#ifndef _INPUT_H_ #define _INPUT_H_ #include #include #include "structs.h" GLvoid menu ( int value ); GLvoid keyboard_event(GLubyte key, GLint x, GLint y); GLvoid keyboard_special_event(GLint key, GLint x, GLint y); GLvoid button_motion(GLint mx, GLint my); GLvoid passive_motion(GLint mx, GLint my); GLvoid mouse_button(GLint btn, GLint state, GLint mx, GLint my); //inline void scalePoint(Point& p, GLint mx, GLint my); #endif