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extern/stdcxx/4.2.1/doc/stdlibref/stack.html
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extern/stdcxx/4.2.1/doc/stdlibref/stack.html
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License, Version 2.0 (the License); you may not use this file
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<HTML>
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<HEAD>
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<TITLE>stack</TITLE>
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<LINK REL=StyleSheet HREF="../rw.css" TYPE="text/css" TITLE="Apache stdcxx Stylesheet"></HEAD>
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<BODY BGCOLOR=#FFFFFF>
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<A HREF="stack-h.html"><IMG SRC="images/bprev.gif" WIDTH=20 HEIGHT=21 ALT="Previous file" BORDER=O></A><A HREF="noframes.html"><IMG SRC="images/btop.gif" WIDTH=56 HEIGHT=21 ALT="Top of Document" BORDER=O></A><A HREF="booktoc.html"><IMG SRC="images/btoc.gif" WIDTH=56 HEIGHT=21 ALT="Contents" BORDER=O></A><A HREF="tindex.html"><IMG SRC="images/bindex.gif" WIDTH=56 HEIGHT=21 ALT="Index page" BORDER=O></A><A HREF="stdexcept-h.html"><IMG SRC="images/bnext.gif" WIDTH=25 HEIGHT=21 ALT="Next file" BORDER=O></A><DIV CLASS="DOCUMENTNAME"><B>Apache C++ Standard Library Reference Guide</B></DIV>
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<H2>stack</H2>
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<P><B>Library:</B> <A HREF="2-7.html">Containers</A></P>
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<PRE><HR><B><I>Does not inherit</I></B><HR></PRE>
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<UL>
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<LI><A HREF="#sec1">Local Index</A></LI>
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<LI><A HREF="#sec2">Summary</A></LI>
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<LI><A HREF="#sec3">Synopsis</A></LI>
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<LI><A HREF="#sec4">Description</A></LI>
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<LI><A HREF="#sec5">Interface</A></LI>
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<LI><A HREF="#sec6">Constructors</A></LI>
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<LI><A HREF="#sec7">Member Functions</A></LI>
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<LI><A HREF="#sec8">Nonmember Operators</A></LI>
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<LI><A HREF="#sec9">Example</A></LI>
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<LI><A HREF="#sec10">See Also</A></LI>
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<LI><A HREF="#sec11">Standards Conformance</A></LI>
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</UL>
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<A NAME="sec1"><H3>Local Index</H3></A>
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<H4>Members</H4>
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<UL><TABLE CELLPADDING=3>
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<TR><TD VALIGN=top>
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<A HREF="#idx1182">empty()</A><BR>
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<A HREF="#idx1183">pop()</A><BR>
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</TD>
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<TD VALIGN=top><A HREF="#idx1184">push()</A><BR>
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<A HREF="#idx1185">size()</A><BR>
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</TD>
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<TD VALIGN=top><A HREF="#idx1181">stack()</A><BR>
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<A HREF="#idx1186">top()</A><BR>
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</TD>
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<TD VALIGN=top></TD></TR>
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</TABLE></UL>
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<H4>Non-Members</H4>
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<UL><TABLE CELLPADDING=3>
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<TR><TD VALIGN=top>
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<A HREF="#idx1189">operator!=()</A><BR>
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<A HREF="#idx1191">operator>()</A><BR>
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</TD>
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<TD VALIGN=top><A HREF="#idx1193">operator>=()</A><BR>
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<A HREF="#idx1190">operator<()</A><BR>
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</TD>
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<TD VALIGN=top><A HREF="#idx1192">operator<=()</A><BR>
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<A HREF="#idx1188">operator==()</A><BR>
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</TD>
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<TD VALIGN=top></TD></TR>
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</TABLE></UL>
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<A NAME="sec2"><H3>Summary</H3></A>
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<P>A container adapter that behaves like a stack (last in, first out)</P>
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<A NAME="sec3"><H3>Synopsis</H3></A>
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<PRE>#include <stack>
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namespace std {
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template <class T, class Container = deque<T> >
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class stack;
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}
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</PRE>
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<A NAME="sec4"><H3>Description</H3></A>
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<P>The <B><I>stack</I></B> container adapter causes a container to behave like a last- in, first-out (LIFO) stack. The last item put (<I>pushed</I>) onto the stack is the first item removed (<I>popped off</I>). The stack can adapt any container that includes the operations <SAMP>back()</SAMP>, <SAMP>push_back()</SAMP>, and <SAMP>pop_back()</SAMP>. In particular, <B><I><A HREF="deque.html">deque</A></I></B>, <B><I><A HREF="list.html">list</A></I></B>, and <B><I><A HREF="vector.html">vector</A></I></B> can be used. </P>
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<A NAME="sec5"><H3>Interface</H3></A>
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<UL><PRE>namespace std {
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template <class T, class Container = deque<T> >
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class stack {
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public:
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// Typedefs
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef Container container_type;
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// Constructor
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explicit stack(const Container& = Container());
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// Accessors
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bool empty() const;
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size_type size() const;
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value_type& top();
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const value_type& top() const;
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void push(const value_type&);
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void pop();
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};
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// Nonmember Operators
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template <class T, class Container>
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bool operator==(const stack<T, Container>&,
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const stack<T, Container>&);
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template <class T, class Container>
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bool operator!=(const stack<T, Container>&,
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const stack<T, Container>&);
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template <class T, class Container>
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bool operator<(const stack<T, Container>&,
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const stack<T, Container>&);
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template <class T, class Container>
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bool operator>(const stack<T, Container>&,
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const stack<T, Container>&);
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template <class T, class Container>
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bool operator<=(const stack<T, Container>&,
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const stack<T, Container>&);
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template <class T, class Container>
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bool operator>=(const stack<T, Container>&,
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const stack<T, Container>&);
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}
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</PRE></UL>
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<A NAME="sec6"><H3>Constructors</H3></A>
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<A NAME="idx1181"></A><PRE>explicit
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<B>stack</B>(const Container& = Container());</PRE>
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<UL>
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<P>Constructs an empty stack.</P>
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</UL>
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<A NAME="sec7"><H3>Member Functions</H3></A>
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<A NAME="idx1182"></A><PRE>bool
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<B>empty</B>() const;</PRE>
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<UL>
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<P>Returns <SAMP>true</SAMP> if the stack is empty, otherwise <SAMP>false</SAMP>.</P>
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</UL>
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<A NAME="idx1183"></A><PRE>void
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<B>pop</B>();</PRE>
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<UL>
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<P>Removes the item at the top of the stack.</P>
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</UL>
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<A NAME="idx1184"></A><PRE>void
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<B>push</B>(const value_type& x);</PRE>
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<UL>
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<P>Pushes <SAMP>x</SAMP> onto the stack.</P>
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</UL>
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<A NAME="idx1185"></A><PRE>size_type
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<B>size</B>() const;</PRE>
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<UL>
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<P>Returns the number of elements on the stack.</P>
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</UL>
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<A NAME="idx1186"></A><PRE>value_type&
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<B>top</B>();</PRE>
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<UL>
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<P>Returns a reference to the item at the top of the stack.</P>
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</UL>
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<A NAME="idx1187"></A><PRE>const value_type&
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<B>top</B>() const;</PRE>
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<UL>
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<P>Returns a constant reference to the item at the top of the stack as a <SAMP>const value_type</SAMP>.</P>
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</UL>
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<A NAME="sec8"><H3>Nonmember Operators</H3></A>
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<A NAME="idx1188"></A><PRE>template <class T, class Container>
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bool <B>operator==</B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>true</SAMP> if <SAMP>x</SAMP> is the same as <SAMP>y</SAMP>.</P>
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</UL>
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<A NAME="idx1189"></A><PRE>template <class T, class Container>
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bool <B>operator!=</B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>!(x==y)</SAMP>.</P>
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</UL>
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<A NAME="idx1190"></A><PRE>template <class T, class Container>
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bool <B>operator<</B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>true</SAMP> if the stack defined by the elements contained in <SAMP>x</SAMP> is lexicographically less than the stack defined by the elements of <SAMP>y</SAMP>.</P>
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</UL>
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<A NAME="idx1191"></A><PRE>template <class T, class Container>
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bool <B>operator></B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>y < x</SAMP>.</P>
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</UL>
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<A NAME="idx1192"></A><PRE>template <class T, class Container>
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bool <B>operator<=</B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>!(y < x)</SAMP>.</P>
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</UL>
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<A NAME="idx1193"></A><PRE>template <class T, class Container>
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bool <B>operator>=</B>(const stack<T, Container>& x,
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const stack<T, Container>& y);</PRE>
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<UL>
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<P>Returns <SAMP>!(x < y)</SAMP>.</P>
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</UL>
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<A NAME="sec9"><H3>Example</H3></A>
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<UL><PRE>//
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// stack.cpp
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//
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#include <stack>
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#include <vector>
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#include <deque>
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#include <string>
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#include <iostream>
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int main ()
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{
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#ifndef _RWSTD_NO_NAMESPACE
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using namespace std;
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#endif
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// Make a stack using a vector container.
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stack<int,vector<int,allocator<int> > > s;
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// Push a couple of values on the stack.
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s.push(1);
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s.push(2);
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cout << s.top() << endl;
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// Now pop them off.
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s.pop();
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cout << s.top() << endl;
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s.pop();
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// Make a stack of strings using a deque.
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stack<string,deque<string,allocator<string> > > ss;
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// Push a bunch of strings on then pop them off.
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int i;
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for (i = 0; i < 10; i++)
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{
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ss.push(string(i+1,'a'));
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cout << ss.top() << endl;
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}
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for (i = 0; i < 10; i++)
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{
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cout << ss.top() << endl;
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ss.pop();
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}
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return 0;
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}
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Program Output:
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</PRE></UL>
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<UL><PRE>2
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1
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a
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aa
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aaa
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aaaa
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aaaaa
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aaaaaa
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aaaaaaa
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aaaaaaaa
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aaaaaaaaa
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aaaaaaaaaa
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aaaaaaaaaa
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aaaaaaaaa
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aaaaaaaa
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aaaaaaa
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aaaaaa
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aaaaa
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aaaa
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aaa
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aa
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a
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</PRE></UL>
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<A NAME="sec10"><H3>See Also</H3></A>
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<P><B><I><A HREF="allocator.html">allocator</A></I></B>, <A HREF="containers.html">Containers</A>, <B><I><A HREF="deque.html">deque</A></I></B>, <B><I><A HREF="list.html">list</A></I></B>, <B><I><A HREF="vector.html">vector</A></I></B></P>
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<A NAME="sec11"><H3>Standards Conformance</H3></A>
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<P><I>ISO/IEC 14882:1998 -- International Standard for Information Systems -- Programming Language C++, Section 23.2.3.3</I></P>
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<BR>
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<HR>
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