/** *
 *  Tile.java
 *
 *  Revisions: 1.0 Nov. 12, 2002
 *               Created the Tile class
 *
 *  
* * @author Jose Manuel Caban * @version Version 1.0, Nov. 12, 2002 */ import javax.swing.*; /** *CTile "is-a" Coordinate, however, it is used for both walls and floor *using the height. The AI will be built specificaly for say level 1, which is *the ground height of the floor and level 2, the walls, will be left out * *Addendum: CTile is pacman specific is not fully generalized, it also removes * support for animated tiles such as water */ public class CTile extends CCoord{ /** *Defines whether the object is coming from the ground up to a given level *or whether it is a floating object (i.e. a bridge) *NOT IMPLEMENTED IN PACMAN */ private boolean bIsFloating; //special note, this will NOT be implemented //in standard Pacman, it is meant for future //manipulation /** *Define whether block has a special nibble */ private boolean bHasSpecial; /** *Define whether block has a nibble */ private boolean bHasNibble; /** *Holds the tile picture data */ ImageIcon imgTile; //////////////// //Constructors// //////////////// /** *@param x, the x-coord *@param y, the y-coord *@param z, the z-coord */ public CTile(int x, int y, int z){ this(x,y,z,false); //imgTile = new ImageIcon(icon); } /** *Same as other constructor but adds *@param bIsFloating, defines whether the object is floating or not */ public CTile(int x, int y, int z, boolean bFloating){ super(x,y,z); bIsFloating = bFloating; bHasSpecial = false; bHasNibble = false; } /////////////////////// //Accessors/Modifiers// /////////////////////// /** *@return true if object can be passed over */ public boolean isPassable(CCoord op){ if(op.getZ() == this.iZ){ return true; } return false; } public boolean isSpecial(){ return bHasSpecial; } public boolean isNibble(){ return bHasNibble; } public void setImage(String filename){ imgTile = new ImageIcon(filename); } /** *@param nibble, whether or not it has a nibble *@param special, whether or not it has a special */ public void setItems(boolean nibble, boolean special){ bHasNibble = nibble; bHasSpecial = special; } /** * Debugging main for class Tile. * This method will rigorously test my code. * *

* @param args a String array of command line arguments. */ public static void main(String[] args) { }// end of main(String[] args) }// end of class Tile