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Jose Caban
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/**
* CS1322: Programming Assignment #6 - Fall 2002
*
* <PRE>
* IDBox for: GamePiece.java
*
* Revisions: 1.0 Nov. 21, 2002
* Created the GamePiece class
*
* </PRE>
*
* Collaboration statement:
* "I worked on the homework assignment alone, using only
* course materials."
*
* @author
<A HREF="mailto:gtg142g@mail.gatech.edu">Roland Krystian Alberciak</A>
* @version Version 1.0, Nov. 21, 2002
*/
// imports are listed above IDBox
/**
* MODEL.
* GamePiece. GamePiece is abstract.
* This class is the super class to all pieces of the game board.
*/
public abstract class GamePiece
{
/** Debug value for toggling System.out.* output */
public static boolean DEBUG = false;
public static boolean DEBUG_MAIN = false;
/*
// =======================================================================
// Constructors
// =======================================================================
*/
/**
* Constructor 1. Specified default-overriding constructor for GamePiece.
* @param void No parameters.
* @return GamePiece instance/object.
*
public GamePiece()
{
} //end of GamePiece()
*/
/**
* Constructor 2. Specified default-overloading constructor for GamePiece.
* @param x the location along the x-axis.
* @param y the location along the y-axis.
* @return GamePiece instance/object.
*/
public GamePiece( int x, int y )
{
this.setPosition(x,y);
} //end of GamePiece(int, int)
/*
// =======================================================================
// Methods which override class Object methods
// =======================================================================
*/
/**
* Equal instance comparison. Compares if two instances are equal.
* @param o object-type reference of (hopefully) an GamePiece.
* @return boolean whether objects are equal.
*
public boolean equals (Object o)
{
} //end of equals(Object)
*/
/**
* toString instance printer. Prints properties of GamePiece.
* @return System.out.println(GamePiece instance) instance print.
*
public String toString()
{
} //end of toString()
*/
/*
// =======================================================================
// Class specific methods local to this instance
// =======================================================================
*/
/**
* setPosition. Sets the location variables to passed in x,y parameters.
* @param x the new location along the x-axis.
* @param y the new location along the y-axis.
*/
public void setPosition( int x, int y )
{
this.setX(x);
this.setY(y);
} //end of setPosition(int, int)
/*
// =======================================================================
// Methods dealing directly with the data within this instance
// (accessors, modifiers, etc)
// =======================================================================
*/
/**
* Get the value of x.
* @return value of x.
*/
public int getX()
{
return x;
} //end of getX()
/**
* Set the value of x.
* @param v Value to assign to x.
*/
public void setX(int v)
{
this.x = v;
} //end of setX(int)
/**
* Get the value of y.
* @return value of y.
*/
public int getY()
{
return y;
} //end of getY()
/**
* Set the value of y.
* @param v Value to assign to y.
*/
public void setY(int v)
{
this.y = v;
} //end of setY(int)
/*
// =======================================================================
// Private/Protected Variables local to this instance
// =======================================================================
*/
/**
* Together these two variables represent the exact location of the
* board this particular piece is in. The location (0,0) is the
* upper left hand corner of the game board.
*/
/**
* x. Column placeholder.
* This variable represents which column the piece is in.
* i.e., it's location along the x-axis.(the top edge of the screan)
*/
protected int x;
/**
* y. Row placeholder.
* This variable representswhich row the piece is in.
* i.e., it's location along the y-axis. (the side edge of the screan)
*/
protected int y;
/*
// =======================================================================
// Main method (overrides this commenting system for readibility reasons)
// =======================================================================
*/
/**
* Debugging main for class GamePiece.
* This method will rigorously test my code.
*
* <br><br>
* @param args a String array of command line arguments.
*/
public static void main(String[] args)
{
if ( (args.length==1) && (args[0].equals("-db") ) )
DEBUG_MAIN=true; //else leave false: ignore input.
if (DEBUG_MAIN)
{ // NOTE: This {} encapsulates most of main and is leftmost margin as a flag.
// redundant ifs left in, in case the main if(DEBUG) statement was ommitted,
// this would then print out neat output, as an example of real running.
if (DEBUG) System.out.println("end main(String[] args) call:");
} //end of DEBUG if
} //end of main(String[] args)
} //end of class GamePiece