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CS1322/p6/MyWay2/CTile.java
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CS1322/p6/MyWay2/CTile.java
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/**
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* <PRE>
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* Tile.java
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*
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* Revisions: 1.0 Nov. 12, 2002
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* Created the Tile class
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*
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* </PRE>
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*
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* @author <A HREF="mailto:gtg184g@mail.gatech.edu">Jose Manuel Caban</A>
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* @version Version 1.0, Nov. 12, 2002
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*/
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import javax.swing.*;
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/**
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*CTile "is-a" Coordinate, however, it is used for both walls and floor
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*using the height. The AI will be built specificaly for say level 1, which is
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*the ground height of the floor and level 2, the walls, will be left out
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*
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*Addendum: CTile is pacman specific is not fully generalized, it also removes
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* support for animated tiles such as water
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*/
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public class CTile extends CCoord{
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/**
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*Defines whether the object is coming from the ground up to a given level
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*or whether it is a floating object (i.e. a bridge)
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*NOT IMPLEMENTED IN PACMAN
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*/
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private boolean bIsFloating; //special note, this will NOT be implemented
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//in standard Pacman, it is meant for future
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//manipulation
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/**
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*Define whether block has a special nibble
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*/
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private boolean bHasSpecial;
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/**
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*Define whether block has a nibble
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*/
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private boolean bHasNibble;
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/**
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*Holds the tile picture data
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*/
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ImageIcon imgTile;
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////////////////
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//Constructors//
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////////////////
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/**
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*@param x, the x-coord
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*@param y, the y-coord
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*@param z, the z-coord
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*/
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public CTile(int x, int y, int z){
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this(x,y,z,false);
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//imgTile = new ImageIcon(icon);
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}
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/**
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*Same as other constructor but adds
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*@param bIsFloating, defines whether the object is floating or not
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*/
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public CTile(int x, int y, int z, boolean bFloating){
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super(x,y,z);
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bIsFloating = bFloating;
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bHasSpecial = false;
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bHasNibble = false;
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}
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///////////////////////
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//Accessors/Modifiers//
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///////////////////////
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/**
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*@return true if object can be passed over
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*/
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public boolean isPassable(CCoord op){
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if(op.getZ() == this.iZ){
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return true;
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}
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return false;
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}
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public boolean isSpecial(){
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return bHasSpecial;
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}
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public boolean isNibble(){
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return bHasNibble;
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}
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public void setImage(String filename){
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imgTile = new ImageIcon(filename);
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}
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/**
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*@param nibble, whether or not it has a nibble
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*@param special, whether or not it has a special
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*/
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public void setItems(boolean nibble, boolean special){
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bHasNibble = nibble;
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bHasSpecial = special;
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}
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/**
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* Debugging main for class Tile.
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* This method will rigorously test my code.
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*
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* <br><br>
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* @param args a String array of command line arguments.
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*/
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public static void main(String[] args) {
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}// end of main(String[] args)
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}// end of class Tile
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