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AnimatedSprite
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edu.gatech.cs2335.lemmings.graphics</FONT>
<BR>
Class AnimatedSprite</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by"><B>edu.gatech.cs2335.lemmings.graphics.AnimatedSprite</B>
</PRE>
<HR>
<DL>
<DT>public final class <B>AnimatedSprite</B><DT>extends java.lang.Object</DL>
<P>
Class AnimatedSprite: This animated sprite will be used to render
all things animated onto the screen. It will be created using a
TileSet, and will treat the frames as follows: it will keep track
of which direction the sprite is moving in. If we are moving in a
certain direction, we will only use half of the frames - which half
depends on where we are moving - from left to right means using the
first half of the frames, and from right to left - the second
half. If the sprite is not moving in any direction, all frames will
be used in the animation.
<PRE>
Revision History:
v1.0 (Mar. 12, 2004) - Created the AnimatedSprite class
</PRE>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>Version 1.0, Mar. 12, 2004</DD>
<DT><B>Author:</B></DT>
<DD><A HREF="mailto:gtg308i@mail.gatech.edu">Vladimir Urazov</A></DD>
<DT><B>See Also:</B><DD><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics"><CODE>TileSet</CODE></A>,
<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSetManager.html" title="class in edu.gatech.cs2335.lemmings.graphics"><CODE>TileSetManager</CODE></A></DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#AnimatedSprite()">AnimatedSprite</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AnimatedSprite</code> instance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#AnimatedSprite(edu.gatech.cs2335.lemmings.graphics.TileSet)">AnimatedSprite</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;anim)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AnimatedSprite</code> instance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#AnimatedSprite(edu.gatech.cs2335.lemmings.graphics.TileSet, edu.gatech.cs2335.lemmings.graphics.Direction, edu.gatech.cs2335.lemmings.graphics.Looping)">AnimatedSprite</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;anim,
<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A>&nbsp;dir,
<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A>&nbsp;loop)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AnimatedSprite</code> instance.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Method Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#getAnimation()">getAnimation</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the tileset associated with the sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#getCurrentFrame()">getCurrentFrame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current frame number.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#getLoopingMode()">getLoopingMode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the looping mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#getMovementDirection()">getMovementDirection</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the direction in which the sprite is moving.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#getNumFrames()">getNumFrames</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of frames in a complete loop of animation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#isInitialized()">isInitialized</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the sprite is initialized with animation already,
and false f it is not yet.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#nextFrameNumber()">nextFrameNumber</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the next frame number and increments the counter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#renderSprite(java.awt.Graphics, java.awt.Point)">renderSprite</A></B>(java.awt.Graphics&nbsp;g,
java.awt.Point&nbsp;coordinates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the sprite at the specified coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#setAnimation(edu.gatech.cs2335.lemmings.graphics.TileSet)">setAnimation</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the new animation for the sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#setLoopingMode(edu.gatech.cs2335.lemmings.graphics.Looping)">setLoopingMode</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A>&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets a new looping mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/AnimatedSprite.html#setMovementDirection(edu.gatech.cs2335.lemmings.graphics.Direction)">setMovementDirection</A></B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A>&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets a direction in which the sprite is moving.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="AnimatedSprite()"><!-- --></A><H3>
AnimatedSprite</H3>
<PRE>
public <B>AnimatedSprite</B>()</PRE>
<DL>
<DD>Creates a new <code>AnimatedSprite</code> instance.
<P>
</DL>
<HR>
<A NAME="AnimatedSprite(edu.gatech.cs2335.lemmings.graphics.TileSet)"><!-- --></A><H3>
AnimatedSprite</H3>
<PRE>
public <B>AnimatedSprite</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;anim)</PRE>
<DL>
<DD>Creates a new <code>AnimatedSprite</code> instance.
<P>
<DT><B>Parameters:</B><DD><CODE>anim</CODE> - a <code>TileSet</code> value</DL>
<HR>
<A NAME="AnimatedSprite(edu.gatech.cs2335.lemmings.graphics.TileSet, edu.gatech.cs2335.lemmings.graphics.Direction, edu.gatech.cs2335.lemmings.graphics.Looping)"><!-- --></A><H3>
AnimatedSprite</H3>
<PRE>
public <B>AnimatedSprite</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;anim,
<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A>&nbsp;dir,
<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A>&nbsp;loop)</PRE>
<DL>
<DD>Creates a new <code>AnimatedSprite</code> instance.
<P>
<DT><B>Parameters:</B><DD><CODE>anim</CODE> - a <code>TileSet</code> value<DD><CODE>dir</CODE> - a <code>Direction</code> value<DD><CODE>loop</CODE> - a <code>Looping</code> value</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="isInitialized()"><!-- --></A><H3>
isInitialized</H3>
<PRE>
public boolean <B>isInitialized</B>()</PRE>
<DL>
<DD>Returns true if the sprite is initialized with animation already,
and false f it is not yet.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>boolean</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getNumFrames()"><!-- --></A><H3>
getNumFrames</H3>
<PRE>
protected int <B>getNumFrames</B>()</PRE>
<DL>
<DD>Returns the number of frames in a complete loop of animation.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an <code>int</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getMovementDirection()"><!-- --></A><H3>
getMovementDirection</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A> <B>getMovementDirection</B>()</PRE>
<DL>
<DD>Returns the direction in which the sprite is moving.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>Direction</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="setMovementDirection(edu.gatech.cs2335.lemmings.graphics.Direction)"><!-- --></A><H3>
setMovementDirection</H3>
<PRE>
public void <B>setMovementDirection</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Direction.html" title="class in edu.gatech.cs2335.lemmings.graphics">Direction</A>&nbsp;v)</PRE>
<DL>
<DD>Sets a direction in which the sprite is moving. If the value
passed in is NULL, an exception will be thrown.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>v</CODE> - a <code>Direction</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getLoopingMode()"><!-- --></A><H3>
getLoopingMode</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A> <B>getLoopingMode</B>()</PRE>
<DL>
<DD>Returns the looping mode.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>Looping</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="setLoopingMode(edu.gatech.cs2335.lemmings.graphics.Looping)"><!-- --></A><H3>
setLoopingMode</H3>
<PRE>
public void <B>setLoopingMode</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/Looping.html" title="class in edu.gatech.cs2335.lemmings.graphics">Looping</A>&nbsp;v)</PRE>
<DL>
<DD>Sets a new looping mode. If the value passed in is NULL, an
exception will be thrown.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>v</CODE> - a <code>Looping</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getAnimation()"><!-- --></A><H3>
getAnimation</H3>
<PRE>
public <A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A> <B>getAnimation</B>()</PRE>
<DL>
<DD>Returns the tileset associated with the sprite.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a <code>TileSet</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="setAnimation(edu.gatech.cs2335.lemmings.graphics.TileSet)"><!-- --></A><H3>
setAnimation</H3>
<PRE>
public void <B>setAnimation</B>(<A HREF="../../../../../edu/gatech/cs2335/lemmings/graphics/TileSet.html" title="class in edu.gatech.cs2335.lemmings.graphics">TileSet</A>&nbsp;v)</PRE>
<DL>
<DD>Sets the new animation for the sprite.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>v</CODE> - a <code>TileSet</code> value</DL>
</DD>
</DL>
<HR>
<A NAME="getCurrentFrame()"><!-- --></A><H3>
getCurrentFrame</H3>
<PRE>
public int <B>getCurrentFrame</B>()</PRE>
<DL>
<DD>Returns the current frame number.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an <code>int</code> value.</DL>
</DD>
</DL>
<HR>
<A NAME="nextFrameNumber()"><!-- --></A><H3>
nextFrameNumber</H3>
<PRE>
public int <B>nextFrameNumber</B>()</PRE>
<DL>
<DD>Returns the next frame number and increments the counter.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an <code>int</code> value.</DL>
</DD>
</DL>
<HR>
<A NAME="renderSprite(java.awt.Graphics, java.awt.Point)"><!-- --></A><H3>
renderSprite</H3>
<PRE>
public boolean <B>renderSprite</B>(java.awt.Graphics&nbsp;g,
java.awt.Point&nbsp;coordinates)</PRE>
<DL>
<DD>Renders the sprite at the specified coordinates.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - a <code>Graphics</code> value<DD><CODE>coordinates</CODE> - a <code>Point</code> value
<DT><B>Returns:</B><DD>a <code>boolean</code> value</DL>
</DD>
</DL>
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