICLESWHENFLAME</H3>
<PRE>
public static final int <B>PARTICLESWHENFLAME</B></PRE>
<DL>
<DD>Particles to create when death should occur
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#edu.gatech.cs2335.lemmings.engine.FlameParticle.PARTICLESWHENFLAME">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="FlameParticle()"><!-- --></A><H3>
FlameParticle</H3>
<PRE>
public <B>FlameParticle</B>()</PRE>
<DL>
<DD>Creates a new <code>Particle</code> instance.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<A NAME="getCanDie()"><!-- --></A><H3>
getCanDie</H3>
<PRE>
public boolean <B>getCanDie</B>()</PRE>
<DL>
<DD>Should return canDie
<P>
<DD><DL>
<DT><B>Returns:</B><DD><code>boolean</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="setCanDie(boolean)"><!-- --></A><H3>
setCanDie</H3>
<PRE>
public void <B>setCanDie</B>(boolean&nbsp;a)</PRE>
<DL>
<DD>Should return canDie
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>a</CODE> - for candie <code>boolean</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="canKillSelf()"><!-- --></A><H3>
canKillSelf</H3>
<PRE>
protected boolean <B>canKillSelf</B>()</PRE>
<DL>
<DD>Should return true when the sprite is ready to kill self.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Particle.html#canKillSelf()">canKillSelf</A></CODE> in class <CODE><A HREF="../../../../../edu/gatech/cs2335/lemmings/engine/Particle.html" title="class in edu.gatech.cs2335.lemmings.engine">Particle</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>boolean</code> value</DL>
</DD>
</DL>
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