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Jose Caban
2025-06-07 01:59:34 -04:00
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/**
* <PRE>
* Monster.java
*
* Revisions: 1.0 Nov. 13, 2002
* Created the Monster class
*
* </PRE>
*
* @author <A HREF="mailto:gtg184g@mail.gatech.edu">Jose Manuel Caban</A>
* @version Version 1.0, Nov. 13, 2002
*/
public class CMonster extends CCoord implements Constants{
/**
*Defines the Intelligence of the monster
*whether player controlled or CPU controlled
*/
private CIntelligence oIntel;
/**
*Define image for monster
*Icons should be named as follows:
*Iconname000.jpg, with the 000 incrementing up with each animation number
*When used with the constructor, just give the iconname without 000 and the
*constructor will search for the correct icon (so for a single icon lacking
*any animation, it would be iconname000.jpg and be sent to the constructor
*as iconname. Similarly, an icon with animations would have files
*icon000.x, icon001.x, and icon002.x and have the name "icon" send to the
*constructor.
*/
ImageIcon[] imgSprite;
////////////////
//Constructors//
////////////////
public CMonster(int x, int y, int h, String iconFile, CIntelligence oIntel){
super(x,y,h);
}
///////////
//Methods//
///////////
/**
* Debugging main for class Monster.
* This method will rigorously test my code.
*
* <br><br>
* @param args a String array of command line arguments.
*/
public static void main(String[] args) {
}// end of main(String[] args)
}// end of class Monster