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Jose Caban
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/**
* CS1322: Programming Assignment #6 - Fall 2002
*
* <PRE>
* IDBox for: Pacman.java
*
* Revisions: 1.0 Nov. 23, 2002
* Created the Pacman class
*
* </PRE>
*
* Collaboration statement:
* "I worked on the homework assignment alone, using only
* course materials."
*
* @author
<A HREF="mailto:gtg142g@mail.gatech.edu">Roland Krystian Alberciak</A>
* @version Version 1.0, Nov. 23, 2002
*/
// imports are listed above IDBox
/**
* MODEL.
* Pacman. Pacman extends MoveablePiece.
* This class will model the Pacman piece which the user will control.
*/
public class Pacman extends MoveablePiece
{
/** Debug value for toggling System.out.* output */
public static boolean DEBUG = false;
public static boolean DEBUG_CODE = false;
public static boolean DEBUG_MAIN = false;
/*
// =======================================================================
// Constructors
// =======================================================================
*/
/**
* Constructor 1. Specified default-overriding constructor for Pacman.
* @param void No parameters.
* @return Pacman instance/object.
*
public Pacman()
{
} //end of Pacman()
*/
/**
* Constructor 2. Specified default-overloading constructor for Pacman.
* Takes in the location of the Pacman::MoveablePiece::GamePiece.
* @param x the location along the x-axis.
* @param y the location along the y-axis.
* @return Pacman instance/object.
*/
public Pacman(int x, int y)
{
super(x,y); //Chains to the super constructor. (MoveablePiece)
} //end of Pacman(int, int)
/*
// =======================================================================
// Methods which override class Object methods
// =======================================================================
*/
/**
* Equal instance comparison. Compares if two instances are equal.
* @param o object-type reference of (hopefully) an Pacman.
* @return boolean whether objects are equal.
*
public boolean equals (Object o)
{
} //end of equals(Object)
*/
/**
* toString instance printer. Prints properties of Pacman.
* @return System.out.println(Pacman instance) instance print.
*/
public String toString()
{
String result="";
result = "I am Pacman!! located at (x,y): (" +getX()+", "+getY()+")";
return result;
} //end of toString()
/*
// =======================================================================
// Class specific methods local to this instance (ex: forced by interface)
// =======================================================================
*/
/*
// =======================================================================
// Methods dealing directly with the data within this instance
// (accessors, modifiers, etc)
// =======================================================================
*/
/**
* Get the value of direction.
* @return value of direction.
*/
public int getDirection()
{
return direction;
}
/**
* Set the value of direction.
* @param v Value to assign to direction.
*/
public void setDirection(int v)
{
this.direction = v;
}
/*
// =======================================================================
// Protected Variables local to this instance
// =======================================================================
*/
/*
// =======================================================================
// Private Variables local to this instance
// =======================================================================
*/
/**
* direction. Contain one of the four constants from P6Constants:
* NORTH, EAST, SOUTH, WEST.
* Represents the direction Pacman is currently heading on the board.
* This variable is by default initialized to EAST.
*/
private int direction = P6Constants.EAST;
/*
// =======================================================================
// Main method (overrides this commenting system for readibility reasons)
// =======================================================================
*/
/**
* Debugging main for class Pacman.
* This method will rigorously test my code.
*
* <br><br>
* @param args a String array of command line arguments.
*/
public static void main(String[] args)
{
if ( (args.length==1) && (args[0].equals("-db") ) )
DEBUG_MAIN=true; //else leave false: ignore input.
if (DEBUG_MAIN)
{ // NOTE: This {} encapsulates most of main and is leftmost margin as a flag.
// redundant ifs left in, in case the main if(DEBUG) statement was ommitted,
// this would then print out neat output, as an example of real running.
Pacman pm = new Pacman(2,6);
System.out.println(pm);
if (DEBUG) System.out.println("end main(String[] args) call:");
} //end of DEBUG if
} //end of main(String[] args)
} //end of class Pacman