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extern/stdcxx/4.2.1/examples/manual/auto_ptr.cpp
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extern/stdcxx/4.2.1/examples/manual/auto_ptr.cpp
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/**************************************************************************
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*
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* auto_ptr.cpp - Example program of auto_ptr.
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*
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* $Id: auto_ptr.cpp 550991 2007-06-26 23:58:07Z sebor $
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*
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***************************************************************************
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* permissions and limitations under the License.
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*
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* Copyright 1994-2006 Rogue Wave Software.
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*
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**************************************************************************/
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#include <iostream> // for cout, endl
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#include <memory> // for auto_ptr
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#include <examples.h>
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// A simple structure.
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class X
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{
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int i_;
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public:
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X (int i) : i_ (i) {
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std::cout << "X::X (" << i_ << ')' << std::endl;
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}
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~X () {
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std::cout << "X::~X [" << i_ << ']' << std::endl;
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}
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int get () const { return i_; }
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};
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int main ()
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{
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// a implicitly initialized to 0 (the null pointer)
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std::auto_ptr<X> a;
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// Establish a scope.
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if (1) {
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// b will hold a pointer to an X.
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std::auto_ptr<X> b (new X (12345));
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// a will now be the owner of the underlying pointer.
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a = b;
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}
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std::cout << "b destroyed" << std::endl;
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// Output the value contained by the underlying pointer.
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#ifndef _RWSTD_NO_NONCLASS_ARROW_RETURN
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std::cout << a->get () << std::endl;
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#else
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std::cout << (*a).get () << std::endl;
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#endif
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// The pointer will be delete'd when a is destroyed on leaving scope.
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return 0;
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}
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